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Forum > Position Talk > WR Club > Where do I go from here?
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It seems to be alright so far, he's 229 days old and his eff lvl is 61. I just don't know what to do next.
Any help would be greatly appreciated!

Jesean Dackson (Lv. 51 WR)
Ht/Wt: 5'8", 175lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $7281
Skill Points: 0
Training Points: 4
Bonus Tokens: 57
Veteran Points: 0
Next Level: 805/1000

Attributes
Physical Attributes
Strength: 6
Speed: 125.62 (+28)
Agility: 78.62
Jumping: 20.08
Stamina: 32.08
Vision: 55.62
Confidence: 28.62

Football Skills
Blocking: 6
Catching: 78.62
Tackling: 8
Throwing: 8
Carrying: 22.08
Kicking: 8
Punting: 8

Special Abilities
Possession Receiver Abilities
Route Running: 0
Sticky Hands: 0
Jumping Catch: 0
Diving Catch: 0
One Handed Catch: 0

Speedster Abilities
First Step: 9
Quick Cut: 5
Head Fake: 4
Spin: 4
Juke: 4

Additional Abilities
Catch in Stride: 10
Veteran Abilities
Quick: 15
Track Star: 15
Return Man: 13

Current Bonuses/Penalties
Speed: +4.39
Agility: +3.54
Edited by SeijiTheShogun on Feb 25, 2012 18:49:11
 
JimmyTalent
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Increase your stamina next.
 
MustangLife
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Originally posted by JimmyTalent
Increase your stamina next.


His jumping is at 20 and hes a lvl 51 WR

This should help you decide what to do

Question - In this CB vs WR roll (step 4), does Jumping always come into play for the WR like it does for the CB (step 2/3)? or Is WR jumping only for "special" catches like high throws or diving catches? Has the above information been changed or updated since it was posted? Can you elaborate on the WR vs CB roll at all? At the very least, is it logical given real life pass interference rules, or do players actually fight for the ball?
Answer - The interaction is still the same. It's pretty much that whoever has the highest "get the ball" roll gets to act first. This includes your vision, jumping, catching, strength attributes, and catch/swat SA's/VAs/pcts. Jumping improves the WR catch roll for all catches, but much more so for jumping/diving catches.

Question - When catching the ball in traffic as an offensive receiver, how are these three attributes weighted in relation to each other? Strength, Agility, Jumping
Answer - Jumping > Agility > Strength
 
JimmyTalent
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Jumping is important, but without increased stamina, you will be on the bench (or exhausted on the field) jumping to beat out the guy next to you for a water bottle.
 
Sellars
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Listen to Jimmy'no'talent if u want to make a shit dot. Hes the same guy who posted bad bad advice in the DL forum. Because everyone wants to build lol league allstars like him and then never get an invite to the big boy leagues.

http://goallineblitz.com/game/forum_thread.pl?thread_id=4840135

Now yes u do want high stamina, higher than vis or jmp is to be argued... but generally speaking if u want a fake% wr higher vis.
Edited by Sellars on Feb 28, 2012 21:12:05
Edited by Sellars on Feb 28, 2012 17:20:00
Edited by Sellars on Feb 28, 2012 17:18:33
 
JimmyTalent
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I would take the above comments as an insult, if you hadn't validated what I said at the same time.

 
Sellars
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Hardly, saying it should be high and saying work on it next are the same apparently. And what is your excuse for giving bad advice on the DL forum???
 
JimmyTalent
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someone told the DE to multi-train strength, agility, and speed.

I added "..and stamina."

Is that wrong? Should no one multi-train stamina? Because you seem to to be offended by me mentioning it.

You think that Stamina: 19.28 is good?
Edited by JimmyTalent on Feb 29, 2012 21:26:18
Edited by JimmyTalent on Feb 29, 2012 21:12:20
Edited by JimmyTalent on Feb 29, 2012 21:11:35
 
JimmyTalent
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http://wiki.goallineblitz.com/index.php/Higher_Level_Player_Build_Examples

Defensive End – Pass Rusher (Generally your RIGHT End)

This should be your better pass rushing DE. He generally is one on one, and does not have to play the run as much as the left DE.

Strength: 50
Speed: 70
Agility: 50
Jumping: 20
Stamina: 45
Vision: 25
Confidence: 20
Blocking: 20
Tackling: 30
Throwing: N/A
Catching: N/A
Carrying: N/A
Kicking: N/A
Punting: N/A

To begin with you should be putting all your points towards Tackling, Strength, Speed, and Stamina. Once you have those in the 20+ area you can begin to add points based on percentage of the above chart.
Edited by JimmyTalent on Feb 29, 2012 21:21:59
 
MileHighShoes
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Lets' keep this on topic, I'd recommend capping agility and then catching one more time to 81.
 
Sellars
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VIS and TKL > STM also Vis is a major but nice try
 


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