User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Vision Check(s) Against QBs That Scramble/Run During Pass Plays
Page:
 
Anarcho
offline
Link
 
From the following thread in response to the problem of defenses automatically closing in on the QB once he tucks the ball:

http://goallineblitz.com/game/forum_thread.pl?thread_id=4882303

Originally posted by Anarcho
I would be in favor of vision checks to see if the QB is rushing. Make all defenders undergo vision checks whenever the QB leaves the pocket at all, regardless of whether or not the QB has tucked the ball. Defenders should not "know" that the ball is tucked.

This way defenders can fail the vision check in one of two ways. They can either fail to see the QB rushing and continue to maintain coverage or they can have a false positive where they leave coverage to chase the QB, when the QB has not tucked the ball yet (potentially leading to an uncovered receiver). It would be difficult to exploit (because it would be dependent on the defender's build rather than a sim feature) and it would add value to dual threat and scrambling QBs.

Then to balance it out even more, make the vision check a lot more difficult when in man coverage, easier when in zone, and even easier when set to QB spy.


My suggestion is pretty straight forward from that quote, but I'll expand a bit.

All defenders undergo vision checks during pass plays when:
A. The QB leaves the pocket (regardless of whether the QB has tucked or not)
B. The QB has tucked the ball but is still in the pocket.

This should happen every x number of ticks that the QB is either outside of the pocket (A) or has the ball tucked (B).

One of four things will happen as the vision checks take place:
1. If the QB is scrambling (ball NOT tucked) and the defender passes the check, the defender stays with his assignment (Only applies to A)
2. If the QB is scrambling (ball NOT tucked) and the defender fails the check, the defender leaves his assignment to chase the QB (Only applies to A).
3. If the QB is running (ball IS tucked) and the defender passes the check, the defender leaves his assignment to chase the QB (Applies to A and B).
4. If the QB is running (ball IS tucked) and the defender fails the check, the defender stays with his assignment (Applies to A and B).

If the defender is in man coverage or set to pass focus, he will receive a bonus to passing the vision check when the QB is scrambling and a penalty to passing the vision check when the QB is running (i.e. the defender will be more likely to stay with his assignment whether the QB has tucked the ball or not).

If the defender is both in man coverage AND set to pass focus, he will almost never leave his assignment.

If the defender is in zone coverage or set to run focus, he will receive a bonus to passing the vision check when the QB is running and a penalty to passing the vision check when the QB is scrambling (i.e. the defender will be more likely to chase the QB whether the QB has tucked the ball or not).

If the defender is in zone coverage AND set to run focus, he will almost always chase the QB.

If the defender is set to QB Spy, he will almost always pass all vision checks on the QB.

--------------------------------------------------------------------------------------------------

The above suggestion addresses the problem of defenders automatically closing on rushing QBs, while allowing scramblers a chance to still make a play throwing the ball. I don't think these additional checks would be too difficult to code and it doesn't add anything complicated to the sim or to tactics.

It does add some strategy for the defense and it opens up scrambling a bit. I think it's a win win.
Edited by Anarcho on Mar 29, 2012 19:23:26
 
Bane
Baconologist
offline
Link
 
+1 ,well laid out suggestion and makes good good sense. Good sense
 
Tajson
offline
Link
 
Nice suggestion but there is no tuck rule in GLB aka no arms on the QB dot so it will fail there.
 
MarBro456
Diamond Cutter
offline
Link
 
+1
 
Bane
Baconologist
offline
Link
 
Originally posted by The unknown Grey Jedi
Nice suggestion but there is no tuck rule in GLB aka no arms on the QB dot so it will fail there.


then how does he make the motion of pulling the ball back before throwing it? how does he even throw it at all if he has no arms to throw it with?

your statement is the only fail... you have to think outside the dot
 
DeeVee8
Bucc'd Up
offline
Link
 
+1 Very well laid out! It makes a lot of sense and as the owner of multiple rushing QBs I'd love to stop seeing the widespread superhuman response to the QB's tuck n run....if we can't have Play Action at least give OCs this!
Edited by DeeVee8 on Mar 29, 2012 23:38:25
 
Ken1
offline
Link
 
+1
 
doobas

offline
Link
 
+1 from me, too. Although, it'd have to be well tested first........

........I know, no joking in the suggestions forum.

doobas™

 
Toric
offline
Link
 
Great idea!!
 
fogie55
offline
Link
 
because QB rushing is too difficult now?

-1 Seems way too unbalanced in favor of the QB... plus I don't play in casual leagues, but I imagine this would be the death of those
 
Anarcho
offline
Link
 
Originally posted by fogie55
because QB rushing is too difficult now?

-1 Seems way too unbalanced in favor of the QB... plus I don't play in casual leagues, but I imagine this would be the death of those


Rushing no, but scrambling yes. QBs are pretty much dead in the water as soon as the tuck the ball outside the pocket.

Also, it wouldn't shift balance all that much unless the defense had horrible tactics set (i.e. CBs set to run focus and playing in a zone, with no safety help). Really all this would do is slow down defenses from converging on a scrambling QB and occasionally open up a big passing play. Currently, scrambling QBs are at a distinct disadvantage because defenders "know" what the QB is doing. If he is passing, they smother the receiver. If he is running, they immediately break off of coverage to get the QB behind the LOS. That's a little extreme both ways. With this, it allows for a more realistic reaction to a scrambling QB.

Right now scrambling QBs are garbage anyway since the sim is set up to punish both aspects of their game (defenders are never fooled by the run/pass option).
 
Oren74
offline
Link
 
+1

Watching a lot of replays, and it's silly that the instand a QB decides to tuck and run, all 11 defenders automatically fly upfield to make the tackle...

or, allow the QB to untuck and throw to all 5 of the now wide open receivers
 
doobas

offline
Link
 
Originally posted by Oren74
+1

Watching a lot of replays, and it's silly that the instand a QB decides to tuck and run, all 11 defenders automatically fly upfield to make the tackle...

or, allow the QB to untuck and throw to all 5 of the now wide open receivers


Untucking the ball will just cause problems. But making defenders pass a vision check to see the QB tucking it is a workable solution.

doobas™
 
xtos1961
offline
Link
 
+1
i put a lot of vision pts into the defenders i build and it seems to me that something like this would add to their value
 
dmet
perky
offline
Link
 
+1, I think.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.