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Forum > Suggestions > Allow Pump Fake to work for a scrambling QB against tacklers.
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Fumanchuchu
fonky
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Don't know what else to say, other than when I see the QB outside the pocket I wish the defenders were actually afraid he might pass. If a running QB doesn't have the ability to deceive defenders with his arm, he's just bad running back.
Edited by Fumanchuchu on Oct 16, 2012 22:40:53
 
Diamond Spade
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not possible until bort codes a way for qbs to switch back and forth between run and pass mode.
 
Enkidu98
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I don't agree with Mr. Spade.

I think that there is likely a way to add 'Pump Fake' to the list of things that are checked even on a QB run play.

If you haven;t crossed the line of scrimmage, it should be an option, not the best option and not the highest choice, but it still should be part of the things checked for tackle avoidance.

May want to make it increase chance of fumble though if it fails.

I'm for anything that makes the game more dynamic... I miss the brief moment when Bort showed us different code that would allow for more running scrambles and then promptly killed it because QB's built for it were actually hard to defend against. So now were stuck with RB's in a QB Jersey or pocket passers.
Edited by Enkidu98 on Oct 18, 2012 10:46:02
 
BagO'Chips
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It is not a matter of agreeing with him. It is a fact. You cannot pump fake unless you can switch back to pass mode after committing to scrambling.
 
greengoose
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Why does scramble mode have to be run mode? If a QB can move around in the pocket in pass mode why can't a QB move outside the pocket in pass mode?
Just keep him in pass mode until he either commits to running or crosses the LOS and has no choice.
Edited by greengoose on Oct 18, 2012 11:27:30
 
BagO'Chips
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It's not as easy to code as you think it is. Even professionals could have some troubles with that.
 
greengoose
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I'm just thinking that scrambling is a subset of passing, all QB's scramble (i.e. buy time). Some just do so in the confines of the tackle box (pocket passers) and other are a little more clausterphobic (running QB's). When you can't buy time anymore you run (or throw it away, or take the sack). The archetype dictates where you move to buy that time.
Edited by greengoose on Oct 18, 2012 11:57:50
 
RiverRat2
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Originally posted by BagO'Chips
It's not as easy to code as you think it is. Even professionals could have some troubles with that.


And the Bort Man is what, an amateur?

You should get perma'd for that one!
 
greengoose
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Originally posted by BagO'Chips
It's not as easy to code as you think it is. Even professionals could have some troubles with that.


Actually, they have already done the hard part - modeling the physics of movement. Only thing they would need to do is account for a QB moving under duress without having to commit to full-blown run mode. Thats actually the simple part - the logic that makes the calls to the functions that do the work.
 
Enkidu98
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The way the tackle calculation works, in theory, is that the sim first determines if the defensive player is in reach of the target. If they are, they make a tackle attempt. The QB, has a number of tools that are consulted to help determine the success or failure of the defenders tackle roll.

So, the Sim already goes through a progression of abilities, Does the QB have Turn the Shoulder? Does he have X, Does he have y, and it goes through the progressiosn to see if he can avoid the tackle.

So, running or passing it doesn't MATTER. You just add the 'Pump Fake' to the very bottom of the checked attributes and if it is available, the QB can use it to attempt to avoid the tackle by freezing the defender with a pump fake.

Problem at that point is making it 'fair' and increasing the fumble percentage for the QB who goes through their tackle avoidance progressions and gets down to 'Pump Fake'.
 
Diamond Spade
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Originally posted by greengoose
Why does scramble mode have to be run mode? If a QB can move around in the pocket in pass mode why can't a QB move outside the pocket in pass mode?
Just keep him in pass mode until he either commits to running or crosses the LOS and has no choice.


the way it is now the defenders respect whatever mode the qb is in at the time. so when hes in pass mode the defenders arent thinking bout the run until he tucks. when he tucks the defenders arent worrying bout him passing again. so like i said its impossible atm until bort codes a way for qbs to switch between modes so teh defenders have to " think"
 
BagO'Chips
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Originally posted by RiverRat2
And the Bort Man is what, an amateur?

You should get perma'd for that one!


...?
Obviously your reading comprehension is low there pal. I said even professionals have trouble with it...meaning that Bort & Co. would have trouble coding this.
 
Deathblade
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itt people who have no idea what the code looks like judge how much work things would require despite the fact that bort has said they would require too much work
 
Fumanchuchu
fonky
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Originally posted by Deathblade
itt people who have no idea what the code looks like judge how much work things would require despite the fact that bort has said they would require too much work


Has Bort addressed this Idea in the past?

Seems like if he could make hurdle only apply to diving tackles, He could make a second mode of Pump Fake that applies in run mode behind the LOS.
 
ManOgwaR
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sorry, but it a can of worms best left unopenned for now!
 
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