Originally posted by Bort
Defender proximity is a much larger portion of the risk score than the player's abilities, since the risk score assigned climbs exponentially based on nearby defender count. They only time player skills really come into play much are if two players are fairly equally covered at the same distance, etc. An wide open man will nearly always get the pass over a covered one.
http://goallineblitz.com/game/forum_thread.pl?thread_id=4874338&page=4#45209589
IMHO... this should be adjusted because this is the reason why it only makes sense to build WRs with the highest Speed as humanly possible. If defender proximity is so important, then receivers must get as much separation as they can.
It's a waste of time to build some ultimate possession receiver if he can't get targeted because the defender/s will always be right on top of him.
Defender proximity is a much larger portion of the risk score than the player's abilities, since the risk score assigned climbs exponentially based on nearby defender count. They only time player skills really come into play much are if two players are fairly equally covered at the same distance, etc. An wide open man will nearly always get the pass over a covered one.
http://goallineblitz.com/game/forum_thread.pl?thread_id=4874338&page=4#45209589
IMHO... this should be adjusted because this is the reason why it only makes sense to build WRs with the highest Speed as humanly possible. If defender proximity is so important, then receivers must get as much separation as they can.
It's a waste of time to build some ultimate possession receiver if he can't get targeted because the defender/s will always be right on top of him.
Edited by TJ Spikes on Mar 21, 2012 19:39:32






























