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Forum > Suggestions > New Slider - Ball Protection versus Vision Checks
yello1
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It would be nice if players had an additional tactical slider to determine how much a dot is focusing on protecting the ball from forced fumbles versus keeping his eyes open for a quick move away from a tackler.

I suggest a New Slider - Ball Protection versus Vision Checks (or Break Tackle or Fake etc)

Ball Protection - Vision Checks Slider effects
-100 +10% percent to avioding fumble, -10% to Vision Checks (or Break Tackle % or Fake %), and vice versa at +100.

Thus the player who is tucking the ball with both hands and thus limiting his ability to look around him and use his hands to fend off foes and balance himself would be less likely to fumble the ball but less likely to make that cut for an open hole or dodge the incoming tackler.

The percentages are of course open to debate. Even the other effect opposite Ball Carrying could be something else (Fake % or Break Tackle % or whatever seems logical and a good game choice etc).

But the primary idea is to let players have more day to day say over how well they work to protect the ball so that teams can ramp this up going into games with known Ball Stripping teams.

And of course it would be one more knob to ponder and set, and for coaches and players to talk about.
Edited by yello1 on May 3, 2012 02:27:13
Edited by yello1 on Apr 30, 2012 21:53:00
 
Bane
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that would only cause a bug to something else.

I agree that GLB needs to add more things to keep players logging in , just not sure this is one of them.

Plus, there is already many SA's and VA's, plus AEQ , to avoid fumbles, and to cause them. Then there is the STR and CAR attributes. AGI and SA's for direction changes.

yeah, can skip this addition.

Yello, try coming up with some side game ideas. Things beyond game planning and player building. Some "pops and buzzes" so to say. As many ideas you come up with, you could probably come up with some decent ideas for adding more "fluff" to GLB. Just stay away from the sim,please.
 
yello1
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Originally posted by Bane
that would only cause a bug to something else.

I agree that GLB needs to add more things to keep players logging in , just not sure this is one of them.

Plus, there is already many SA's and VA's, plus AEQ , to avoid fumbles, and to cause them. Then there is the STR and CAR attributes. AGI and SA's for direction changes.

yeah, can skip this addition.

Yello, try coming up with some side game ideas. Things beyond game planning and player building. Some "pops and buzzes" so to say. As many ideas you come up with, you could probably come up with some decent ideas for adding more "fluff" to GLB. Just stay away from the sim,please.


You can't be proactively afraid of bugs, by that logic we would be playing fantasy football by regular mail from articles in a newspaper. If its a good idea its a good idea, suggest it +1 it and let the Devs worry about making it bug free.

And it would just be altering existing variables. Of the various changes, that seems to be the least threatening variety bug wise.

As for the SAs and VAs, yes but those things are locked in. SAs and attributes for the dots career, VAs for the season. If it turns out that the state of the sim has changed and fumbles are up, there ain't jack all you can do about it now except watch your dots drop the rock and look foolish. This would allow adjustments to be made midseason.

Like my other ideas on these lines, incremental midseason VA resets and the like, the entire idea is to create constant game things to do during the season for the players rather than the existing structure which at the plateau levels is only about the coaching staff and minor tweaks on tactics that players often do not even bother to check in for.

Oh as for pure side game stuff, I've suggested that sort of thing. Agents and media and a variety of fringe stuff for dots to tinker with but it was not well received.
Edited by yello1 on May 1, 2012 11:06:47
 
markm6770
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Originally posted by yello1
...the entire idea is to create constant game things to do during the season for the players rather than the existing structure which at the plateau levels is only about the coaching staff and minor tweaks on tactics that players often do not even bother to check in for.


The agents for teams I own/coordinate seem to be very active. We are competitive just about every season (exception being Stockholm who got to pro a season too early). Winning is contagious. Give it a try.





 
spartan822
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-1
 
Guppy, Inc
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isnt this pretty much what the ball carrying tactic is? i always understood this slider to be either to try to avoid the tackler, or to tuck the ball and just plow ahead.
 
yello1
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Originally posted by Guppy, Inc
isnt this pretty much what the ball carrying tactic is? i always understood this slider to be either to try to avoid the tackler, or to tuck the ball and just plow ahead.


Could be, but if the power side gives any benefit to avoiding a fumble its the first I heard of it.
 
yello1
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Originally posted by markm6770
The agents for teams I own/coordinate seem to be very active. We are competitive just about every season (exception being Stockholm who got to pro a season too early). Winning is contagious. Give it a try.







Ouch!
 
Kirghiz
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It doesn't even make sense. If you wanted to make a slider like that it would be ball control versus break tackle.
 
hatchman
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Originally posted by Kirghiz
It doesn't even make sense. If you wanted to make a slider like that it would be ball control versus break tackle.


+1 to the quote
Edited by hatchman on May 2, 2012 21:18:19
 
yello1
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Originally posted by Kirghiz
It doesn't even make sense. If you wanted to make a slider like that it would be ball control versus break tackle.


Originally posted by hatchman
+1 to the quote


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Originally posted by yello1
...(from the OP)...

The percentages are of course open to debate. Even the other effect opposite Ball Carrying could be something else (Fake % etc).

But the primary idea is to let players have more day to day say over how well they work to protect the ball so that teams can ramp this up going into games with known Ball Stripping teams. ...


I could see it being break tackle, sure.

I was thinking more about the scrambler with the ball held in the palm of one hand as he dinks and dunks looking for the hole and trying to fake out the incoming tackler.

Whereas the guy trying to run over someone tends to curl around the ball.

But I can see an argument there to make it break tackle, to the point where I will put that into the OP.
Edited by yello1 on May 3, 2012 02:25:47
 
ron2288
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-1
 
merenoise
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-1
 
bhall43
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Sliders are dumb. The game honestly needs to do away with most of them.

-1
 
yello1
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Originally posted by bhall43
Sliders are dumb. The game honestly needs to do away with most of them.

-1


Why?

The notion of you give something away to get something is practically a law of nature.

Tactical choices are a good thing to have in games because it gives the players pieces to play with.

What dont you like about sliders?
 


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