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yello1
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The TE Here blockes not one, not two, but THREE defenders.

I know he is throwing a screen here. Defenders are stacked waiting for it.

But the screwed up blocking lets the HB go lol on his way.

So sick of it.

This dot just got flexed over it.

Was going to need flex.

Not now.

FIX THE BLOCKING BORT.

ONE BLOCKER ONE DEFENDER BLOCKED THATS IT FFS!

http://goallineblitz.com/game/replay.pl?game_id=2070946&pbp_id=5465419

Former Dot
http://goallineblitz.com/game/player.pl?player_id=1802194
 
Myd
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Did that miracle cure you mention frequently involve self-medication?
 
yello1
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Dude, a guy with that much carry and that much VAs into holding on to the ball, should not drop it constantly, on any medication.

Yeah STs are not so hot, had someone supposedly set them up that didnt seem to quite get it right. Cest La Guerre.

But thats not an excuse for the number of KR FFs.

Its back to the bad old S17 days darned near.

Tired of paying for crap game.

Even more tired of spending time game planning it.

Yeah we should have lost that game anyway, they are a better team by a good margin. But when you hand over a morale hit like that over crappy game design its a slap in the face.

I'm this close to rage quitting. If I was a solo team owner like in the day, I don't know that I wouldn't. And I am a stubborn SOB, when I feel like quitting, thats saying something.
Edited by yello1 on Jul 6, 2012 17:41:48
 
Myd
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Originally posted by yello1
http://goallineblitz.com/game/replay.pl?game_id=2070946&pbp_id=5465419


Originally posted by yello1
Dude, a guy with that much carry and that much VAs into holding on to the ball, should not drop it constantly, on any medication.

Yeah STs are not so hot, had someone supposedly set them up that didnt seem to quite get it right. Cest La Guerre.


What are you talking about?

Not a ST play. Not a fumble.
 
We_Rule
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You do realize one of your 3 flat dots was juked not blocked...... when a team like yours plays a team like SCS, I'm surprised that their whole line doesn't take out 2 defenders each TBH.

Outmatched team is outmatched....... move on.
 
yello1
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Originally posted by Myd
What are you talking about?

Not a ST play. Not a fumble.


Oh sorry wrong thread.

Had a bitch about KR FFs as well, they are up again and thats always been a pet peeve of mine.

This is just stupid, one blocker one defender, that should be it.

 
yello1
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Originally posted by We_Rule
You do realize one of your 3 flat dots was juked not blocked...... when a team like yours plays a team like SCS, I'm surprised that their whole line doesn't take out 2 defenders each TBH.

Outmatched team is outmatched....... move on.


Didnt have flash on but are you sure. The HB wasnt even there yet or close.

And even if its two - shouldnt happen.

I dont care how much better the TE is (and he cant be THAT much better we are not light years down here), physics are physics and he can only occupy so much space at one time.

And not talking about the ones flattened just delayed by the TE they should have been running around while he blocked the LB or whatever was in front of him.
Edited by yello1 on Jul 6, 2012 18:25:20
 
yello1
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LOL I cant find any more players to flex and really cant sell any of the teams, so I am running around torching old game plans and custom plays and packages.

Rage Cleaning!
 
yello1
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Originally posted by "Bort"

Originally posted by "yello1"
Are there any plans to fix the blocking sim where in a single blocker can block two or three defenders, or is that "working as intended"?

I have stated this MANY times: It is not possible for a blocker to block more than one guy at once. Defenders must try to find a path around blockers, and may appear to get hung up on a blocker just due to changing angles of their target, getting slowed down by "being in traffic" or similar things. They cannot just pass through unimpeded.


Apparently I need to post a "Change the Pathing Bort" thread.

I have seen dots charge into a double block from four dot widths away.

Edited by yello1 on Jul 6, 2012 18:42:06
 
coachingubigr
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does anyone else find it ironic that an offtopica team lost to "Sin City"?
 
Donk3yMan
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What's a blocking Bort?
 
We_Rule
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Originally posted by yello1
are you sure.


Looks pretty lear to me, and I never use flash. He doesn't have to be that close, depends on when your dude missed the VIS check. But go through the play from initial pause tick-by-tick....... your DE is immediately heading out to a zone in the flat, and the TE is mirroring him without getting close enough to engage him. The CB is right in the area and gets Juked. The TE then engages the SS, and the DE tries to get back into the play, but he has to got "through" the scrum between the SS and the TE...... he can't do that quickly enough. Working as intended..... IMO.

Originally posted by yello1
And even if its two - shouldnt happen.




I disagree to a point....... picture a 300lb dude pushing a smaller DE into a Defensive back or LB down the LOS...... wouldn't happen if they both weren't in a line, but it happens every week in the NFL...... all the TE or OT needs to do is get a push and drive for 3-4 seconds...... the HB is gone.
 
yello1
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Originally posted by We_Rule
I disagree to a point....... picture a 300lb dude pushing a smaller DE into a Defensive back or LB down the LOS...... wouldn't happen if they both weren't in a line, but it happens every week in the NFL...... all the TE or OT needs to do is get a push and drive for 3-4 seconds...... the HB is gone.


Actually if you frame advance it, the TE turns and cut blocks the CB, the DE comes back and is stymied by the TE being there (before the cut block) and then after a couple ticks of that is pancaked or cut (forget which) by the RG who comes over to take him out of his misery. The SS wanders into this mess and bumps into the TE as well and stands around for a bit, then gets faked and turns and pursues. The other deeper CB never really seems to know what is going on, I think he may stack up on the SS's arse but not sure.

Bort did note there was a cut fake in there though (see below).

As for it "happening every week in the NFL" I have spent more than I should have time looking for examples. Doesn't really happen. Found only ONE example of it, that someone else brought up, that was so unusual it got its own highlight on youtube.

Think of the last time you ran through a crowd, say at the mall or a festival or a high school hallway at class change. Did you find it so hard to make your way between people, really? If you wanted to, you could - easily and not being too rude. These guys are not worried bout being rude and far from a crowd there are only 22 people on a 50 yard wide field.

Its not working properly. Every shred of logic screams this. Not that a guy could never get pushed into someone else. But this isn't that, not even close. Its nimble athletes not knowing how to walk around someone. Its in need of fixing.



Edited by yello1 on Jul 6, 2012 22:30:57
Edited by yello1 on Jul 6, 2012 22:30:19
 
yello1
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Okay followed up with Bort and got this.

Originally posted by "Bort"

Originally posted by "yello1"

You stated earlier that Blockers can not block more than one player and that hang ups are due to the defender trying to get around the blocker/blocked duo. Two prong question,

first is there any plan to review that pathing, because I have seen dots (FS in the recalled instance) run several dot widths straight into an already engaged blocker and be stuck for several ticks. Is that working as intended or?

second, what if anything goes into the chance of a defender avoiding running into a an engaged block? Vision? Agility? Or is it just the pathing routine to run into it and be delayed regardless of dot quality or distance etc? Very frustrating aspect of the game, would be nice to know how it works to avoid it..


The pathfinding range/strength variables could probably use some adjustments here and there, but overall it tends to work pretty well IMO.

The largest factors are vision and agility vs speed. Vision determines if the defender even sees a blocker to try and avoid him. And agility will allow him to change direction. Super speedy guys will probably have more difficulty once they are up to speed, because it's harder to change direction.
.


Originally posted by "Bort"

Originally posted by "yello1"

Thanks, one more follow up. The collision circle is not the size of the dot is it? I can run past two people dancing pretty easily, they don't take up the nearly two yards a dot on the field is. Would it be possible to reduce that collision size even more given they are entangled with each other? It just seems to happen alot, far more than it ought. Not the best example but I cant see how the TE blocking the one defender here could really have gotten in the way of the other two or three defenders so much that they do not make a play.
http://goallineblitz.com/game/replay.pl?game_id=2070946&pbp_id=5465419


Well that replay in particular just seems to be unlucky untimely placement and a bit of getting tangled up on each other combined with the receiver getting a bit of a cut fake going on, but I know what you're talking about in general.

I think the "fix," if there is one, would be to actually increase the collision radius so they take a little wider path around the blocker and don't get tangled up. Maybe Catch can add that to the list of stuff to take a look at this offseason, if possible.


So that takes care of the question. It would appear Bort concurs there is something that could be tweaked and will put it on a list of things to consider tweaking.

I'll take that.
Edited by yello1 on Jul 6, 2012 22:39:00
Edited by yello1 on Jul 6, 2012 22:38:16
Edited by yello1 on Jul 6, 2012 22:36:55
 
PhillyFossil
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I can see that. It's been something I've been wondering about, and this helps answer some of my own questions.
 
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