I notice in replays on pass plays that OL often shift from their original position for a double- or triple-team when it's not necessary. As of right now, there are no blocking assignments specified within the pass plays, so even though a G is lined up in front of a DE, he will shift over to double-team the NT rather than block the DE. Sometimes both Gs will do this, leaving two large gaps in the line. Currently the OC has no control over this. He's purely at the whim of the sim....unlike the DC.
If a script could be added to either the package creator or the AI editor that would allow OCs to specify blocking assignments, much like the defensive play creator allows coverage assignments, this could be very helpful. For instance, the OC could then choose which positions to double-team, or even choose no double-teams at all.
On the defensive side, the play creator already gives several options for DCs to overcome any new challenges by this change. In essence, choosing blocking assignments would simply reduce "cheap" sacks and hurries which have little to do with player ability or defensive strategy.
Also, despite any added script, the success of any blocking assignment still depends on the rolls and the ability of the individual players involved. So an altering assignments may provide the defense with another opportunity elsewhere along the line based on how the rolls play out. Just because an OC changes a blocking assignment - say....a OT is assigned to an OLB to guard against an outside blitz - doesn't necessarily mean the OT will make his Vision, Speed, or Agility roles to pick up the blitz. It just gives the OC the option to keep a man free in case of such a blitz.
If a script could be added to either the package creator or the AI editor that would allow OCs to specify blocking assignments, much like the defensive play creator allows coverage assignments, this could be very helpful. For instance, the OC could then choose which positions to double-team, or even choose no double-teams at all.
On the defensive side, the play creator already gives several options for DCs to overcome any new challenges by this change. In essence, choosing blocking assignments would simply reduce "cheap" sacks and hurries which have little to do with player ability or defensive strategy.
Also, despite any added script, the success of any blocking assignment still depends on the rolls and the ability of the individual players involved. So an altering assignments may provide the defense with another opportunity elsewhere along the line based on how the rolls play out. Just because an OC changes a blocking assignment - say....a OT is assigned to an OLB to guard against an outside blitz - doesn't necessarily mean the OT will make his Vision, Speed, or Agility roles to pick up the blitz. It just gives the OC the option to keep a man free in case of such a blitz.






























