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Forum > Suggestions > Fix AEQ purchase coding
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Black Peter
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I'm sure most folks would agree that purchasing AEQ for an offense/defense player and seeing a screen full of defense/offense AEQ displayed has become beyond annoying.

Should theoretically be a fairly simple coding change (or could be more complex too.)

Right now I imagine the coding for the store is just a randomization of all possible combinations regardless of off/def bent or position.

Option 1 (simple):

Throw in a simple "If/then" to determine offense or defense player making request. The have 2 randomized lists separated between O SAs-% pieces and D SAs - % pieces. If offense then randomized AEQ is constructed from Off list of possible combinations. If defense the chosen from Def randomized listing of combos.

No more wasting valuable BTs on items that are completely out of whack with O/D player type. I mean, in reality (not NFL reality - just reality in general) what O or D player would go shopping and even consider a piece from the other side? None. The current randomization is much TOO random for this stage of the games development when it should be a simple fix.

Option 2 (too much work):

Since we have now had archetypes for each position for a while now it would make a modicum of sense to go ahead and use the classifications for more than simply player creation. Position AND possibly archetype should in theory further limit the types of AEQ available in the store when shopping. It would follow the same basic principle as option #1, but would further delineate the lists of choices to those viable for a specific position type (and to make it more complex, archetype sub-type) instead of being the current pot luck dynamic in play.

Basically a list(array) of possible modifiers would created for each position the a big "if/then/else" statement implemented to get to correct position/list and randomization is done on that list for AEQ options. Thus no D AEQ for O players.

To go to archetypes, you'd have further divide the positions to their archs and then create the associated lists for the randomization rolls. Etc. Much more time consuming obviously. Perhaps something to be done in steps down the seasons though.

Anyhow, one of the biggest issues in refining the game to non-beta state is to fix the way AEQ is bough now (not customized.) The options should fit the player type (O/D or down to POS/ARCH) since BTs are now the currency of the game. No player is going to shop for EQ from the other side. Ever.

Support/Bash/Ignore


 
ProfessionalKop
Gangstalicious
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first one, could we choose if we wanted an offense or defensive piece? just for STOPs' sake.
 
Myd
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What about players that are STOPs? They tend to vary with equipment.
 
Black Peter
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Originally posted by Myd
What about players that are STOPs? They tend to vary with equipment.


Then have a STOP category for a 3rd list for them (going option1 simple) - should just be a matter of having separate arrays/lists for O/D/STOP and then an statement determining player type and guiding to that list for the randomization of AEQ - which would be a lot more suitable/palatable for for amount of BTs generally spend to find something worthwhile.
 
pringles
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+1 Great suggestion of something that really needs to be done!
 
Hottie2.0
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+1 for sure.
 
bigtisme
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last time I saw catch post about this he said something to the effect that

shopping is supposed to be random and include some bad choices otherwise people never make their own EQ.
 
Black Peter
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Originally posted by bigtisme
last time I saw catch post about this he said something to the effect that

shopping is supposed to be random and include some bad choices otherwise people never make their own EQ.


While I actually do understand the reasoning for that, I still believe simply randomizing between O/D and STOPs getting a bigger mix would still add plenty of randomization. Option 2 would kill it though, so scratch that and stick with option 1.
 
JmJonesy
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Option 1 should be a no-brainer. +1
 
jetsown09
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Originally posted by bigtisme
last time I saw catch post about this he said something to the effect that

shopping is supposed to be random and include some bad choices otherwise people never make their own EQ.


This is partly why I am hesitant to support this suggestion. Although, option 1 does seem mildly plausible, as long as the % are played with to make it so that getting AEQ isn't easy as hell. Full AEQ sets should be something that you have to work for and plan out, not just be able to do whatever and get it. It's like getting full Epic gear in WoW, or all diamond armor in Minecraft (for all you video gamers out there). It should be an accomplishment that's achievable yet not super easy.
 
AdamantEnigma
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This was a winner until I saw who posted it.


... but I'll still support it.
 
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+1
 
bigtisme
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Yeah I agree Toric...I do like the Idea I just was giving a heads up that its possibly not going to change.
 
TheGreatAus
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Would like to see something like this...but I wouldnt be surprised if it was on the NGTH list.

+12
 
tragula
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Hurrah for the cheap AEQ suggestion.



Better suggestions:
- Replaces the illogical AEQ by banner saying : you fucked, roll again.
- Get rid of the shop




 
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