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Forum > Suggestions > Change Recomended Number of TEs from 2 to 3, Adjust Player Creation Demand
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Chysil
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With 2 TE slots, most every team is wanting to run 3 TEs now. Yet contracts will still tell a player "this will give a team more than the recommended amount at your position" if you try to sign to a team that has 2 TEs

last thing we need is some confusing thing like that costing teams recruits

edit: Added on the adjustment to player creation demand
Edited by Chysil on Feb 9, 2012 13:55:38
 
doobas

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Can that figure be changed in the Team Needs section?

doobas™
 
hatchman
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+1
 
reo
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+1
 
lexden11
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+1

same problem with STOPs also
 
merenoise
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+1
 
CDZYO
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Originally posted by doobas
Can that figure be changed in the Team Needs section?

This. Not sure there's an issue.

...and really, it should be four.

Edit: Just remembered my other thought: does this influence the player creation stats, i.e., what number of TEs is GLB using to determine demand at the TE position?
Edited by CDZYO on Feb 8, 2012 14:51:28
 
Kirghiz
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Originally posted by doobas
Can that figure be changed in the Team Needs section?

doobas™


 
slashxtreme
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Originally posted by CDZYO

This. Not sure there's an issue.

...and really, it should be four.

Edit: Just remembered my other thought: does this influence the player creation stats, i.e., what number of TEs is GLB using to determine demand at the TE position?


Currently average demand # of TE per team = 2.2#
 
spartan822
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+1
 
spartan822
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Dub J
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yello1
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+1, this is different from team needs. This is what the dots agent is told that warning box.
 
Ken1
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+1, and it should be changed on the creation page where there can be very high/high/average/low/very low demand for a position. The same with "team needs" for those who are recruiting.
 
DTRAIN
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+1
 
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