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Forum > FAQ's, Player Guides and Newbie Help > Does Passing Style Affect Passing Accuracy?
BagO'Chips
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Highly doubt it. But I am usually wrong in FAQ so I will leave this up to everyone else.
DarkRogue
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Nope, bullet passing gets to the WR faster and makes it harder for the CB to close the distance and has a lower trajectory so it's easier for DBs to jump up and get it, lofty is harder to jump up and get but gives the DB more time to close on the WR. Also bullet is harder for the WR and DB to catch while lofty is easier for both to catch.
bhall43
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Depends on what you mean by accuracy. More lofty makes the ball easier to catch and brings the trajectory of your pass up but also provides the defense with more time to react to the pass. More bullet provides a quicker strikes while lowering the trajectory allowing for easier line deflections. Also supposedly harder to catch the ball. A balance too far either way has its disadvantages of INT potential and deflection potential. Logic leans more towards the bullet side as defense reaction time is incredible. Most people run between 60-80 bullet. Some people go higher, but in this sim currently the line deflection rate is amazing. I know I just had a game in which there was 16 line deflections out of 60 passes running somewhere around 65-75 bullet style.
Now if what you mean by accuracy is negating the bad throws. No, passing style doesn't effect that. Passing priority does. As does the option of favor long or not. However the best cure for bad throws is protection and scouting.
Now if what you mean by accuracy is negating the bad throws. No, passing style doesn't effect that. Passing priority does. As does the option of favor long or not. However the best cure for bad throws is protection and scouting.

fogie55
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i'd say very much so if you consider drop rates as part of accuracy... especially at lower levels
Originally posted by fogie55
i'd say very much so if you consider drop rates as part of accuracy... especially at lower levels
negatory......lower levels should be short hot routes to increase catches because of the suck rate.......drops are not an issue(for most).....dark is right as is bhall.......s31...scout...protect.......or deal with it
i'd say very much so if you consider drop rates as part of accuracy... especially at lower levels
negatory......lower levels should be short hot routes to increase catches because of the suck rate.......drops are not an issue(for most).....dark is right as is bhall.......s31...scout...protect.......or deal with it
fogie55
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Originally posted by skibodragula
negatory......lower levels should be short hot routes to increase catches because of the suck rate.......drops are not an issue(for most).....dark is right as is bhall.......s31...scout...protect.......or deal with it
disagree strongly with the part about drops being insignificant at the pee wee and rookie levels.
for example... my QB in this game http://goallineblitz.com/game/game.pl?game_id=2199315
completed 22 of 37 (59.5%)... but 11 of the 15 incompletions were drops...
negatory......lower levels should be short hot routes to increase catches because of the suck rate.......drops are not an issue(for most).....dark is right as is bhall.......s31...scout...protect.......or deal with it
disagree strongly with the part about drops being insignificant at the pee wee and rookie levels.
for example... my QB in this game http://goallineblitz.com/game/game.pl?game_id=2199315
completed 22 of 37 (59.5%)... but 11 of the 15 incompletions were drops...
bhall43
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Originally posted by fogie55
disagree strongly with the part about drops being insignificant at the pee wee and rookie levels.
for example... my QB in this game http://goallineblitz.com/game/game.pl?game_id=2199315
completed 22 of 37 (59.5%)... but 11 of the 15 incompletions were drops...
That is because your builds aren't meant to catch the ball.
disagree strongly with the part about drops being insignificant at the pee wee and rookie levels.
for example... my QB in this game http://goallineblitz.com/game/game.pl?game_id=2199315
completed 22 of 37 (59.5%)... but 11 of the 15 incompletions were drops...
That is because your builds aren't meant to catch the ball.
whodey08
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Originally posted by fogie55
disagree strongly with the part about drops being insignificant at the pee wee and rookie levels.
for example... my QB in this game http://goallineblitz.com/game/game.pl?game_id=2199315
completed 22 of 37 (59.5%)... but 11 of the 15 incompletions were drops...
Less bullet style passing will help that until WR's have more catching.
disagree strongly with the part about drops being insignificant at the pee wee and rookie levels.
for example... my QB in this game http://goallineblitz.com/game/game.pl?game_id=2199315
completed 22 of 37 (59.5%)... but 11 of the 15 incompletions were drops...
Less bullet style passing will help that until WR's have more catching.
fogie55
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Originally posted by bhall43
That is because your builds aren't meant to catch the ball.
not true... for almost all of them catching is their 2nd highest attribute
Originally posted by whodey08
Less bullet style passing will help that until WR's have more catching.
yeah, that's the point I was making all along here in response to OP-- passing style DOES affect accuracy IF not having balls dropped is included, particularly at lowest levels.
That is because your builds aren't meant to catch the ball.
not true... for almost all of them catching is their 2nd highest attribute
Originally posted by whodey08
Less bullet style passing will help that until WR's have more catching.
yeah, that's the point I was making all along here in response to OP-- passing style DOES affect accuracy IF not having balls dropped is included, particularly at lowest levels.
bhall43
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Every guy with 2 drops in that game has 18 Catching bar. No need to try and pass the builds off as builds off as guys who shouldn't be dropping passes.
Originally posted by bhall43
Every guy with 2 drops in that game has 18 Catching bar. No need to try and pass the builds off as builds off as guys who shouldn't be dropping passes.
Stutter typing is so cool.
Every guy with 2 drops in that game has 18 Catching bar. No need to try and pass the builds off as builds off as guys who shouldn't be dropping passes.
Stutter typing is so cool.
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