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Forum > FAQ's, Player Guides and Newbie Help > veteran abilities points.. how much is enough?
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oraphus
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Is there a general rule of thumb as to how many points you want in your vet abilities and at which point you stop gaining benefits?
 
whodey08
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You can only take any given VA to 15. You "usually" want to put 15 in the VA you choose as well.
 
InRomoWeTrust
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General rule of thumb = put your VPs in the veteran abilities that give your player the most bang for his buck.

Don't think you want to spread the points around.
 
Bane
Baconologist
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Early in career it caps at 5 and then 10, but as a player gets to higher levels it increases to the 15cap.
 
fogie55
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yep..yep..yep... what they each said
 
TheBear
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If you meant to say "Special Abilities" then the answer is 10. You get diminishing returns on anything above 10.
 
Bane
Baconologist
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Originally posted by TheBear
If you meant to say "Special Abilities" then the answer is 10. You get diminishing returns on anything above 10.


yea, after reading the OP I can see how you thought he might have meant SA, when he ended it with "at which point you stop gaining benefits?"
 
Theo Wizzago
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Originally posted by InRomoWeTrust
General rule of thumb = put your VPs in the veteran abilities that give your player the most bang for his buck.

Don't think you want to spread the points around.


I'm guessing ROMO means don't have a bunch of VA's with 1-5 points in them. If so, he's mostly right. There are a very select few VA's that are worth just having a point in just to make them fire now and then... but that is only after you've pretty much gotten all the VA's you want for your dot. And Romo is also right in saying be SURE to read the VA's carefully. Some give you from a +5% bonus down to a 0.5% bonus. Some cover multiple situations... others are very limited. Find the one's that best suit your dot's build.

Originally posted by TheBear
If you meant to say "Special Abilities" then the answer is 10. You get diminishing returns on anything above 10.

Yes. i've been one of many, many GLB'ers who have made the switch from maxing out (15 VP's into a VA) to stopping at 10 and I'm most satisfied with the results.

 
Bane
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Originally posted by Theo Wizzago

Yes. i've been one of many, many GLB'ers who have made the switch from maxing out (15 VP's into a VA) to stopping at 10 and I'm most satisfied with the results.



The Bear was speaking of SA's not VA's
 
Theo Wizzago
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Originally posted by Bane
The Bear was speaking of SA's not VA's


Yeah... should've explained better... I know... but I use the same logic for VA's as well. It works very well. And while I'm guessing there isn't the same lack of diminishing returns above 10, I still think of it this way. If your dot ends up with between 5-7 VA's with 15 each... then that same dot could have 8-10 VA's with 10 each. For some positions, the ability to carry those extra VA's is worth not having 15 in each one.
Edited by Theo Wizzago on Sep 14, 2012 23:57:13
 
whodey08
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I have never seen 5-7 VA's with 15 in them.
 
alindyl
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Originally posted by whodey08
I have never seen 5-7 VA's with 15 in them.


http://goallineblitz.com/game/player.pl?player_id=398160

If you don't have 15 full VA's you're doin it wrong.

But seriously, i think the most you can do in the modern sim (pre-plateau) would be 4 full and one at about 10.

You should end up with somewhere around 65-69 VA points for most people depending how vigilant they are to boosting at the perfect times.
 
whodey08
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Originally posted by whodey08
I have never seen 5-7 VA's with 15 in them in the modern SIM.


Originally posted by alindyl


I think the most you can do in the modern sim (pre-plateau) would be 4 full and one at about 10.





 
jdbolick
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Evidently you didn't click on the link. Veteran points continue accumulating after plateau.
 
whodey08
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Originally posted by jdbolick
Evidently you didn't click on the link. Veteran points continue accumulating after plateau.


I meant while a dot was still good
 
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