User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Deluxe CPUs, Player Built CPUs for One Season Rentals
Page:
 
yello1
Preacher
offline
Link
 
Please do not NGTH this, this is NOT building a player with more than 3 boosts a season etc. Its a CPU that is a single season rental. Let Bort see the concept please.

This idea is floated as a way to resolve a scenario such as we faced this off season where there were physically not enough TEs at the National Pro level to fill the rosters of the teams.

If a position (TE etc) is in very high demand in a given age group, then let a player owner build at a high cost in flex a custom built Deluxe CPU style dot using a mechanism like the virtual player builder script. Add to that an ability to buy and equip AEQ and CEQ and set the Deluxe CPU dots tactics etc.

The dots age would be the minimum required to sign in that teams age bracket.

The dot would be signed to the owners team automatically.

The dot's cost would be some percentage of the flex it would have taken to build a player of that age and numbers of boosts and CEQ etc. The exact percentage is open to debate, 25%, 50%, 100% whatever Bort thinks makes the idea not cost him flex but generate flex instead. The primary concept is to use only as a stop gap in positional shortages, not as an alternative to building dots in the normal way. A way to get better CPUs not to avoid building players. Since you would be paying something like 2200 to 6600 or some fraction thereof plus CEQ cost to built this one timer dot I think its safe to say it would be an idea only used in dire situations and not open to much in the way of exploits.

The CPU dot can only be built between days -5 and day 2 of a season and is automatically deleted upon the next Day 40. This range is debatable but my thoughts are that this would give the team owner a full off season and some of the pre-season to shake a dot lose from the D Leagues or another team before letting him use a Deluxe CPU instead.

The CPU dot would appear in the owners stable of players in its own tabbed area, but would necessarily be built from scratch in relation to a particular team (to ensure it could be built at all) and can only be signed with that team. It can not be traded and if released at any time it is automatically deleted.
Edited by yello1 on Jan 1, 2012 12:41:12
 
Kaerey
offline
Link
 
Did I understand you correctly that there weren't enough CPU TEs at the National Pro level to fill all the teams? Or just regular Agent Owned Players?

If the second, why is this needed over the regular CPU players?
 
yello1
Preacher
offline
Link
 
Originally posted by Kaerey
Did I understand you correctly that there weren't enough CPU TEs at the National Pro level to fill all the teams? Or just regular Agent Owned Players?

If the second, why is this needed over the regular CPU players?


Not enough human owned players. By the end of the off season there was a single so so TE with a full bar of interest level meaning he had offers from a goodly number of teams that presumably needed TEs. Centers were that position almost the season before. It seems there is always a shortage of one type or another for some reason. I guess it will happen less, or for longer, with the longer plateaus. But if it happens at all it would be nice to have an alternative.

There were some TEs not on the market for some reason, no ads and didnt sign or sitting in D leagues just generating stats. But only that one free agent.

As to why this instead of a regular CPU, its so you can have a "real" player with real stats and attributes that you can look at and fit into your scheme rather than a vague dot whose abilities will vary from game to game the way CPUs do.

Edited by yello1 on Jan 1, 2012 12:46:53
 
darncat
offline
Link
 
-googleplex

supply and demand
 
yello1
Preacher
offline
Link
 
Originally posted by darncat
-googleplex

supply and demand


Since it takes six to seven seasons to get a dot to the National Pro age range, supply and demand doesn't get it done. Will there be enough TEs in national pro? Yes? Will it be really soon? No. In the mean time....see OP.
 
darncat
offline
Link
 
in reality their aren't enough QBs for the Browns to find a good one apparently
but no one is advocating allowing androids in the NFL to remedy that
 
Dr. E
offline
Link
 
Probably should boost the capability of TEs at higher levels to account for the new formations.
 
Myd
offline
Link
 
-1

There are still non-human owned TEs there to fill spots. If you feel so strongly about it, start creating a solution by creating 1 or 2 TEs a season and repopulating the player pool.


 
tuba_samurai
offline
Link
 
-1

Currently CPUs are just fine as stop gap players.
 
Outlaw Dogs
offline
Link
 
Spend less time in the suggestions forums and more time recruiting.
 
Greywolfmeb
offline
Link
 
NO
 
hatchman
Goat Father
offline
Link
 
-1

there is no need for this especially since Yello1 has been arguing that there are indeed enough human owned players at the Nat Pro Level already. his argument in one of his other suggestions stated that there were enough extra players at that level. that it would be a good idea to allow agents to own more teams than are already allowed.

Yello1 seriously if you are going to make suggestions and argue them until you are blue in the face atleast take the time not to constantly contradict yourself.

this was copy and pasted from Yello1's suggestion on owning more teams.

The team I had hoisted to National from Regional was able to fill itself in about 48 hours, so was the team that went through that last season, so yeah I think so.

Those teams had players before the owner sold them after all.

Except TEs, stupid big formations made TEs hard to get.

But thats another thread.(I guess we found the another thread and as usual the suggestion is something only Yello1 thinks is needed)



Edited by hatchman on Jan 1, 2012 16:14:48
 
underdog13
offline
Link
 
-1 Get rid of all CPU's
 
yello1
Preacher
offline
Link
 
Originally posted by Outlaw Dogs
Spend less time in the suggestions forums and more time recruiting.


I actually busted my keyboard recruiting this offseason and last. I signed something like 70+ new National Pro players actively recruited to my Natty teams this last post/preseason, including four or five TEs. But I needed two more. Couldnt get em. In the end, as noted, there literally were no more to get.

 
yello1
Preacher
offline
Link
 
Originally posted by hatchman
-1

there is no need for this especially since Yello1 has been arguing that there are indeed enough human owned players at the Nat Pro Level already. his argument in one of his other suggestions stated that there were enough extra players at that level. that it would be a good idea to allow agents to own more teams than are already allowed.

Yello1 seriously if you are going to make suggestions and argue them until you are blue in the face atleast take the time not to constantly contradict yourself.

this was copy and pasted from Yello1's suggestion on owning more teams.

The team I had hoisted to National from Regional was able to fill itself in about 48 hours, so was the team that went through that last season, so yeah I think so.

Those teams had players before the owner sold them after all.

Except TEs, stupid big formations made TEs hard to get.

But thats another thread.(I guess we found the another thread and as usual the suggestion is something only Yello1 thinks is needed)





SNAP

So, are there enough players then? And then its okay for owners to buy more teams?

Or there arent and my OP has a purpose?

Do try to be consistent.

As for my varying the theme its about situational shortages. Not overall lower player numbers.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.