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DRACULA24
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?
Edited by tuba_samurai on Aug 1, 2012 20:03:24 (fixed caps)
 
Longhornfan1024
HOOD
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Yes, but only after a KL, PD, or dropped pass. INT% works prior to those three.
 
DRACULA24
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sweet thanks
 
jdbolick
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Don't buy catch ball for defenders.
 
Bane
Baconologist
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DO ANSWERS COME QUICKER WHEN YOU TYPE ALL IN CAPS ???
 
alindyl
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No it's the typo that facilitates quick answers.
 
Longhornfan1024
HOOD
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Originally posted by jdbolick
Don't buy catch ball for defenders.


THAT WASN'T THE QUESTION!
 
TrevJo
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Originally posted by Longhornfan1024
Yes, but only after a KL, PD, or dropped pass. INT% works prior to those three.


Does INT % work after a KL, PD, or dropped pass?
 
whodey08
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Bort
January 22, 2012 Question What exactly goes into the interception routine? What makes a QB decide to throw a pass that could be intercepted (vision? Morale? Tactical Settings?)? What if anything does the receiver do to make an interception more or less likely (route tactics, vision, agility?)? What does a defender do to make an interception more or less likely (positioning at hike, if so where is best where is worst)? Thinking more here about the set up that brings about an interception check more than the interception check itself, assuming that there is such a set up and its not all one big routine done when a pass is called?

Answer It is fairly complicated as there are lots of situations, but the general gist is (if I'm the CB): - I have to see the ball is coming in the first place (vision check) - I have to get into position near enough the the ball to interact with it (speed/agility etc) - I have to check if I am even going to get a chance to interact with the ball (Int check? No? Swat check instead?) - If I'm near the WR, I have to fight with him to see who gets a chance at the ball (my roll vs his roll) - If I win, I get to intercept or swat the ball. (depends on first roll type that succeeded, and if the WR gives me trouble catching it) - If I lose, the receiver gets to try and catch the ball. It's all up to him now, though my being close by makes it harder on him. - If the receiver fails to catch the ball, I get once more chance to try and intercept it if I am close enough. - If the receiver catches it, now I've got to tackle him. Here's my chance to knock it loose with a good hit
Edited by whodey08 on Aug 2, 2012 16:21:44
 
jdbolick
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Originally posted by TrevJo
Does INT % work after a KL, PD, or dropped pass?

No.
 
TrevJo
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wow, that is some bullshit
 
whodey08
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Originally posted by TrevJo
Does INT % work after a KL, PD, or dropped pass?


Originally posted by jdbolick

No.


Originally posted by whodey08
Bort
January 22, 2012 Question What exactly goes into the interception routine? What makes a QB decide to throw a pass that could be intercepted (vision? Morale? Tactical Settings?)? What if anything does the receiver do to make an interception more or less likely (route tactics, vision, agility?)? What does a defender do to make an interception more or less likely (positioning at hike, if so where is best where is worst)? Thinking more here about the set up that brings about an interception check more than the interception check itself, assuming that there is such a set up and its not all one big routine done when a pass is called?

Answer It is fairly complicated as there are lots of situations, but the general gist is (if I'm the CB): - I have to see the ball is coming in the first place (vision check) - I have to get into position near enough the the ball to interact with it (speed/agility etc) - I have to check if I am even going to get a chance to interact with the ball (Int check? No? Swat check instead?) - If I'm near the WR, I have to fight with him to see who gets a chance at the ball (my roll vs his roll) - If I win, I get to intercept or swat the ball. (depends on first roll type that succeeded, and if the WR gives me trouble catching it) - If I lose, the receiver gets to try and catch the ball. It's all up to him now, though my being close by makes it harder on him. - If the receiver fails to catch the ball, I get once more chance to try and intercept it if I am close enough. - If the receiver catches it, now I've got to tackle him. Here's my chance to knock it loose with a good hit


 
Hagalaz
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whodey, int% does not help after the first part of the interaction. If it gets to the receiver failing to catch, int% will NOT HELP.
 
whodey08
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Originally posted by Hagalaz
whodey, int% does not help after the first part of the interaction. If it gets to the receiver failing to catch, int% will NOT HELP.


Im just going off bort's quote as saying "if the receiver fails to catch the ball than the defender gets 1 more chance to intercept it".
 
Longhornfan1024
HOOD
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Originally posted by jdbolick

No.


I'm not sure that this is conclusive (I haven't seen anything posted by Bort that says so), but I agree it is most likely. We do know that CB% definitely doesn't help until after the drop/KL/PD.

Originally posted by whodey08
Im just going off bort's quote as saying "if the receiver fails to catch the ball than the defender gets 1 more chance to intercept it".


Bort can be misleading when he's not careful with his words. The sim could consider it a "catch" even though the end result to the user would be an interception.
 
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