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Forum > Suggestions > First Impressions
_OSIRIS_
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The sim looks pretty good other than a few tweaks. The website still needs some improvements but overall it looks about ready to leave beta. Really a great effort by the staff to get this done after the horror of last season.

The sim at the low levels(especially peewee) is pretty bad. Boring and exploited. Not sure if this falls under suggestions, but I suggest they work on the entry level sim before any influx of new customers. We don't want to have them come and leave because the game is boring before they even get started.

I suggest the admin buy a level 1 team and see the game through the eyes of new customers so we can hook them and reel them into GLB.
 
Dub J
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I can't believe Bort gave low level passing another buff last offseason.
 
Alky
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I think someelse posted this somewhere but there should be a code that makes dots in certain aged leagues play better then their actual levels.

It seems to be that you cannot fix the game perfectly for low age and old aged dots, so if you make the game actually beef up the lower aged dots a bit then it should help counter act the gap thus allowing the programmers to fix the game on both fronts.

I didnt word this very well but I think you get the point.
 
Dub J
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History has shown that Bort doesn't do this very well. He has given PW two passing buffs and it made for an extremely imbalanced sim. Just run certain routes and sit back and lol as the defenders bounce around all over the place leaving the receivers wide open. I read where people say "the defenders have low agility". Well, so do the receivers.
 
_OSIRIS_
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I'm just not seeing any passing buffs. If nerfing pass defense then I guess that was it.

QBs do not properly go through progressions. Usually they seem to lock onto the first progression and randomly fire away. Coverage and pressure do not seem to factor in. On offense you have to just hope the coverage over runs the receiver by 5-10 yards. They say defenders do this due to high speed and low agility. If defenders have both speed and agility at first cap and vision close to that this shouldn't be happening so much. If coverage did not over run the receivers like that you may not complete a pass at all. It's just bad countering bad.
 
PhillyFossil
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So, let me put another spin on this...

The observation is that low level teams are too much like real life Pee Wee teams. We only have 7 seasons to develop a player into NFL-caliber. By the math, low level teams should be more like high school freshmen than kids in Pee Wee or Pop Warner. In other words, by time scale young dots should act like they have a grasp of basic fundamentals rather than standing around picking their noses.

Now assuming this is correct, and while taking into account what else has been stated in this thread, then dots need to be subjected to a bell curve based on age and EL. Well built dots with a higher EL than actual level would typically receive a boost, regardless of what side they play on at lower levels. Meanwhile, aging dots who are in decline will receive a penalty as their EL drops due to age. In the middle of the curve, most dots will be on a similar level unless there is a significant discrepancy in EL and actual level for their age. However, non-boosters would likely suffer from this, leading some agents to abandon the game.

Further complicating the problem is EQ, which is not factored into EL, but their are scripts which calculate a revised player value taking attributes, SAs, VAs, and EQ all into account for a more accurate picture of the dot's ability. Adopting and implementing this math would solve the problem. Once again though, those who don't invest in flex suffer.

So the question becomes: how do you "hook" new agents - who are just experimenting - to buy flex rather than just abandon the game?

Seems to me, it was once suggested that non-booster or non-flex leagues be added. I'm not too keen on the idea without some way to regulate it like a trial period - which is essentially what the Free Dot is intended for. Still, that's one option.

Another might be to make a Guide to Dot-Building more accessible to new users when they first build the Free Dot. I know the experiences my buddy told me about, plus I know my own experiences. There is a lot of info about Dot-Building which is either difficult to find or just simply out-dated. Despite trying to do my own research, I really didn't get a solid grasp until I joined a network. Only then was I really able to get answers to the questions I had. So more knowledge would make a better intro to the game for a new user. A better intro might lead to a rise in new users investing in flex as they get hooked on all facets of the game.

In spite of all this, the linear code might actually prohibit implementation of a bell curve because of the already existing code. Improving the intro with a better "guide" might still help improve the lower level situation, but not as effectively as if it were combined with the bell curve.

So that's my long-winded take on the subject... Sometimes you have to try to view it from an Admin perspective as well as a player. I try to do that though I know a lot people on here know more than I do. I haven't even been on GLB for a full year yet.
 
ManOgwaR
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Originally posted by PhillyFossil
So, let me put another spin on this...

The observation is that low level teams are too much like real life Pee Wee teams. We only have 7 seasons to develop a player into NFL-caliber. By the math, low level teams should be more like high school freshmen than kids in Pee Wee or Pop Warner. In other words, by time scale young dots should act like they have a grasp of basic fundamentals rather than standing around picking their noses.


...but if the low level dots get value for money then why would the agents want to move up to the higher leagues? ...this is why bort has fucked up peewee so to encourage agents to make career dots, rather than 'one and done' dots! ...personally, I think that this is where GLB has made a wrong turn ...they should have embraced the one and done concept and not shunned it as they have ...too many problems that now need to be fixed and the imbalanced leagues are evidence that this system fails! ...there should be more of an agent promotion based system rather than a team promotion based system and it ashouldn't cost as much for a game still in it's neverending(lol) 'testing phase' imo!

Originally posted by PhillyFossil
Another might be to make a Guide to Dot-Building more accessible to new users when they first build the Free Dot. I know the experiences my buddy told me about, plus I know my own experienes. There is a lot of info about Dot-Building which is either difficult to find or just simply out-dated. Despite trying to do my own research, I really didn't get a solid grasp until I joined a network. Only then was I really able to get answers to the questions I had. So more knowledge would make a better intro to the game for a new user. A better intro might lead to a rise in new users investing in flex as they get hooked on all facets of the game.


lol and this would then discourage agents from wanting to join networks!
 
Chysil
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This is NGTH,

also they do testing at all levels
 


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