User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Allow player based percentages in casual
Page:
 
prob
offline
Link
 
I don't know if this has been mentioned in the suggetion forum before but I do know it has been mentioned in my league forum. Allow coordinators to assign percentages to certain players instead of just whole team concept percentages. The issue is if you want to run the ball outside and you have ,say two elusives and one power back you cannot control who is rushing outside. All it would have to be is two percentage boxes next each of the RBs where you could put in a percentage of outside rushes to inside rushes. For example if you have a power back and you want him to run the ball inside exclusively you would set him to 100% inside rush and that would corrolate with whatever your inside outside team tactics are. So if your tactics were 70/30 outside/inside during those 70 outside the powerback would not be rushing. There are really only a few positions where this really would need to be implemented. I know this is casual but this would give coordinators a little more control over the gameplan.
Edited by prob on Feb 2, 2012 11:00:55
Edited by prob on Feb 2, 2012 10:11:06
 
merenoise
offline
Link
 
-1 since the D has no way to adjust and tag them. Casual is not meant to have specialists unless you go all-in with them and live with the bad plays.

Keep casual, you know casual.
 
Dub J
offline
Link
 
wat merenoise said
 
Greywolfmeb
offline
Link
 
Originally posted by merenoise
-1 since the D has no way to adjust and tag them. Casual is not meant to have specialists unless you go all-in with them and live with the bad plays.

Keep casual, you know casual.


This about sums it up.

-1
 
Myd
offline
Link
 
-1
 
prob
offline
Link
 
Originally posted by merenoise
-1 since the D has no way to adjust and tag them. Casual is not meant to have specialists unless you go all-in with them and live with the bad plays.

Keep casual, you know casual.


Doesn't matter, the Team tactics page would still dictate how many times you run the ball outside/inside which is what D coordinators set their percentages to. All that would change is who is running the ball and where. It is still the Defensive dots responsibility to stop the offensive dot no matter what their archtypes. Generic %s would not change casual at all. I don't have the time to set up input/outputs in reg, but to assign a % to a player is very "casual". Defenses are all ready at an advantage due to your point, all elusive would make my job easy as a D coordinator, 100% outside rush. Bottom line is, Ds will either stop the O or it wont,archtypes do not matter to D dots.
 
Guppy, Inc
offline
Link
 
its a slippery slope once casual starts adding in things from full AIs. if you add 1 thing, then everyone else with a "simple" idea can point to that 1 thing as a reason that their own idea should be implemented. casual is and should always be about the bare minimum of control. as soon as the smallest advantage is given to 1 side, then people will figure out how to exploit it to the max.
 
Dub J
offline
Link
 
Wouldn't be hard either. One of the biggest exploits in the regulars before the DPC was added was the rushing QB/PB monster. Casual would just gradually be sliding down the same hill.
 
yello1
Preacher
offline
Link
 
I have to Luddite up on this one for the reasons set forth above.

I think the real problem this all points to is that there are people in casual who really want to be in regular.

Which means there should be more regular teams, let people own 4 instead of three say. Then everyone who wants that level of control can have it in regular teams, leaving casual for the guys who do not.

Meanwhile, you have to recruit your backs to deal with the system as it is. Good combo backs or if you just want to run outside recruit all speed RBs etc.



 
Dub J
offline
Link
 
Originally posted by yello1
I think the real problem this all points to is that there are people in casual who really want to be in regular.



Admittedly, I am one of those people since regular is a bit too intense and casual is a bit too...well, casual. I do not want to change casual since it is not what the majority in casual want, though. If it were up to me casual would have regular AIs sans the packages, custom slots and DPC/tagging.



EDIT 4 quotefail
Edited by All American Dude on Feb 3, 2012 12:23:52
 
yello1
Preacher
offline
Link
 
Originally posted by All American Dude

Admittedly, I am one of those people since regular is a bit too intense and casual is a bit too...well, casual. I do not want to change casual since it is not what the majority in casual want, though. If it were up to me casual would have regular AIs sans the packages, custom slots and DPC/tagging.



EDIT 4 quotefail


What would be best for both worlds is having the game system and interface improved so that the information to form strategies was better tabulated and sifted for the team owners, and a smoother way of setting up tactics to deal with it was present.

Half of the "Hard" in regular play is pure tedium that the system could rightfully be reducing immensely by better information sorting and presentation. Better scouting etc.

Throw in decent documentation and half the people who want casual casual would prefer regular.

 
Dub J
offline
Link
 
AIs without the DPC is pretty easy. When the DPC was added GLB lost most of it's DCs.
 
yello1
Preacher
offline
Link
 
Originally posted by All American Dude
AIs without the DPC is pretty easy. When the DPC was added GLB lost most of it's DCs.


I love the DPC.

Its quite possibly why my defenses suck so bad. But I enjoy the tinkering. I am all for an OPC as well.
 
Dub J
offline
Link
 
The OPC would be the end of this game.
 
yello1
Preacher
offline
Link
 
Originally posted by All American Dude
The OPC would be the end of this game.


Yeah I get the prospect for exploits and an inability for the D to keep up. But if it was perfected I would prefer it to the canned plays only.

It would require more on the fly logical thinking in the AI some how. I think it could be managed, could probably come up with an idea that would work on a flow chart at least. The pitfalls of coding it though I have no ideas on. My last programming class was in the days of Reagan.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.