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Forum > Suggestions > Nerf the "fall down after INT" for defensive players - really this time
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sicarius
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Started this in the preseason & it had legs to the point of getting a Changelog entry on 2/26:
- Intercepting defenders are now much less likely to fall down when no offensive players are nearby

Initial thread (locked as implemented): http://goallineblitz.com/game/forum_thread.pl?thread_id=4867764&page=5

Unfortunately whatever change was made on 2/26 did not fix the problem. We've now had a full season of data to review, and it is beyond obvious that this "fix" to try and cut back on INT / TDs needs a major overhaul/review, or even just to be removed.

As indicated in the original thread, I have no problem with an intercepting player being tackled immediately when he's in traffic or right against the receiver. But we are still having WAY too many plays that make no sense for a defender to sit down and wait to be tackled.

Example plays:
http://goallineblitz.com/game/replay.pl?game_id=1998928&pbp_id=10000156
http://goallineblitz.com/game/replay.pl?game_id=1985232&pbp_id=1586563
http://goallineblitz.com/game/replay.pl?game_id=1988807&pbp_id=3857443
http://goallineblitz.com/game/replay.pl?game_id=1991030&pbp_id=5900808 - could be argued he took a knee, but since that isn't in code ...
http://goallineblitz.com/game/replay.pl?game_id=1991934&pbp_id=6953734
http://goallineblitz.com/game/replay.pl?game_id=1955760&pbp_id=7647407 - high catching CB

But all you really need to do is look at INT Return Yardage. It's laughably low, almost non-existent on many teams. That's not realistic, and in fact has served to remove too much defensive scoring from the game.

The stats truly speak for themselves. Not one single player has more than 96 INT Return Yards in World League or ANY of the National Pro Leagues. Most leagues have their leader barely above 50.

Want realism? The NFL had 2 players at 220+ yards, 10 over 100, and FORTY SIX at 50+. And that is just one league. Extrapolating that over 9 more "pro" leagues as we have in GLB would give us 90 players over 100 yards. GLB had ZERO.
Edited by sicarius on Apr 6, 2012 19:30:30
Edited by sicarius on Apr 6, 2012 19:30:02
Edited by sicarius on Apr 2, 2012 15:02:18
 
MileHighShoes
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+1
It's a fix that doesn't follow any realism at all, and it seems senseless to induce unrealistic behavior in an attempt to create realistic game patterns. The two don't follow each other very well at all.
 
Ken1
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Originally posted by sicarius
Unfortunately whatever change was made on 2/26 did not fix the problem. We've now had a full season of data to review, and it is beyond obvious that this "fix" to try and cut back on INT / TDs needs a major overhaul/review, or even just to be removed.


Definitely scaled back, but absolutely not completely removed. Way too many Pick Sixes is at least as bad as way too few.

Hopefully they can find a happy medium.

Edited by Ken1 on Apr 2, 2012 14:14:00
 
spartan822
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+1
 
merenoise
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Big +1 to the OP.

Big -1 to the dude that makes up stats. In a PvP game the devs should always be erring on the side that makes dots fun to watch. Interceptions and forced fumbles are fun to watch for people who build defensive dots. If GLB ever swung the other way and totally removed QB passing TDs and HB rushing TDs imagine the rioting.
 
Ken1
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Originally posted by merenoise
In a PvP game the devs should always be erring on the side that makes dots fun to watch.
Interceptions and forced fumbles are fun to watch for people who build defensive dots.


Yes, they are. Even now. My LB forced 2 fumbles in a recent playoff game, one of which was recovered by his team. It wasn't returned, of course; but I got great enjoyment from knowing he forced a turnover that both took the ball away from the other team and resulted in a FG for the team my LB was on.

I'm not saying things are right the way they are now, but they were at least as bad when way too many interceptions were Pick Sixes, too...and I was far from the only person who complained about the Pick Sixes during that time.
 
sicarius
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Originally posted by Ken1
Definitely scaled back, but absolutely not completely removed. Way too many Pick Sixes is at least as bad as way too few.

Hopefully they can find a happy medium.



I'd be perfectly fine with a happy medium. Unfortunately that's what they thought they provided with the 2/26 change, but clearly it badly missed the mark.
 
Diamond Spade
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+1

my 90+ catching cb falls down all the time when he intercepts a pass

even in the endzone when he has like 110+ because of the bonus from PTP
 
Greywolfmeb
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Originally posted by merenoise
Big +1 to the OP.

Big -1 to the dude that makes up stats. In a PvP game the devs should always be erring on the side that makes dots fun to watch. Interceptions and forced fumbles are fun to watch for people who build defensive dots. If GLB ever swung the other way and totally removed QB passing TDs and HB rushing TDs imagine the rioting.


+1
 
MileHighShoes
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Originally posted by Ken1
Definitely scaled back, but absolutely not completely removed. Way too many Pick Sixes is at least as bad as way too few.

Hopefully they can find a happy medium.



I'm not against players falling down. Realistically, players do fall down in the NFL when making plays. However when they fall down it's usually a combination of factors, and when players fall down in GLB certain times their are just no factors going into it at all. Like sure, a player getting pushed over, that's great. But a player catching a ball in the open and falling over because it's hard-coded into the game isn't good.

I've been saying the same thing over and over again. Players falling down when making an INT should have nothing to do with how many offenders are nearby, that doesn't make any sense.
It'd be much better if a simple roll was made to check if the defender falls down.

It should be based on the balance of a few factors.
-How far away the ball is from the defenders numbers at time of catch.
-Players Balance at time of making catch
-Players Catching and Agility Skill

There should be a point where a player is too off balance to land on their feet. Their should be a point where a defender has to reach too far for them to land on their feet.
A players Agility and Catching should allow them to possibly pass a roll within the accepted range. Higher Catching and Agility and Jumping should allow a player to be able to be farther off balance while still having a chance to land on their feet, or to be able to reach farther for an interception while still having the chance to land on their feet.

This way performance could actually be based on builds allowing the game and outcomes to be better based on builds. This way dots who've invested in the ability to intercept passes should be more likely to be able to return them successfully, while dots who are not built for it will be more likely to fall down when they manage to snag an interception or two.

This game should always reward players for building towards performing in a certain way. If you build for interceptions, you should be better than normal dots. If you build for fumbles, you should be better at it than normal dots, and the same for every other roll a player can enact in game.
 
Ken1
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Originally posted by MileHighShoes
I'm not against players falling down. Realistically, players do fall down in the NFL when making plays. However when they fall down it's usually a combination of factors, and when players fall down in GLB certain times their are just no factors going into it at all. Like sure, a player getting pushed over, that's great. But a player catching a ball in the open and falling over because it's hard-coded into the game isn't good.

I've been saying the same thing over and over again. Players falling down when making an INT should have nothing to do with how many offenders are nearby, that doesn't make any sense.
It'd be much better if a simple roll was made to check if the defender falls down.

It should be based on the balance of a few factors.
-How far away the ball is from the defenders numbers at time of catch.
-Players Balance at time of making catch
-Players Catching and Agility Skill

There should be a point where a player is too off balance to land on their feet. Their should be a point where a defender has to reach too far for them to land on their feet.
A players Agility and Catching should allow them to possibly pass a roll within the accepted range. Higher Catching and Agility and Jumping should allow a player to be able to be farther off balance while still having a chance to land on their feet, or to be able to reach farther for an interception while still having the chance to land on their feet.

This way performance could actually be based on builds allowing the game and outcomes to be better based on builds. This way dots who've invested in the ability to intercept passes should be more likely to be able to return them successfully, while dots who are not built for it will be more likely to fall down when they manage to snag an interception or two.

This game should always reward players for building towards performing in a certain way. If you build for interceptions, you should be better than normal dots. If you build for fumbles, you should be better at it than normal dots, and the same for every other roll a player can enact in game.


I have no problem at all with this, although they do have to engineer it so that a fairly realistic amount of long returns occur, which were way too many in Season 26 and before and are way too few in Season 27.
 
sicarius
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Originally posted by MileHighShoes

Players falling down when making an INT should have nothing to do with how many offenders are nearby, that doesn't make any sense.


This is the inherent flaw in the programming. If the defender is going to fall down (and go into the inevitable slow stumble getting up) because an offensive player is nearby there will almost never be return yardage. The pass was intended for an offensive player, meaning there will usually be one close to the defender making the play. It's idiotic to make a defensive dot fall down because a WR happens to be nearby.
 
outrjs1
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+1 to OP

I think we need a bigger band-aid
 
sicarius
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Or at least a band-aid covering the right spot
 
Ubasstards
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fumbles and interceptions are not permitted to be returned in this game because they want it to be boring
 
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