Is there some way to fix this?
Forum > FAQ's, Player Guides and Newbie Help > Why does the sim get hung up on low percentage plays in our packages?
You mean like the time I had a Defensive play that was only to be called 2% of the time and wound up being called 7 frakking times?
EACH time for a Touch down or 60+ yard gain?
Yeah, that would be a good thing to fix.
EACH time for a Touch down or 60+ yard gain?
Yeah, that would be a good thing to fix.
Oh thought this was suggestions....nevermind.
What I was told when I posted about that fiasco was to have only four or five plays tops and all plays you want to be called, basically.
But I am all ears if there is a better solution that would allow a sometimes play to be in the mix.
What I was told when I posted about that fiasco was to have only four or five plays tops and all plays you want to be called, basically.
But I am all ears if there is a better solution that would allow a sometimes play to be in the mix.
Dub J
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I used about 9 or 10 plays (2, 3 filler plays to avoid the repeat play penalty). I guess a better question would be, is it even worth throwing in those couple of extra plays to avoid the repeat play penalty?
hmmm....RPP should not occur if you have 3 or more i think..check me on that somebody....does auto adjust apply to your situation?...Mine does it sometimes if i use auto.....and srry have not figured out how to stop mine from doing it either
thats what i do and new play i put in 2 games ago and matched its% ran amoke in my last scrim and the play i matched it % with rarely fired....the last few times i noticed it it was the new play i added to the package that fired alot
fixyourbuilds?
i dunno, when I use AA set to medium and put it at a low % with other plays much higher % I never have an issue
i dunno, when I use AA set to medium and put it at a low % with other plays much higher % I never have an issue
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