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Forum > Suggestions > Oline needs more VA's
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bhall43
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Right now the general oline va variation is pretty weak. At least im comparison to the rest of the game (except maybe kickers/punters). Would like to see some more VA's given for Pass Blocking Archs and maybe even some more situation VA's for run blocking archs.

The 3 big attribute VA's

Quick
Work Out Warrior
Great Blocker


Add in possibilities of

Streaky
Slow Starter


The Red Zone VA's

Red Zone Freak
Goal Line Blocker


And then confidence/stamina and end game enhancers.

OT Killer
Heart of A Champion
Hometown Hero


Now for the actual Oline VA's

Pass Blocker - Highly useful, but has an immediate counter in Pass Rusher
Stonewall - Can be used for either offense or defense. But from a sim point of view its highly weak. Defenders have several ways to set up rev cakes against the Oline.
Showboat Blocker - As just mentioned, revcakes and/or just broken blocks way up, pancakes down because of VA's like Bull Rusher/Heavyweight/Pocket Crusher/Technique Man. Showboat makes of little importance when snagging 2-3 pancakes in a game.
Outside Blocker - Doesn't work for screens anymore and players generally can't make enough use of this VA on running plays to be worth it. Also has no meaning for pass plays where a lot of blocking problems occur.
Pulling Lineman - also more of a running play VA, screens too, but a vast majority of plays aren't pulling ones an players like Centers never pull but get Rev Caked the most in this game. I guess Centers are given Natural Leader, which would be more beneficial if morale wasn't such a mess.
Downfield Blocker - Another run blocking VA. Not sure how often it really gets used tho when dline is constantly getting into the backfield. But I am sure its probably one of the more useful ones of this bunch.

This is not to say I don't enjoy watching dline players being relevant. Just wish their relevance was more than just an overpowered group of VA's working together that the offense has no counter to. It used to be fun to watch dline guys dominate the game. And it was fun to build your oline and offense around stopping them from being such threats. But right now it just is kind of lame. (Outside of menamino's speed DE in WL which is actually kind of fun to plan against)
 
Black Peter
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Don't really see a suggestion here other than an over-all whine. While I tend to agree that o-line VAs are subpar (actually all VAs suck and should be removed TTT), maybe suggesting some new VAs would actually make it a suggestion instead of a moan.

Oh and +1 too.

Edited by Toriq on Jan 6, 2012 14:21:27
 
yello1
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+1

Every VA should have if not a direct counter at least an answering one (meaning not necessarily one that point for point negates the VA but that gives the other side of the coin something equally cool beans).
Edited by yello1 on Jan 6, 2012 14:21:40
 
Ken1
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+1 to more VA's for O-linemen, as there really is a lack of choice there.

-10000 to the idea that every VA needs a counter or answering VA. VA's can be created deliberately without counters to help with balance issues.
 
yello1
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Originally posted by Ken1
+1 to more VA's for O-linemen, as there really is a lack of choice there.

-10000 to the idea that every VA needs a counter or answering VA. VA's can be created deliberately without counters to help with balance issues.


hmm. I'd rather see the balance issue addressed in the mechanics so that the VAs can be balanced.

VAs are a part of the building toys we get to play with. Everyone should have the same amount of toys.
 
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Originally posted by Ken1
+1 to more VA's for O-linemen, as there really is a lack of choice there.

-10000 to the idea that every VA needs a counter or answering VA. VA's can be created deliberately without counters to help with balance issues.


 
hatchman
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Originally posted by Ken1
+1 to more VA's for O-linemen, as there really is a lack of choice there.

-10000 to the idea that every VA needs a counter or answering VA. VA's can be created deliberately without counters to help with balance issues.


 
TehKyou
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Sell the Draw
For each level this player gets a +1% boost to Strength and a 4% chance to holding blocks on Draw Plays.

-Draw plays suck and need a buff imo.

Little Engine
Each level gives a 2% chance to avoid being Revcaked when blocking much stronger defenders. This VA is good for OLineman that do not specialize in brute force run blocking.

Helmet Hammer
Each Level gives a 1.5% chance to briefly stun a defender upon initiating a block withing the first second of the play.

-Make the resistance Vision and morale based. Requires 40confidence, so you believe you won't get caught. Might need a slight increase in False Start penalties
Edited by TehKyou on Jan 7, 2012 05:24:05
 
hatchman
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Originally posted by TehKyou
Sell the Draw
For each level this player gets a +1% boost to Strength and a 4% chance to holding blocks on Draw Plays.

-Draw plays suck and need a buff imo.

Little Engine
Each level gives a 2% chance to avoid being Revcaked when blocking much stronger defenders. This VA is good for OLineman that do not specialize in brute force run blocking.

Helmet Hammer
Each Level gives a 1.5% chance to briefly stun a defender upon initiating a block withing the first second of the play.

-Make the resistance Vision and morale based. Requires 40confidence, so you believe you won't get caught. Might need a slight increase in False Start penalties


I disagree with the increase in false start penalties those are a bit overwhelming already.
 
Bloodfart
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-1
 
TehKyou
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Originally posted by hatchman
I disagree with the increase in false start penalties those are a bit overwhelming already.


I added that in after, because after mulling it over, briefly stunning the D-line at the beginning of the play can be OP'd, but I guess a 1% to 1.5% chance would make it rare enough it wouldn't be too bad
 
Greywolfmeb
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Shock block already supposedly does this.

-1 No need for more VA"S
 
Outlaw Dogs
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Originally posted by yello1
Originally posted by Ken1

+1 to more VA's for O-linemen, as there really is a lack of choice there.

-10000 to the idea that every VA needs a counter or answering VA. VA's can be created deliberately without counters to help with balance issues.


hmm. I'd rather see the balance issue addressed in the mechanics so that the VAs can be balanced.

VAs are a part of the building toys we get to play with. Everyone should have the same amount of toys.


If you have to have a balance/counter for everything might as well just get rid of all of them, then we will have our balance.
 
Outlaw Dogs
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If anything we should be adding a Not be a retard VA
 
yello1
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Originally posted by Outlaw Dogs
Originally posted by yello1

Originally posted by Ken1


+1 to more VA's for O-linemen, as there really is a lack of choice there.

-10000 to the idea that every VA needs a counter or answering VA. VA's can be created deliberately without counters to help with balance issues.


hmm. I'd rather see the balance issue addressed in the mechanics so that the VAs can be balanced.

VAs are a part of the building toys we get to play with. Everyone should have the same amount of toys.


If you have to have a balance/counter for everything might as well just get rid of all of them, then we will have our balance.


No because with enough choices people may not choose to pick all the countering VAs, so that some will be stronger at one thing and others at another.

That would be true build choices, as opposed to now where you mostly are an idiot if you do not take the ABC VAs that your position really benefits from.

More choices means more gamplay interest, more variety of strategies, more variety of gameplay and more fun.

Less choices is just less.



 
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