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Forum > Goal Line Blitz > Rate my Player > Level 79 WR- 24 points to spend
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tautology
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Here is how he currently looks:
Attributes
Physical Attributes
Strength: 49
Speed: 151.38 (+57)
Agility: 85.38
Jumping: 64
Stamina: 65
Vision: 67.38
Confidence: 60.38

Football Skills
Blocking: 6
Catching: 88.38
Tackling: 8
Throwing: 8
Carrying: 72
Kicking: 8
Punting: 8

Special Abilities
Possession Receiver Abilities
Route Running: 0
Sticky Hands: 0
Jumping Catch: 0
Diving Catch: 0
One Handed Catch: 0

Speedster Abilities
First Step: 10
Quick Cut: 4
Head Fake: 3
Spin: 11
Juke: 1

Catch Fake 10

22.5% Catch Ball
21% Break Tackle

Should I:
1) Spend it all on strength, hitting 61 strength total?
2) Take First Step to 11, Quick Cut to 9, 3 points on HF or Stamina?
3) Route Run to 4, Sticky Hands to 7, 2 points in Quick Cut or HF?
4) Juke to 8 and switch out 6% Break tackle for 12% Fake Chance?
5) Quick Cut to 6, Head fake to 9, Switch 6% Break tackle for 12% Fake Chance?
6) Catching to 90.38, spend 4 points somewhere?

Something else entirely (agility or carrying perhaps)?

He currently has 15 Mr Reliable, 15 Slippery, 15 Quick Feet, 9 YAC, 1 OT Killer, 10 Second Wind, 11 VAs unspent.

What to do?
 
bhall43
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Would love to see Juke but I think the strength might be more important here.
 
jdbolick
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I'd lean towards #2.
 
Longhornfan1024
HOOD
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I like 1 or 2.
 
Robbnva
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With that break tackle, strength seems to be a good call
 
tautology
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Originally posted by Robbnva
With that break tackle, strength seems to be a good call


I actually think taking agility to 86.38 and carrying to 75 might be the better break-tackle play...
 
bhall43
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Originally posted by tautology
Originally posted by Robbnva

With that break tackle, strength seems to be a good call


I actually think taking agility to 86.38 and carrying to 75 might be the better break-tackle play...


1 agility and 3 carrying a better play than 12 strength? I dunno. Probably but that just doesn't seem like it would be right.
 
jdbolick
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Strength would be the move if you wanted to maximize broken tackles, I just don't know that it would make a huge difference with only 61 strength and 72 carrying. I'd rather maximize his chance of getting open and then hope for a broken tackle.
 
Robbnva
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Originally posted by tautology
I actually think taking agility to 86.38 and carrying to 75 might be the better break-tackle play...


Strength, agility, carrying, and vision all factor in to the break tackle roll so can't go wrong with either
 
tautology
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Originally posted by jdbolick
Strength would be the move if you wanted to maximize broken tackles, I just don't know that it would make a huge difference with only 61 strength and 72 carrying. I'd rather maximize his chance of getting open and then hope for a broken tackle.


That's pretty much my thought as well...with Slippery, QF, YAC and Spin if he gets a decent roll he will break the tackle. Extra strength/agi/carry might mean a couple more broken tackles but he's never going to be a menacing tackle breaker...it's just an occasional bonus that makes you pay for single coverage.

Getting open/making catches is his main job (and he does it pretty well already tbh).

Surprised nobody is more excited about Juke and Fake Chance? Would combine well with 10 Catch Fake, no?


 
Robbnva
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Does catch fake work?
 
bhall43
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Originally posted by tautology
Originally posted by jdbolick

Strength would be the move if you wanted to maximize broken tackles, I just don't know that it would make a huge difference with only 61 strength and 72 carrying. I'd rather maximize his chance of getting open and then hope for a broken tackle.


That's pretty much my thought as well...with Slippery, QF, YAC and Spin if he gets a decent roll he will break the tackle. Extra strength/agi/carry might mean a couple more broken tackles but he's never going to be a menacing tackle breaker...it's just an occasional bonus that makes you pay for single coverage.

Getting open/making catches is his main job (and he does it pretty well already tbh).

Surprised nobody is more excited about Juke and Fake Chance? Would combine well with 10 Catch Fake, no?




Originally posted by bhall43
Would love to see Juke but I think the strength might be more important here.


 
bhall43
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Originally posted by Robbnva
Does catch fake work?


of course it does.
 
bhall43
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But ya...if you are fine with not maximizing his break tackle ability to the best you can from here on, Juke + Fake % is the absolute way to go right now.
 
Longhornfan1024
HOOD
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Originally posted by tautology
That's pretty much my thought as well...with Slippery, QF, YAC and Spin if he gets a decent roll he will break the tackle. Extra strength/agi/carry might mean a couple more broken tackles but he's never going to be a menacing tackle breaker...it's just an occasional bonus that makes you pay for single coverage.

Getting open/making catches is his main job (and he does it pretty well already tbh).

Surprised nobody is more excited about Juke and Fake Chance? Would combine well with 10 Catch Fake, no?




Strength will also help him fight CBs for the ball. Since a lot of builders still think man CBs are still fine with 50 or less strength, it should help him with both catching and breaking tackles.
 
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