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Forum > Suggestions > Test and Change: Secondary Defenders faster than Passes Thrown
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Pwned
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I would like to discuss whether or not Bort may feel that defenders are able to close gaps to well on longer throws. Some of my examples may not be the best but I feel they are able to help explain my theory in how the game can become more balanced, and even more fun for everyone. Now, I both OC and DC for Pro teams, as well as Sophomore teams. I see it in both and will list examples of each..

I'm not trying to start a rant, and complain, and be a huge asshole. I'm merely trying to point out a flaw in the game that I think I see that I feel could be fixed and make the game better for everyone. If I'm totally wrong so be it, I'm not quitting the game and this is not a game is broken thread.

Just trying to get my point out there and maybe it can be identified as a possible fix before leaving Beta, or a big time change to improve the game..

X always equals the spot in which the ball is thrown to.

Pro examples: Pulled from one game simulated on 3-23-12

Pass is 30 yards long, SS is 10+ yards away, and beats the pass to X.
http://goallineblitz.com/game/replay.pl?game_id=1956232&pbp_id=8074729

Long pass in which it appears the FS is equally as fast as the throw. This allows the FS to get to point X and up the percentage chance that the ball is deflected and or lessens the chance for the catch by the receiver.
http://goallineblitz.com/game/replay.pl?game_id=1956232&pbp_id=8075594

Again the pass is over 25 yards, and this time the FS is nearly 20 yards away and makes it into range to make a triple coverage roll which is not catchable based on the simulation mechanics (penalties to catching in traffic).
http://goallineblitz.com/game/replay.pl?game_id=1956232&pbp_id=8075907


Sophomore Examples: Game simmed on 3-21-12

Simple pass up the middle roughly 15 yards, the MLB which is 5 yards away from X seems much faster than the throw. Low level QB or not, I know a 10 year old that can throw a football faster than any other 10 year old can run.
http://goallineblitz.com/game/replay.pl?game_id=1967588&pbp_id=7800388

Roughly a 15 yard pass, FS is nearly 7 yards away, beats the ball to X and ups the deflect chance.
http://goallineblitz.com/game/replay.pl?game_id=1967588&pbp_id=7800388

Again, 20 yard pass and FS is nearly 8 yards away at the time of the throw, and easily beats the ball to X to up the deflect chance.
http://goallineblitz.com/game/replay.pl?game_id=1967588&pbp_id=7800539

PROPOSED FIX: Make the passes faster.


Edited by Pwned on Mar 24, 2012 12:32:25
 
Theo Wizzago
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On first play, going frame by frame, I swear the SS was already breaking on the ball before it is thrown... I count 5 frames before. Perhaps he saw single coverage and intelligently reacted early therefore.

Hate to argue against second play but what I see is FS in deep zone... sees HB go by with single man coverage... stops and begins to run to help cover. HB makes outside break and slows momentarily, allowing FS to close gap enough.

Third pass is 35 yards in distance. Football field is 50 yards wide. Throw is slightly to right of center, helping the FS a little... but still that's some serious ground coverage to get to that close to the play. A guess; perhaps the FS in question has 15 VA's in Ball Hawk, plus a ton of SP's in change direction and zone focus? If so, then that would mean long passing is in for some serious problems overall if boosts to a dots' skill causes such reactions of that magnitude.

I didn't look at the sophomore ones but I'd add this for thought. In many electronic sport games, there seems to be issues with "the intelligence of the players". In real life, if you're out of position, you're toast. But, in real life, most 'intelligent players' KNOW not to get out of position so they're in position to make plays. In E-games, complex mathematics govern the artificial player and sometimes they don't act as they should... causing game designers to 'create ways' to compensate for such actions. This could very well be one of those things where an intelligent dot SHOULD be behind the deepest receiver... but since occasionally the dot doesn't react correctly in that manner, the game 'compensates' by helping the said dot close the gaps and make the plays. A buddy of mine that plays a ton of sports games with me has a phrase for it that has stuck for years called, "catchup AI". Sometimes it sucks... sometimes it helps. This might be a bit of both.
 
DiMo28
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Yeah, defenders are a bit too omniscient. Just one of the many issues that I have with the game. I can understand sometimes reading the QBs eyes to get a jump, but that should be a very difficult vision check to pass.

Have you ever seen the defense when a QB tucks the ball to run? ALL OF THEM at the same time start running at the QB. Even the DB 30 yards away. Very robotic and eerie looking, LOL.

And yes, Ball Hawk still kicks ass. I don't understand how a player can suddenly have increased top speed in a specific situation. That does not make sense at all. Your top speed is your top speed. You can have better vision and confidence in certain situations, but your physicial abilities should not change. I think that is a big mistake that Bort has made in this game with SAs and VAs.
 
Diamond Spade
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Originally posted by DiMo28
Yeah, defenders are a bit too omniscient. Just one of the many issues that I have with the game. I can understand sometimes reading the QBs eyes to get a jump, but that should be a very difficult vision check to pass.

Have you ever seen the defense when a QB tucks the ball to run? ALL OF THEM at the same time start running at the QB. Even the DB 30 yards away. Very robotic and eerie looking, LOL.

And yes, Ball Hawk still kicks ass. I don't understand how a player can suddenly have increased top speed in a specific situation. That does not make sense at all. Your top speed is your top speed. You can have better vision and confidence in certain situations, but your physicial abilities should not change. I think that is a big mistake that Bort has made in this game with SAs and VAs.


what u expect from 90+ vision secondaries. im not saying ur totally wrong but there has to be some type of reward for taking vision so high since it represents ur football IQ
 
Pwned
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Originally posted by Diamond Spade
what u expect from 90+ vision secondaries. im not saying ur totally wrong but there has to be some type of reward for taking vision so high since it represents ur football IQ


Regardless, it shouldn't allow you to close a 15 yard gap and make a deflection, or with the way this sim works, up the deflection chance for someone else. It should help you get into position better to help support the tackle being made, but not allow you to get into that deflection threshold.
 
Diamond Spade
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Originally posted by Pwned
Regardless, it shouldn't allow you to close a 15 yard gap and make a deflection, or with the way this sim works, up the deflection chance for someone else. It should help you get into position better to help support the tackle being made, but not allow you to get into that deflection threshold.



i think ur problem is the zone defenders in question are breaking on the ball before it leaves the qb hands therefore giving them a head start. (hence y i made the vision comment)

what the str of qb? that can add to ur problem as well


 
Pwned
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Trust me its not QB strength, its happening on a guy with over 100 strength and on bullet passing maxed out..
 
Pwned
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If you speed up the passes it will allow defenders to react in the sim and will fix the issue.
 
Pwned
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Originally posted by Pwned
If you speed up the passes it will allow defenders to react in the sim and will fix the issue.


 
geekor
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I've said this before, as have others.

the speed in the ball in proportion to the speed of the dots is not correct. The ball should move a lot faster.

so +1

of course I believe catch said Bort won't change this, but meh still worth the +1.
 
Primate
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-1

O is already at an advantage.

 
SG✬21
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Originally posted by The Ape
-1

O is already at an advantage.



This

It will only increase the completion percentage.. right now seems a in a fair match both QBs could easily hit 70% completion, add this in and that will increase it more. Not complaining but unless the pass game is balanced off some for this to go in, i don't see why it would help the defense at all
Edited by SportzGamer21 on Mar 26, 2012 19:36:20
 
Mike1709
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Originally posted by SportzGamer21
This

It will only increase the completion percentage.. right now seems a in a fair match both QBs could easily hit 70% completion, add this in and that will increase it more. Not complaining but unless the pass game is balanced off some for this to go in, i don't see why it would help the defense at all


They'll obviously have to re-adjust a lot of other things at the same time, at the moment catch percentage when covered well or doubled is far too high, but if that was at a realistic level in the current sim we'd have less than 20% completion rates because most passes at the moment when the ball gets there are either doubled or at least well covered by a single defender
 
Pwned
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So what I'm hearing as feedback is that Offenses are at an advantage, LOL

You must not watch many Pro level defenses that are QUALITY.

The insta-sacks are ridiculous. But I get we need those for balance?

I'm gonna leave this be.
 
MarBro456
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Originally posted by geekor
I've said this before, as have others.

the speed in the ball in proportion to the speed of the dots is not correct. The ball should move a lot faster.

so +1

of course I believe catch said Bort won't change this, but meh still worth the +1.


Same thing as when outside rushers get to the QB faster than the ball does.... on the snap.
 
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