Here's some background on my basic suggestion that lead block/runner interaction will never look/play right with a mostly independent path/waypoint for each. The runner needs to locate and get on the butt of a designated lead blocker ASAP and stay there for a li'l bit. The lead blocker should determine the path(and speed!) for both for at least a few steps.
Along with this is a need to give us some of the knobs Bort is twisting, trying to find a "one size fits all" set of #'s. Blocking logic is the stuff I want to play with. I'd hate to think the current player tactics options are all we'll ever get. I could care less if never saw another concession pricing screen.......
http://goallineblitz.com/game/forum_thread.pl?thread_id=4971454&page=2#46126284
Originally posted by aaasahi
Well I ask GLB fix running path choice and lead blocking revamping from S27........
And it's still looks like shit now.
my reply...
The runners "running path choice" should be how soon/close to get on the lead blockers ass and then how much time/distance/threat is needed for the runner to bail and go into basic run mode.
The basic play path should be set by the lead blocker with the runner simply following.
I've got to believe that something very similar to the code used by coverage dots tracking receivers could be used on runners for following blockers.
http://goallineblitz.com/game/forum_thread.pl?thread_id=4971454&page=2#46138070
"You know, if Bort coded the path different, someone else would be upset his HB didn't go they way it does now?"
my reply...
Yer missing a bigger point Doc. Runners should have no path as long as there's a lead block to follow.
Does anyone here understand this will never look or play right with independent paths/waypoints/etc. for blockers and runners? As many times as i've pointed this out no one has ever picked up on it.
http://goallineblitz.com/game/forum_thread.pl?thread_id=4971454&page=2#46153833
Originally posted by Dr. E
LOL, how do you code something to take an action without telling it what action to take? I'm not much of a programer, haven't messed with it since back when my Apple IIe was the bomb, but I know that's about impossible. At least to do with most computers still capable of using the application.
my reply.....
The lead blocker "action" would follow path/waypoint/threat logic much as is now. The runner "action" locks onto the lead blocker for a determined(hopefully new tactics settable) distance/time/threat level/etc.
I've mentioned that the coverage code that enables one dot to track another could be close to what's needed to do this.
I hate thinking that the current player/team tactics options are all we're ever going to get...........
There's so much that could be added for blocking tactics options for lead and general situations.
http://goallineblitz.com/game/forum_thread.pl?thread_id=4971454&page=2#46153845
Guys, this is becoming more of a blocking complaint thread (or even a Suggestion on what Bort should do thread) than a Bugs thread IMHO.
Let's please post any examples that we want looked at, but the OP is definitely NOT A BUG.
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Anyone else want better lead block/runner interaction and/or more player/team tactics options for blockers?
Along with this is a need to give us some of the knobs Bort is twisting, trying to find a "one size fits all" set of #'s. Blocking logic is the stuff I want to play with. I'd hate to think the current player tactics options are all we'll ever get. I could care less if never saw another concession pricing screen.......
http://goallineblitz.com/game/forum_thread.pl?thread_id=4971454&page=2#46126284
Originally posted by aaasahi
Well I ask GLB fix running path choice and lead blocking revamping from S27........
And it's still looks like shit now.
my reply...
The runners "running path choice" should be how soon/close to get on the lead blockers ass and then how much time/distance/threat is needed for the runner to bail and go into basic run mode.
The basic play path should be set by the lead blocker with the runner simply following.
I've got to believe that something very similar to the code used by coverage dots tracking receivers could be used on runners for following blockers.
http://goallineblitz.com/game/forum_thread.pl?thread_id=4971454&page=2#46138070
"You know, if Bort coded the path different, someone else would be upset his HB didn't go they way it does now?"
my reply...
Yer missing a bigger point Doc. Runners should have no path as long as there's a lead block to follow.
Does anyone here understand this will never look or play right with independent paths/waypoints/etc. for blockers and runners? As many times as i've pointed this out no one has ever picked up on it.
http://goallineblitz.com/game/forum_thread.pl?thread_id=4971454&page=2#46153833
Originally posted by Dr. E
LOL, how do you code something to take an action without telling it what action to take? I'm not much of a programer, haven't messed with it since back when my Apple IIe was the bomb, but I know that's about impossible. At least to do with most computers still capable of using the application.
my reply.....
The lead blocker "action" would follow path/waypoint/threat logic much as is now. The runner "action" locks onto the lead blocker for a determined(hopefully new tactics settable) distance/time/threat level/etc.
I've mentioned that the coverage code that enables one dot to track another could be close to what's needed to do this.
I hate thinking that the current player/team tactics options are all we're ever going to get...........
There's so much that could be added for blocking tactics options for lead and general situations.
http://goallineblitz.com/game/forum_thread.pl?thread_id=4971454&page=2#46153845
Guys, this is becoming more of a blocking complaint thread (or even a Suggestion on what Bort should do thread) than a Bugs thread IMHO.
Let's please post any examples that we want looked at, but the OP is definitely NOT A BUG.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Anyone else want better lead block/runner interaction and/or more player/team tactics options for blockers?
Edited by dbreeze on Sep 3, 2012 06:59:53
Edited by dbreeze on Sep 1, 2012 09:58:26






























