Team Rivalry Promotions
Ever hear the radio or tv sports guys or the network or local TV or even the team PR flaks puffing an upcoming game because its against a hated rival? Well it happens.
And when it does it gets the fans amped, improves ticket and concession sales, and it can even get the players a bit more juiced for a game or so they sometimes say.
Lets add this to GLB to add one more knob to dial and tune, another game feature for an owner to ponder and strategize about. Here’s a way it might be done…
CREATING A RIVALRY
Team Rivalry Promotion would be a drag down option on the Team Promotions page. On the drag down would be all of the teams that are currently available for being set as a Rival. These would be set in the pre-season period only as season long promotions.
Teams would be available to be set as a rival if they met any one of the following conditions; 1) The setting Team (Team) played the prospective Rival (Rival) in a league playoff game in the preceding season, or 2) The Team played the Rival in at least 2 Close Games (game won by less than 14 points) in the prior season, or 3) The Team played the Rival in at least 3 Close Games in the prior 3 seasons, or 4) The Team played the Rival in at least 2 Playoff Games in the prior 3 seasons, or 5) The Team was conference ranked at the end of the prior season within one spot of the Rival (ie the Team was in 3rd and the Rival was in 2nd or 4th place in the same conference standings), or 6) The Team was ranked within no more than two spots of the Rival in at least 2 of the prior 3 seasons, or 7) The Team and the Rival were in the same conference the prior 5 seasons, or 8) The Rival has The Team as a Rival (note a Rivalry can exist for only one of the two teams and a Rival may have another team as its Rival – everyone may get up for a Colts or Cowboys game but those teams may not consider every game a rivalry), or 9) The Rival was a Rival of the Team last season. The cost of creating a Rivalry is X,000 dollars (whatever seems fair, not much) representing promotion costs. If the Rival is the same as last season, there is no cost to select the same Rival and the Rival will remain the same unless the setting is changed (ie its remembered).
RIVALRY BENEFITS
The effect of having a Rival is that the players of the Team will have a +.X% to their abilities and skills in a regular or playoff season game against the Rival, and Fan support at all levels is increased by .X% as well if the game is a home game for the Team. Also a notation appears on the team profile page listing the team’s rival.
X could be set at some fixed amount, say .1% or .2% etc. Or it could vary by the length and quality of the rivalry. For pure longevity the benefit of the Rivalry could be X=X+.05S, where S indicates the consecutive seasons that the Rivalry has existed with S incrementing only in seasons when the teams are in the same league. Quality could be reflected by X=X+.025Q where Q is the number of Quality Games the teams played during the season, Quality Games being Close Games or Playoff Games. Possibly Q could be a negative number as well, with a minus from Blow Out games with score differences over 35 points but that may take away some of the fun. Naturally some cap for the high end of a Rivalry benefit would be needed to be set, say 1% or .5% or whatever seems best and if negatives are used for Quality there should be some base positive plus as well.
As noted the Rival may remain the same from season to season without cost or any action on the team owner’s part. So long as the setting remains the same, the Rival need not remain in the same league. This would be to allow a hated Rivalry to continue should a Rival promote to a new league before the Team or promote to World League and then demote etc. The effects are only present in league games though so the promo would have no effect in such settings till the Rival and Team were reunited.
OPTIONS:
OPTION ONE – Level One, Level Two and Level Three Rivals. Rather than just one Rival a Team could have up to three Rivals (thinking like Division rivalries being level 1 and 2 and a Dallas Philly or Green Bay Chicago or Jets Dolphins or Colts Patriots being a Level 3) with these Rivalries being ranked in importance and with increasing benefits.
To make a Level Two Rival would require that the Rival was a Rival last season, and that one of the following to be true, 1) the Team and the Rival played a Close Game in the last season, or 2) the Team and the Rival played a league Playoff Game, or 3) the Team and the Rival did not play a Blow Out game in the last season.
To make a Level Three Rival would require that the Rival was at least a Level Two Rival last season, and that one of the following to be true, 1) the Team and the Rival played a Close Game in the last season, or 2) the Team and the Rival played a league Playoff Game, or 3) the Team and the Rival did not play a Blow Out game in the last season, or 4) The Team and the Rival were within two conference rankings of each other last season. Optionally the requirements could be ramped up a bit for Rank 3 to require longer rivalries or bigger or closer games. But the more that can use this the better I think.
Thus in the first season of Rivalry implementation a Team could only have one Rival. In subsequent season if it continued in the same conference as the Rival and they were competitive with each other that Rivalry could be promoted first to a Rank Two Rival and then a Rank Three Rival.
Alternatively you could have up to three Rivals which could all be Rank 1, and two could be Rank 2 but no more than one could be Rank 3.
The cost of promoting the level of a Rival rank could be X,000 the same as the initial promotion cost or double and triple it as seems best.
The Benefit of a Level Two or Level Three Rivalry would be a plus X and Y (say .025 or .05) respectively to the benefits to player performance in the Rivalry games and a +.5 and +1 respectively (or whatever) to the Fan Support for those games.
OPTIONS:
OPTION TWO – Tournament Rivals. One could allow teams to choose a Tournament foe to be a Rival using the same standards as above but substituting Tournament for Conference and League as needed. This could be limited to the official league tourneys and a few choice others recognized by GLB to the extent that it could be programmed. A Tournament Rival could be chosen instead of the Rank 1 Rank 2 and Rank 3 Rivals or it could be an additional window just for Tourney Rivalries in addition to conference/league ones.
OPTIONS:
OPTION THREE – Rivalry Concession Items. Add a new concession item to the game, being Rival Stinks! Tee Shirts (think Dallas Sucks! here) with a mid range cost (less than a Jersey more than a Finger). The closer the two are in conference rankings throughout the season the more these will sell, and of course sales will be at their peak during a Rivalry Game while the home team is winning.
What do you think? Will you root for this idea? Or are you going to boo?
Ever hear the radio or tv sports guys or the network or local TV or even the team PR flaks puffing an upcoming game because its against a hated rival? Well it happens.
And when it does it gets the fans amped, improves ticket and concession sales, and it can even get the players a bit more juiced for a game or so they sometimes say.
Lets add this to GLB to add one more knob to dial and tune, another game feature for an owner to ponder and strategize about. Here’s a way it might be done…
CREATING A RIVALRY
Team Rivalry Promotion would be a drag down option on the Team Promotions page. On the drag down would be all of the teams that are currently available for being set as a Rival. These would be set in the pre-season period only as season long promotions.
Teams would be available to be set as a rival if they met any one of the following conditions; 1) The setting Team (Team) played the prospective Rival (Rival) in a league playoff game in the preceding season, or 2) The Team played the Rival in at least 2 Close Games (game won by less than 14 points) in the prior season, or 3) The Team played the Rival in at least 3 Close Games in the prior 3 seasons, or 4) The Team played the Rival in at least 2 Playoff Games in the prior 3 seasons, or 5) The Team was conference ranked at the end of the prior season within one spot of the Rival (ie the Team was in 3rd and the Rival was in 2nd or 4th place in the same conference standings), or 6) The Team was ranked within no more than two spots of the Rival in at least 2 of the prior 3 seasons, or 7) The Team and the Rival were in the same conference the prior 5 seasons, or 8) The Rival has The Team as a Rival (note a Rivalry can exist for only one of the two teams and a Rival may have another team as its Rival – everyone may get up for a Colts or Cowboys game but those teams may not consider every game a rivalry), or 9) The Rival was a Rival of the Team last season. The cost of creating a Rivalry is X,000 dollars (whatever seems fair, not much) representing promotion costs. If the Rival is the same as last season, there is no cost to select the same Rival and the Rival will remain the same unless the setting is changed (ie its remembered).
RIVALRY BENEFITS
The effect of having a Rival is that the players of the Team will have a +.X% to their abilities and skills in a regular or playoff season game against the Rival, and Fan support at all levels is increased by .X% as well if the game is a home game for the Team. Also a notation appears on the team profile page listing the team’s rival.
X could be set at some fixed amount, say .1% or .2% etc. Or it could vary by the length and quality of the rivalry. For pure longevity the benefit of the Rivalry could be X=X+.05S, where S indicates the consecutive seasons that the Rivalry has existed with S incrementing only in seasons when the teams are in the same league. Quality could be reflected by X=X+.025Q where Q is the number of Quality Games the teams played during the season, Quality Games being Close Games or Playoff Games. Possibly Q could be a negative number as well, with a minus from Blow Out games with score differences over 35 points but that may take away some of the fun. Naturally some cap for the high end of a Rivalry benefit would be needed to be set, say 1% or .5% or whatever seems best and if negatives are used for Quality there should be some base positive plus as well.
As noted the Rival may remain the same from season to season without cost or any action on the team owner’s part. So long as the setting remains the same, the Rival need not remain in the same league. This would be to allow a hated Rivalry to continue should a Rival promote to a new league before the Team or promote to World League and then demote etc. The effects are only present in league games though so the promo would have no effect in such settings till the Rival and Team were reunited.
OPTIONS:
OPTION ONE – Level One, Level Two and Level Three Rivals. Rather than just one Rival a Team could have up to three Rivals (thinking like Division rivalries being level 1 and 2 and a Dallas Philly or Green Bay Chicago or Jets Dolphins or Colts Patriots being a Level 3) with these Rivalries being ranked in importance and with increasing benefits.
To make a Level Two Rival would require that the Rival was a Rival last season, and that one of the following to be true, 1) the Team and the Rival played a Close Game in the last season, or 2) the Team and the Rival played a league Playoff Game, or 3) the Team and the Rival did not play a Blow Out game in the last season.
To make a Level Three Rival would require that the Rival was at least a Level Two Rival last season, and that one of the following to be true, 1) the Team and the Rival played a Close Game in the last season, or 2) the Team and the Rival played a league Playoff Game, or 3) the Team and the Rival did not play a Blow Out game in the last season, or 4) The Team and the Rival were within two conference rankings of each other last season. Optionally the requirements could be ramped up a bit for Rank 3 to require longer rivalries or bigger or closer games. But the more that can use this the better I think.
Thus in the first season of Rivalry implementation a Team could only have one Rival. In subsequent season if it continued in the same conference as the Rival and they were competitive with each other that Rivalry could be promoted first to a Rank Two Rival and then a Rank Three Rival.
Alternatively you could have up to three Rivals which could all be Rank 1, and two could be Rank 2 but no more than one could be Rank 3.
The cost of promoting the level of a Rival rank could be X,000 the same as the initial promotion cost or double and triple it as seems best.
The Benefit of a Level Two or Level Three Rivalry would be a plus X and Y (say .025 or .05) respectively to the benefits to player performance in the Rivalry games and a +.5 and +1 respectively (or whatever) to the Fan Support for those games.
OPTIONS:
OPTION TWO – Tournament Rivals. One could allow teams to choose a Tournament foe to be a Rival using the same standards as above but substituting Tournament for Conference and League as needed. This could be limited to the official league tourneys and a few choice others recognized by GLB to the extent that it could be programmed. A Tournament Rival could be chosen instead of the Rank 1 Rank 2 and Rank 3 Rivals or it could be an additional window just for Tourney Rivalries in addition to conference/league ones.
OPTIONS:
OPTION THREE – Rivalry Concession Items. Add a new concession item to the game, being Rival Stinks! Tee Shirts (think Dallas Sucks! here) with a mid range cost (less than a Jersey more than a Finger). The closer the two are in conference rankings throughout the season the more these will sell, and of course sales will be at their peak during a Rivalry Game while the home team is winning.
What do you think? Will you root for this idea? Or are you going to boo?
Edited by yello1 on Jan 3, 2012 18:06:18
Edited by yello1 on Jan 3, 2012 18:04:54
Edited by yello1 on Jan 3, 2012 18:04:12






























