Training an attribute when it is 100+ is a large investment with a large opportunity cost, giving greater opporunity for agents to customize their player as they see fit. Currently, while the training %'s has been buffed for attributes 1-99 when Accelerated player builds happened (less days training means each day helps more) this has not happened when attributes are over 100, due in no small part to to rounding.
This also results in a lot of weird things happening when attributes are 100+. Such as normal = intense but one gets more BTs, or light with no enhancement is the same as light with a level5 enhancement. Also mutli training above 100 is just awful since the training % bonus is basically lost.
My suggestion is to make training above 100% more logical with a definite cost-reward for training attributes different ways, and for level5 enhancing those attributes (which is a 6+12+18+24+30 = 90 BT cost).
Currently
Light with a 0 to 5 enhancement = 1% trained
Normal with a 0 to 4 enhancement = 1% trained, 5 enhancement = 2% trained
Intense with a 0 to 4 enhancement = 1% trained, 5 enhancement = 2% trained
Multi2way 0-4*, 1%. Multi2way 5*, 2%
Multi3way 0-2*, 1%. Multi3way 3-5*, 2%
Multi4way 0-1*, 1%. Multi4way 2-5*, 2%
My proposed change
Light with 0-4* is 1%, 5* is 2%
Normal with 0-4* is 2%, 5* is 3%
Intense with 0-4* is 3%, 5* is 4%
Multi2way with 0-4* is 3%, 5* is 4%
Multi3way with 0-4* is 3%, 5* is 4%
Multi4way with 0-4* is 4%, 5* is 5%
(keep in mind that you can only 4way multi train once every 4 days, and that people rarely if ever 3way or 2way multi)
This would give a definite risk-reward of picking different trainings on attributes above 100, as well as when enhancing those attributes.
This also results in a lot of weird things happening when attributes are 100+. Such as normal = intense but one gets more BTs, or light with no enhancement is the same as light with a level5 enhancement. Also mutli training above 100 is just awful since the training % bonus is basically lost.
My suggestion is to make training above 100% more logical with a definite cost-reward for training attributes different ways, and for level5 enhancing those attributes (which is a 6+12+18+24+30 = 90 BT cost).
Currently
Light with a 0 to 5 enhancement = 1% trained
Normal with a 0 to 4 enhancement = 1% trained, 5 enhancement = 2% trained
Intense with a 0 to 4 enhancement = 1% trained, 5 enhancement = 2% trained
Multi2way 0-4*, 1%. Multi2way 5*, 2%
Multi3way 0-2*, 1%. Multi3way 3-5*, 2%
Multi4way 0-1*, 1%. Multi4way 2-5*, 2%
My proposed change
Light with 0-4* is 1%, 5* is 2%
Normal with 0-4* is 2%, 5* is 3%
Intense with 0-4* is 3%, 5* is 4%
Multi2way with 0-4* is 3%, 5* is 4%
Multi3way with 0-4* is 3%, 5* is 4%
Multi4way with 0-4* is 4%, 5* is 5%
(keep in mind that you can only 4way multi train once every 4 days, and that people rarely if ever 3way or 2way multi)
This would give a definite risk-reward of picking different trainings on attributes above 100, as well as when enhancing those attributes.





























