As I posted in the "get rid of playing intensity as a setting" thread, I have no problem if that is done; but there is another alternative, of making it a challenging choice:
What if playing Hard was +5% to all attributes (except Vision, Confidence, and Stamina, which shouldn't be affected by play intensity) but -30% to energy (i.e. +30% to energy use)?
Normal would of course be +/-0/0, and Relaxed would be the opposite of Hard: -5% to most attributes and +30% to energy (i.e. -30% to its use).
That may lead to teams on Hard being exhausted late in games, especially at low levels (where Stamina is lower), and make the play intensity a decision without an obvious optimal answer.
What if playing Hard was +5% to all attributes (except Vision, Confidence, and Stamina, which shouldn't be affected by play intensity) but -30% to energy (i.e. +30% to energy use)?
Normal would of course be +/-0/0, and Relaxed would be the opposite of Hard: -5% to most attributes and +30% to energy (i.e. -30% to its use).
That may lead to teams on Hard being exhausted late in games, especially at low levels (where Stamina is lower), and make the play intensity a decision without an obvious optimal answer.






























