Currently in the sim fumbles are very rarely returned. (less than 1%). WL after 6 games there has not been a fumble returned for more than a yard or two and no TDs.
In the NFL in 2011(31) fumbles were recovered and returned for TDs. 303 fumbles were recovered by defenses and ~10% were returned for TDs.
SUGGESTION:
Allow ~10-15% chance for the fumble recoverer to scoop and immediately run with the recovered fumble. Figure a certain % of the time the player will get tackled but at least we should then have some fumbles returned.
I fully understand we do not want a ton of fumbles returned for TDs but I am not sure how the sim is better by having 0 returned. In real football sometimes fumbles are returned...and sometimes the defense does score. GLB is supposed to be a football simulation. The current lack of defensive scores in GLB is not an accurate simulation of real football.
It seems simple enough to add a "scoop recover" feature that allows GLB to control the number of fumbles returned for TDs. If only 10% are scooped...you are not going to have a rash of TDs and it adds realism/accuracy to the sim. If you think about real football...this is how a percentage of fumbles are returned. The defender makes a quick/clean scoop of the loose ball and is off to the races.
I am not often a proponent of RNG fixes/features like this. But in this case, fumble recoveries in the real world are RNG...ball bounces the right way to the right player and they are off to the races. Real world has forced fumbles where the tackler just basically takes the ball from the offense and starts the return. The "build" of the player is not really important even in the real world. Probably more likely to be a secondary/LB type player return balls for a TD but that should still happen with this solution as d-linemen will be often caught from behind.
The proposal is a simple solution that should be easy to code into the existing sim. There is already a recover try in the sim where the player either falls and recovers or misses the recovery and the ball bounces...this would just add an x% scoop try at the beginning of each recovery try. Maybe only the first two recovery attempts get a scoop attempt.
Should be simple to adjust the sim to a specific chance of return/TD.
Makes the simulation closer to realism.
Not going to be exploitable because it is RNG (not build or strategy dependent)
If I know anything about coding this is minor effort and provides definite improvement to the sim with very little risk.
In the NFL in 2011(31) fumbles were recovered and returned for TDs. 303 fumbles were recovered by defenses and ~10% were returned for TDs.
SUGGESTION:
Allow ~10-15% chance for the fumble recoverer to scoop and immediately run with the recovered fumble. Figure a certain % of the time the player will get tackled but at least we should then have some fumbles returned.
I fully understand we do not want a ton of fumbles returned for TDs but I am not sure how the sim is better by having 0 returned. In real football sometimes fumbles are returned...and sometimes the defense does score. GLB is supposed to be a football simulation. The current lack of defensive scores in GLB is not an accurate simulation of real football.
It seems simple enough to add a "scoop recover" feature that allows GLB to control the number of fumbles returned for TDs. If only 10% are scooped...you are not going to have a rash of TDs and it adds realism/accuracy to the sim. If you think about real football...this is how a percentage of fumbles are returned. The defender makes a quick/clean scoop of the loose ball and is off to the races.
I am not often a proponent of RNG fixes/features like this. But in this case, fumble recoveries in the real world are RNG...ball bounces the right way to the right player and they are off to the races. Real world has forced fumbles where the tackler just basically takes the ball from the offense and starts the return. The "build" of the player is not really important even in the real world. Probably more likely to be a secondary/LB type player return balls for a TD but that should still happen with this solution as d-linemen will be often caught from behind.
The proposal is a simple solution that should be easy to code into the existing sim. There is already a recover try in the sim where the player either falls and recovers or misses the recovery and the ball bounces...this would just add an x% scoop try at the beginning of each recovery try. Maybe only the first two recovery attempts get a scoop attempt.
Should be simple to adjust the sim to a specific chance of return/TD.
Makes the simulation closer to realism.
Not going to be exploitable because it is RNG (not build or strategy dependent)
If I know anything about coding this is minor effort and provides definite improvement to the sim with very little risk.
Edited by ChicagoTRS on Apr 12, 2012 13:42:24
Edited by ChicagoTRS on Mar 8, 2012 13:37:16
Edited by ChicagoTRS on Mar 8, 2012 13:36:56






























