User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Provide Blitz information in Scouting Tool
Page:
 
yello1
Preacher
offline
Link
 
It would be nice to have a tally in the scouting tools that shows how many blitzes a defender uses in the filtered situations. How many plays contained blitzes, how many blitzes a play, and which positions blitzed. I do not have a precise model to offer, but this would be nice information to be able to obtain via the tool rather than have to look at every replay to garner such information.

IMO.
 
MileHighShoes
offline
Link
 
ehhh maybe if it filtered by how many dots blitzed.

Like
1 man blitz - 2%
2 man blitz - 2%
3 man blitz - 17%
4 man blitz - 48%
5 man blitz - 19%
6 man blitz - 6%
7 man blitz - 4%
8+ man blitz - 2%

If it was stratified by position it'd be almost too much information and it might end up taking just as long as watching conventional replays to really get anything useful out of it.
 
yello1
Preacher
offline
Link
 
Oh I was thinking more about how many plays involved a blitz from a non-DL position

And if it was broken down by RLB LLB Cb1 Cb2 FS SS etc it would do alot to tell you what side the blitz was coming from without needing to look.
 
hatchman
Goat Father
offline
Link
 
could be useful to some extent. but personally I think that it would make scouting a little to easy for OC's. so there would need to be something added for the opposite side of the ball to counter it.
 
yello1
Preacher
offline
Link
 
Originally posted by hatchman
could be useful to some extent. but personally I think that it would make scouting a little to easy for OC's. so there would need to be something added for the opposite side of the ball to counter it.


Like the current system????

You can see every Offensive play at a glance in scouting. D plays are a mystery unless you hit the replay. Even if you add this idea its still far less information on the D than you get from the O scouting.

That said, I wouldn't mind more info on the O side either. Such as scouting by player filters (ie tagged players etc) or whether a RB or TE blocked or ran a route or such.

Anything to reduce the clicks and loads the better. The game under utilizes its medium, computers are made to sort and present data much more efficiently than the UI here provides.

 
Bane
Baconologist
offline
Link
 
ask the ~cult~ guys to make you a script about it. otherwise, do the work, it's what separates the good OC's from the mediocre ones.

-1
Edited by Bane on Mar 11, 2012 06:59:00
 
carumba10
offline
Link
 
Originally posted by Bane
ask the ~cult~ guys to make you a script about it. otherwise, do the work, it's what separates the good OC's from the mediocre ones.

-1


 
Greywolfmeb
offline
Link
 
meh somethings you should have to do for yourself.

-1
 
evileyez
Tester
offline
Link
 
-1 but i suppose i'm biased too.
 
merenoise
offline
Link
 
Originally posted by Greywolfmeb
meh somethings you should have to do for yourself.

-1


 
Mike Rogers
Lead Tester
offline
Link
 
Originally posted by Bane
do the work, it's what separates the good OC's from the mediocre ones.

-1

 
Robbnva
online
Link
 
just find someone to write a script, I am sure that would be possible
 
yello1
Preacher
offline
Link
 
Okay this is where the term luddite comes in.

Why do you resist the computer sorting data for you?

Its a COMPUTER game after all.

its not like we are playing fantasy football with newspaper clippings in the 1970s fer crying out loud.

Did they even have FFBall in the 70s?

Anyway, the point is that if what separates the good players from the bad is having ridiculous amounts of spare time and an affinity for tedium and insurance to cover carpal tunnel is that a GOOD thing? Really????? Come Squint and Mumble for hours at a time! Free Bengay for Hand Pain! is that the ad lines we need?

As for the get a script Survivalist approach, yes we could have coded the whole game ourselves I imagine. But instead we pay Bort thousands to do it. Why should we hang it on anyone but the guy getting the money???

Yes all of what you all say may be true. I just think it could be improved upon.
 
MileHighShoes
offline
Link
 
This is one of those times I agree with Yello1, even with the OAI I have this season, which is the most responsive to scouting and easiest for me to update game to game I still find myself spending upwards of an hour and a half scouting each game, and with tournaments and trying to coordinate more than one team it gets time-consuming really fast. It'd be nice to get a picture of how many men blitz on average by simply looking at one screen.
As far as which position blitzes most that's pretty easy to find out by correlating stats to the depth chart. But there should be an option for people who simply need to save the time for them to still be able to coordinate and be decent without having to get a divorce and quit their jobs.

That's one of the main reasons there is a real lack of coordinators in this game. Very few people have the time to spend being great at this game. And the few people in this game who have a system to support them vehemently oppose changes to make it easier. Without an assistant OC, and dedicated scouts an OC's job is time consuming. For a DC it's even more-so. If you're not in a build family, or dotball organization the price for entry is too much time.

If the management aspect of this game can't be streamlined I think we'll lose a lot of people to burnout.
 
evileyez
Tester
offline
Link
 
for users that don't have time to do scouting there is always casual... you talk like it takes hours on end to do a game plan
 
Page:
 


You are not logged in. Please log in if you want to post a reply.