Talking about the other thread brought this to mind. Hear me out and think on it, help me improve or expand the concept.
Scrap the current chemistry system. The current notion of adding or losing players making a teams chemistry go up or down set amounts regardless of the player being changed is silly and arbitrary.
Try to make it more representative of what happens in "the game" we are simulating. In real ball, chemistry is not something that hurts teams usually (barring a Terrel Owens situation, but thats not what GLB chem is about). Its something that HELPS them. Make it more about having a solid core of long time players who are used to playing with each other and the coaches and knowing the teams system, and who can lead and teach the system to the new players who come and go on the fringes. There are a couple ways to do that. Here is one of them, the most simplest I can think of thats a little less up and down and much fairer, funner and real feeling.
Have team chemistry be based upon the average team longevity.
For every day a player is on a team, have him gain 1 Chemistry Point. When he leaves a team his chemistry is reduced to zero and it does not begin to accrue until he joins a new team.
The Teams chemistry over all is determined by adding the chemistry of all players in starting offensive and defensive positions only and dividing those scores by 22 for the over all team chemistry. For Offense you only add the O starters and divide by 11, same for the defense.
To determine starters, you would use the teams base defensive formation as set forth in their basic tactics (3-4 or 4-3) and their current depth chart settings.
The average figure determined in this manner becomes the team chemistry, capped at 100.
Kickers, Punters, Backups and special teamers are not factored into the team chemistry. These are the people being led by the starters, not dragging them down. They are the ones learning the ropes and gathering chemistry for when they become the starters.
In this way if your starters have been with the team on average roughly two seasons (112 days) your team chemistry should be 100. No matter how many back ups you let go or sign.
This would be so much more realistic and logical seeming than having every single player move effecting your teams effectiveness even for a day.
OPTIONS
- make the MLB or highest famed ILB, Nose Tackle, Center and Quarterback count double in the chemistry averaging for the team and their squad.
- Count back ups in the offense and defense but not kickers or pure special teamers.
- Have a players chemistry effect his individual play as well. If his chemistry is over a set amount give him a .1% improvement to play or checks per point over.
- Have a players squad leader's chemistry effect his play as well, so that if your Center is high chemistry it boosts the play of the O Linemen etc etc.
Scrap the current chemistry system. The current notion of adding or losing players making a teams chemistry go up or down set amounts regardless of the player being changed is silly and arbitrary.
Try to make it more representative of what happens in "the game" we are simulating. In real ball, chemistry is not something that hurts teams usually (barring a Terrel Owens situation, but thats not what GLB chem is about). Its something that HELPS them. Make it more about having a solid core of long time players who are used to playing with each other and the coaches and knowing the teams system, and who can lead and teach the system to the new players who come and go on the fringes. There are a couple ways to do that. Here is one of them, the most simplest I can think of thats a little less up and down and much fairer, funner and real feeling.
Have team chemistry be based upon the average team longevity.
For every day a player is on a team, have him gain 1 Chemistry Point. When he leaves a team his chemistry is reduced to zero and it does not begin to accrue until he joins a new team.
The Teams chemistry over all is determined by adding the chemistry of all players in starting offensive and defensive positions only and dividing those scores by 22 for the over all team chemistry. For Offense you only add the O starters and divide by 11, same for the defense.
To determine starters, you would use the teams base defensive formation as set forth in their basic tactics (3-4 or 4-3) and their current depth chart settings.
The average figure determined in this manner becomes the team chemistry, capped at 100.
Kickers, Punters, Backups and special teamers are not factored into the team chemistry. These are the people being led by the starters, not dragging them down. They are the ones learning the ropes and gathering chemistry for when they become the starters.
In this way if your starters have been with the team on average roughly two seasons (112 days) your team chemistry should be 100. No matter how many back ups you let go or sign.
This would be so much more realistic and logical seeming than having every single player move effecting your teams effectiveness even for a day.
OPTIONS
- make the MLB or highest famed ILB, Nose Tackle, Center and Quarterback count double in the chemistry averaging for the team and their squad.
- Count back ups in the offense and defense but not kickers or pure special teamers.
- Have a players chemistry effect his individual play as well. If his chemistry is over a set amount give him a .1% improvement to play or checks per point over.
- Have a players squad leader's chemistry effect his play as well, so that if your Center is high chemistry it boosts the play of the O Linemen etc etc.
Edited by yello1 on Feb 2, 2012 10:42:42






























