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Forum > FAQ's, Player Guides and Newbie Help > When is the best time to Boost? I'm level 1
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JLStroud15
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I'm a level 1, all my buddies and I have started a new rookie team. I'm a deep passing QB. Should I boost all 3 times before the season or wait? Please explain an thanks for the help.
 
Robbnva
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there is a big debate going on, but basically the differences are minimal. If you boost before the new season starts, your dot will end up with more Veteran Abilities at end build, he will also be more competitive during the life of his career.

so yeah, boost from 1 to 4 on day 48
 
Theo Wizzago
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I agree Robb. I had recently seen someone post the counter argument based on the fact you (seem to) get a few more SP's by NOT boosting early... but I would argue that the difference is SO minimal versus what you said that I would (and still do) boost rookie dots before they start their 1st season (if you build between day 40 and day 47... then boost on day 48).
 
whodey08
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The Commission ran a test on this and it was determined that boosting from from 1 to 4 on day 48 netted a better build.
 
jdbolick
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Originally posted by whodey08
The Commission ran a test on this and it was determined that boosting from from 1 to 4 on day 48 netted a better build.

The Commission was wrong, but again, the difference isn't enough to worry about. Probably the easiest thing for people to do is to boost to 4 on the last day of the off-season since the correct path of not doing so is more complicated and gives only a minimal gain. You'll end up with the same number of final boosts regardless, so you're not saving any flex by waiting.
 
JLStroud15
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Thank you all very much! I will pass this on to the team
 
Robbnva
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Originally posted by jdbolick
Originally posted by whodey08

The Commission ran a test on this and it was determined that boosting from from 1 to 4 on day 48 netted a better build.

The Commission was wrong, but again, the difference isn't enough to worry about. Probably the easiest thing for people to do is to boost to 4 on the last day of the off-season since the correct path of not doing so is more complicated and gives only a minimal gain. You'll end up with the same number of final boosts regardless, so you're not saving any flex by waiting.


tpat also ran a test and concluded that boosting early was better.

If you honestly believe that waiting to boost is better, can you please post your test results? I'd love to compare your data with tpat's

edit: because I know you are going to assume it, I am not trolling you. I am completely serious that i would like to see the data you are using that refutes The Commissions's data.
Edited by Robbnva on Oct 2, 2012 11:32:59
 
whodey08
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Originally posted by tpaterniti
Background:

Both players I built as SS man-specialist, max height, min weight. Here is a rundown of my building method but i built them both pretty much exactly the same way.

Upgrades: Speed: 3, Agility: 3, Vision: 3, Jumping: 2, Tackling: 2, Strength: 2, Stamina: 2, Confidence: 1

Season 1 I intense trained Speed until it was almost done then Agility for a short time before beginning multi-training Agility, Vision, Jumping, Tackling. When Agility was almost done I switched it with Stamina. When Stamina was 33, I switched it with Confidence. When BTs would = 1470 (arbitrary number), I stopped multi-training (around day 170?), used light training to finish off the attributes I was multi-training, then switched to light training Confidence. When Confidence was 33 I switched it to Strength. When Strength was 30 I switched it to Stamina which was capped by then.

I added SPs in this order: Speed, Agility, Vision, Jumping, Tackling, Stamina, Confidence, Strength

PLEASE NOTE!!! This may not be a preferred build, it may not be your optimum method of training. This is irrelevant to the test I was performing. The significant thing is that I did everything for both player exactly the same except what I was testing, which was boosting 1 to 4 or not.

Results:

Player 1: Did NOT Boost from 1 to 4

Player Build
Position: ss_man_specialist
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 175
VA XP: 375
VA: 66
Bonus Tokens: 1471
Training Points: 0
SP: 38

Training Status:
strength : 26%
speed : 2%
agility : 4%
jumping : 2%
stamina : 3%
vision : 1%
confidence : 7%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 4%
kicking : 0%
punting : 0%

Attributes:
strength : 60
speed : 100.06
agility : 91.06
jumping : 81.07
stamina : 60.26
vision : 86.07
confidence : 49.26
blocking : 6
throwing : 8
catching : 22.26
carrying : 8
tackling : 70.26
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 | 0 | 0 | 0 | 0 |


Player 2: BOOSTED from 1 to 4

layer Build
Position: ss_man_specialist
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 25
VA XP: 675
VA: 68
Bonus Tokens: 1470
Training Points: 0
SP: 42

Training Status:
strength : 81%
speed : 6%
agility : 0%
jumping : 0%
stamina : 0%
vision : 1%
confidence : 4%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 60
speed : 100.06
agility : 91.06
jumping : 81.07
stamina : 60.25
vision : 86.07
confidence : 49.26
blocking : 6
throwing : 8
catching : 22.26
carrying : 8
tackling : 70.26
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 | 0 | 0 | 0 | 0 |

Comments:

Contrary to what I expected, player 2, who boosted from 1 to 4 was actually 4 SPs better than player 1 who did not boost from 1 to 4. As expected, player 2 also had 2 more VAs than player 1. Player 1 ended up with only 1 bonus token more than player 2, which I would consider negligible.

Conclusion:

The results seem definitive that it is better to boost from one to 4. You are able to compete the entire length of your build, you gain 2 VAs, and you are also 4 SPs better. I see no reason to not boost from 1 to 4. I think you would be hard pressed to find a more exact or definitive comparison than the test I ran.

Perhaps it could be argued that a multi-training approach season 1 would better take advantage of not boosting from 1 to 4 than the method I chose. I can test this out but I am not expecting a significant benefit over multi-training early and also boosting from 1 to 4. I will probably try this some other night.



 
jdbolick
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Originally posted by jdbolick
I revise this yet again because I was correct the first time, but only under certain circumstances. If you enhance to 10%, light train, enhance to 20%, light train 3 times, enhance to 30%, and then intense train all but a few times from then until you can second cap then you are slightly better off not boosting to 4. That will leave you with 1 more skill point and 35 more bonus tokens when either method can reach the second cap of 61.4. There is a nine day discrepancy, during which time the booster could theoretically multi-train twice and therefore gain an additional 24 tokens later on, but that obviously doesn't quite make up the advantage, plus the guy who doesn't boost to 4 will be able to enhance the attributes for multi-training a little bit earlier. So overall, it is better not to boost but hardly worth worrying about. Basically, do what you want as long as you have the right plan for whatever you choose.


If you do not use the correct steps in training and skill point application when not boosting to 4, then yes that dot will miss targets and be inferior. But if you do everything correctly, then not boosting to 4 is ever so slightly better.
Edited by jdbolick on Oct 2, 2012 14:01:11
 
Robbnva
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Originally posted by Robbnva
If you honestly believe that waiting to boost is better, can you please post your test results? I'd love to compare your data with tpat's

edit: because I know you are going to assume it, I am not trolling you. I am completely serious that i would like to see the data you are using that refutes The Commissions's data.


I'd like to see your VPB end builds doing it both ways please.

 
mandyross
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Having run quite a few build scenarios and seen the tests run by the networks, I prefer to boost from 1-4 as in nearly every case it gives an advantage, not boosting only comes into play when you want a very balanced dot.

However, it is very tight and the advantage you get could be wiped out in a second if you don't work out exactly how to get the benefit from this boost.

In the FAQ forum, I'd probably overall recommend to boost simply because it leaves a margin for error in terms of missing boosts further along the line.


Edited by mandyross on Oct 2, 2012 14:27:21
 
Robbnva
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Yeah, I've got a few level 1 dots and want to build them the best. Every bit of competitive data proves boosting early is better. But when someone says it's wrong, I'm definitely intrigued.
 
jdbolick
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Originally posted by mandyross
Having run quite a few build scenarios and seen the tests run by the networks, I prefer to boost from 1-4 as in nearly every case it gives an advantage, not boosting only comes into play when you want a very balanced dot.

That's not true and you know that because I've already educated you about it. Not boosting to 4 is slightly better on any .5 major dot as long as you do it properly, but I absolutely agree that it's an unnecessarily complicated process for a minimal gain in bonus tokens and one skill point because if you screw it up then not boosting to 4 will be worse. The easiest thing to do is boost to 4 and not worry about it.
 
Robbnva
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Originally posted by jdbolick

That's not true and you know that because I've already educated you about it. Not boosting to 4 is slightly better on any .5 major dot as long as you do it properly, but I absolutely agree that it's an unnecessarily complicated process for a minimal gain in bonus tokens and one skill point because if you screw it up then not boosting to 4 will be worse. The easiest thing to do is boost to 4 and not worry about it.


What about non .5 dots?

I'll ask again, can you provide your comparison data please
 
jdbolick
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Originally posted by Robbnva
What about non .5 dots?

I'll ask again, can you provide your comparison data please

I already did, so please try to pay attention instead of annoying me by repeating a request I've already granted.

Originally posted by jdbolick
I revise this yet again because I was correct the first time, but only under certain circumstances. If you enhance to 10%, light train, enhance to 20%, light train 3 times, enhance to 30%, and then intense train all but a few times from then until you can second cap then you are slightly better off not boosting to 4. That will leave you with 1 more skill point and 35 more bonus tokens when either method can reach the second cap of 61.4. There is a nine day discrepancy, during which time the booster could theoretically multi-train twice and therefore gain an additional 24 tokens later on, but that obviously doesn't quite make up the advantage, plus the guy who doesn't boost to 4 will be able to enhance the attributes for multi-training a little bit earlier. So overall, it is better not to boost but hardly worth worrying about. Basically, do what you want as long as you have the right plan for whatever you choose.



As for non-.5 dots, I wouldn't know as I haven't run those numbers.
Edited by jdbolick on Oct 2, 2012 14:48:14
 
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