Because of limitations in the current pathing that makes blitzers run into blockers in the middle of the line rather than meeting rushers who are moving to a gap elsewhere or going outside.
New DAI setting, Containment which is meant to Hold The Line.
In addition to Blitz and coverage, Containent would be an option where the defender would rush to the line directly to his front with the intent being to stop a runner from gaining yardage.
Once the Defender detects a runner, it also controls his pursuit path such that rather than directly rushing into the player the defender estimates where the runner will cross the line of scrimmage and try to beat him to that location to stop him from gaining yardage.
The plus is the defender sticks to his lane on D and once a runner is detected he avoids blockers.
The negative is that the defender is unlikely to get a tackle for a loss unless he beats the runner to the LOS, at which point his pursuit logic turns to normal tackler pursuit.
New DAI setting, Containment which is meant to Hold The Line.
In addition to Blitz and coverage, Containent would be an option where the defender would rush to the line directly to his front with the intent being to stop a runner from gaining yardage.
Once the Defender detects a runner, it also controls his pursuit path such that rather than directly rushing into the player the defender estimates where the runner will cross the line of scrimmage and try to beat him to that location to stop him from gaining yardage.
The plus is the defender sticks to his lane on D and once a runner is detected he avoids blockers.
The negative is that the defender is unlikely to get a tackle for a loss unless he beats the runner to the LOS, at which point his pursuit logic turns to normal tackler pursuit.
Edited by yello1 on May 3, 2012 07:13:23






























