There is a penalty for using the same play over and over... What this game needs is the ability to run and pass well depending on the defense called BUT have a penalty that grows in power when a team ONLY runs or passes. If somebody tries to run 20 times in a row in the NFL, defenses are going to adapt and that run will be shut down completely several times in a row. If you think in terms of four down football, 3 yards a pop running the ball is not too difficult...
A few runs in a row is fine, but after that a penalty grows in strength each and every consecutive run.
And the same goes with passing. Without being able to call the defense every down, the sim MUST react strongly to the play calling and penalizing consecutive runs or passes is the only way I can see this working as it needs to.
Strengthen the run just a little and it is four downs and 3 yards a pop... Kill the run and teams need to pass but when passing is erratic... you have no game.
A few runs in a row is fine, but after that a penalty grows in strength each and every consecutive run.
And the same goes with passing. Without being able to call the defense every down, the sim MUST react strongly to the play calling and penalizing consecutive runs or passes is the only way I can see this working as it needs to.
Strengthen the run just a little and it is four downs and 3 yards a pop... Kill the run and teams need to pass but when passing is erratic... you have no game.






























