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calcol3
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"Dec 19, 2011
- Added head fake/juke icons on route running
- Adjusted QB to allow for lower angle on throws when route is closer, making for quicker hitting throws
- Human owned teams with more than 10 CPUs now have a penalty to CPU player strength for each CPU over 10 (up to 25% penalty)
- Updated end-game logic for casual teams to fill in a few logic holes
- Reduced pass defender reaction abilities by a small amount
- Fixed QB rollout timing to avoid rolling out as much when not set to "often" tactics
- Updated QB lead calculations to find better points to throw to away from defenders
- Last season's new plays added to casual playbook options

as if we don't have enough ridiculous 249-point outbursts, now we're going to ADD advantages to QB's and WR's. geee, making the game even more unrealistic. i really want to spend $ on my DB's now.

this should be almost as good as the 18 sack DE or 589 rushing yard RB performances.

reduced pass defender reaction abilities? uhhhhhh why?

95% of the games don't even resemble an actual one. i guess if getting someone jazzed up over an 8 TD perforance against a nothingness makes $, go for it. it's losing my interest rather quickly.
 
RiverRat2
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Passing will be excellent this season!!
 
Chysil
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locking because of the following:

1 - not a suggestion, and whine threads aren't allowed
2 - no suggestions for "repeal this recently added addition" are allow
3 - You haven't even seen a game happen yet, I'd give it at least a game before you started complaining
 


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