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Forum > Suggestions > Nerf the "fall down after INT" for defensive players
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sicarius
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I get that we're trying to make Catching mean more for D dots, but 60+ Catching DBs shouldn't be falling down every time they intercept a pass. It's not like the ball is knocking them over, and it looks idiotic when dots making a clean catch in space just sit on ground almost every time.

Not saying get rid of it all together, but cut back on the frequency.
 
Achelon
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People were crying about int returns for tds
Edited by CNinja on Feb 22, 2012 18:37:37
 
.spider.
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+1 on the ones that are Int'd in space, but the ones in traffic or off of deflections should stay as in actually like that change. But yeah, the ones in space should have a chance for a clean return.
 
Ken1
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-1 if it leads to more Pick Sixes than real football, but +1 if nearly every pick is turning into a fall down, as there are a few Pick Sixes in real life.
 
sunder B
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Originally posted by .spider.
+1 on the ones that are Int'd in space, but the ones in traffic or off of deflections should stay as in actually like that change. But yeah, the ones in space should have a chance for a clean return.


 
gndzylak
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Originally posted by .spider.
+1 on the ones that are Int'd in space, but the ones in traffic or off of deflections should stay as in actually like that change. But yeah, the ones in space should have a chance for a clean return.


 
merenoise
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Originally posted by .spider.
+1 on the ones that are Int'd in space, but the ones in traffic or off of deflections should stay as in actually like that change. But yeah, the ones in space should have a chance for a clean return.


 
Cruzi
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Falling down when intercepting a pass simply makes no logical sense. This was poorly conceived to put it mildly.
 
Greywolfmeb
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Originally posted by .spider.
+1 on the ones that are Int'd in space, but the ones in traffic or off of deflections should stay as in actually like that change. But yeah, the ones in space should have a chance for a clean return.


 
ANumber1Roy
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Some Ints should should say if it was caught low or high then make them roll to see if high throws are caught clean with a good landing. Throws that are caught directly in the defenders chest shouldn't need a roll. Within 2 minutes with a lead you should have the defender fall automatically.
 
tuba_samurai
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Originally posted by .spider.
+1 on the ones that are Int'd in space, but the ones in traffic or off of deflections should stay as in actually like that change. But yeah, the ones in space should have a chance for a clean return.


 
Rulabula
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+ should be a chance to fall down.
 
Thunder66
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-1 I not only want the defender to fall down after picking off the pass, I want him to also suffer a career ending leg injury!
 
sicarius
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Originally posted by .spider.
+1 on the ones that are Int'd in space, but the ones in traffic or off of deflections should stay as in actually like that change. But yeah, the ones in space should have a chance for a clean return.


My point exactly. There is certainly a legit reason to have a dot sit down in traffic, on tips, or jump/low balls. But if Pee Wee WRs with 20 Catching can manage to catch a pass and not fall over, so should defenders who catch a "normal" pass.
 
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Originally posted by Thunder66
-1 I not only want the defender to fall down after picking off the pass, I want him to also suffer a career ending leg injury!


and fumble so the WR can recover it.
 
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