what would be the max plateau to stop putting SPs in strength would it be 83, or is it more?
Mastodon
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I only went to 80, but it is the second attribute I built after throwing. Maybe I'll find out eventually if it was enough.
Shrazkil
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Originally posted by Tribal Warfare
what would be the max plateau to stop putting SPs in strength would it be 83, or is it more?
For first attribute capped or second, either way, i would say 86-89.
what would be the max plateau to stop putting SPs in strength would it be 83, or is it more?
For first attribute capped or second, either way, i would say 86-89.
Tribal Warfare
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Originally posted by Shrazkil
For first attribute capped or second, either way, i would say 86-89.
why would strength be the 2nd cap and not the vision attribute, and specifically is it the 86 or 89?
For first attribute capped or second, either way, i would say 86-89.
why would strength be the 2nd cap and not the vision attribute, and specifically is it the 86 or 89?
Edited by Tribal Warfare on Nov 29, 2011 04:53:08
Shrazkil
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Originally posted by Tribal Warfare
why would strength be the 2nd cap and not the vision attribute, and specifically is it the 86 or 89?
Well that depends on your build plan, i actually do strength first for capping, since it can start at 27, at least since apd. It depends on how high you capped your other attributes, and how effectively you are building. If you are a good builder you should have no problem capping at 89, 86 i even capped strength on my pocket passer.
If done right, you can end up with as high as 108 strength 104 passing natural (doing strength first).
why would strength be the 2nd cap and not the vision attribute, and specifically is it the 86 or 89?
Well that depends on your build plan, i actually do strength first for capping, since it can start at 27, at least since apd. It depends on how high you capped your other attributes, and how effectively you are building. If you are a good builder you should have no problem capping at 89, 86 i even capped strength on my pocket passer.
If done right, you can end up with as high as 108 strength 104 passing natural (doing strength first).
Edited by Shrazkil on Nov 29, 2011 05:59:53
Tribal Warfare
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Okay for a Deep Passer what should be the end result in Vision to stop putting SPs in?
Shrazkil
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Originally posted by Tribal Warfare
Okay for a Deep Passer what should be the end result in Vision to stop putting SPs in?
86 and keep multi-training it.
For a deep passer i would go, 86, 88,86 str/thr/vis with throwing and vision as part of quad train, and strength continued to be trained till its capped and 95+ percent.
Okay for a Deep Passer what should be the end result in Vision to stop putting SPs in?
86 and keep multi-training it.
For a deep passer i would go, 86, 88,86 str/thr/vis with throwing and vision as part of quad train, and strength continued to be trained till its capped and 95+ percent.
Edited by Shrazkil on Dec 3, 2011 08:59:32
Tribal Warfare
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Originally posted by Shrazkil
86 and keep multi-training it.
For a deep passer i would go, 86, 88,86 str/thr/vis with throwing and vision as part of quad train, and strength continued to be trained till its capped and 95+ percent.
Groovy, that's what I assumed with the info given. Plus, my methodology of mutlitraining is slightly different but quite effective which debated when I started my pure pocket passer build, but the results speak for themselves
86 and keep multi-training it.
For a deep passer i would go, 86, 88,86 str/thr/vis with throwing and vision as part of quad train, and strength continued to be trained till its capped and 95+ percent.
Groovy, that's what I assumed with the info given. Plus, my methodology of mutlitraining is slightly different but quite effective which debated when I started my pure pocket passer build, but the results speak for themselves

Edited by Tribal Warfare on Dec 3, 2011 09:28:37
Tribal Warfare
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Okay. which is more effective strategically for training quality 4 stars or 5 stars?
lucifer_pdx
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Originally posted by Shrazkil
86 and keep multi-training it.
For a deep passer i would go, 86, 88,86 str/thr/vis with throwing and vision as part of quad train, and strength continued to be trained till its capped and 95+ percent.
What's your end-build look like? 86/88/86 is all good, but what level you get those to those points makes a big difference. What are your targets for confidence and agility?
For instance, for my deep passer I stopped putting points and trains into throwing at 79, but that was at level 13. Since it's level 13 I'll still get throwing to 100 by level 69 just through ALGs. My aim after that is to get vision to 84 at level 32. Throwing will be at 89 and strength will be in the mid to high 50s. Confidence will be around 40 and agility will be around 30 from training.
Also, is it really worth it to get strength above 77? I'm still at sophomore level and it seems that a strength of 40 is high enough for now, and I don't know what will be enough once I get to the University and Minor leagues.
86 and keep multi-training it.
For a deep passer i would go, 86, 88,86 str/thr/vis with throwing and vision as part of quad train, and strength continued to be trained till its capped and 95+ percent.
What's your end-build look like? 86/88/86 is all good, but what level you get those to those points makes a big difference. What are your targets for confidence and agility?
For instance, for my deep passer I stopped putting points and trains into throwing at 79, but that was at level 13. Since it's level 13 I'll still get throwing to 100 by level 69 just through ALGs. My aim after that is to get vision to 84 at level 32. Throwing will be at 89 and strength will be in the mid to high 50s. Confidence will be around 40 and agility will be around 30 from training.
Also, is it really worth it to get strength above 77? I'm still at sophomore level and it seems that a strength of 40 is high enough for now, and I don't know what will be enough once I get to the University and Minor leagues.
Shrazkil
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Originally posted by Tribal Warfare
Okay. which is more effective strategically for training quality 4 stars or 5 stars?
I generally am a 3 star junky with one 4 star if it is of utmost importance, 5 stars is just too much BT for the results.
Okay. which is more effective strategically for training quality 4 stars or 5 stars?
I generally am a 3 star junky with one 4 star if it is of utmost importance, 5 stars is just too much BT for the results.
Shrazkil
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Originally posted by lucifer_pdx
What's your end-build look like? 86/88/86 is all good, but what level you get those to those points makes a big difference. What are your targets for confidence and agility?
For instance, for my deep passer I stopped putting points and trains into throwing at 79, but that was at level 13. Since it's level 13 I'll still get throwing to 100 by level 69 just through ALGs. My aim after that is to get vision to 84 at level 32. Throwing will be at 89 and strength will be in the mid to high 50s. Confidence will be around 40 and agility will be around 30 from training.
Also, is it really worth it to get strength above 77? I'm still at sophomore level and it seems that a strength of 40 is high enough for now, and I don't know what will be enough once I get to the University and Minor leagues.
Yeah i hit caps as early as possible, i usually cap 86 strength and 49 throwing by lvl 19.
Endbuild , i didn't have my strength VPB saved anywhere, as i wasn't actually making one just testing builds. I always get 70 agility, and 77+ confidence.
What's your end-build look like? 86/88/86 is all good, but what level you get those to those points makes a big difference. What are your targets for confidence and agility?
For instance, for my deep passer I stopped putting points and trains into throwing at 79, but that was at level 13. Since it's level 13 I'll still get throwing to 100 by level 69 just through ALGs. My aim after that is to get vision to 84 at level 32. Throwing will be at 89 and strength will be in the mid to high 50s. Confidence will be around 40 and agility will be around 30 from training.
Also, is it really worth it to get strength above 77? I'm still at sophomore level and it seems that a strength of 40 is high enough for now, and I don't know what will be enough once I get to the University and Minor leagues.
Yeah i hit caps as early as possible, i usually cap 86 strength and 49 throwing by lvl 19.
Endbuild , i didn't have my strength VPB saved anywhere, as i wasn't actually making one just testing builds. I always get 70 agility, and 77+ confidence.
Shrazkil
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Originally posted by lucifer_pdx
Also, is it really worth it to get strength above 77? I'm still at sophomore level and it seems that a strength of 40 is high enough for now, and I don't know what will be enough once I get to the University and Minor leagues.
For a deep passer yes, every primary for a .69 alg class should be at BARE minimum 84 cap , throwing at 79 will not end well for you, i would compensate with strength and vision to 86 or 88.
Also, is it really worth it to get strength above 77? I'm still at sophomore level and it seems that a strength of 40 is high enough for now, and I don't know what will be enough once I get to the University and Minor leagues.
For a deep passer yes, every primary for a .69 alg class should be at BARE minimum 84 cap , throwing at 79 will not end well for you, i would compensate with strength and vision to 86 or 88.
Edited by Shrazkil on Dec 28, 2011 19:18:01
lucifer_pdx
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Originally posted by Shrazkil
For a deep passer yes, every primary for a .69 alg class should be at BARE minimum 84 cap , throwing at 79 will not end well for you, i would compensate with strength and vision to 86 or 88.
I'm already planning on getting vision to 84. That will leave it 5 less than throwing. Throwing will reach 100 at lvl 69, from being at 79 at lvl 13.
86 strength at lvl 19 would be 105 at lvl 79. That's only 3 more than having 79 at lvl 13. I guess I just need to get dots to that age and level, because I simply don't see what difference those 3 points will make.
For a deep passer yes, every primary for a .69 alg class should be at BARE minimum 84 cap , throwing at 79 will not end well for you, i would compensate with strength and vision to 86 or 88.
I'm already planning on getting vision to 84. That will leave it 5 less than throwing. Throwing will reach 100 at lvl 69, from being at 79 at lvl 13.
86 strength at lvl 19 would be 105 at lvl 79. That's only 3 more than having 79 at lvl 13. I guess I just need to get dots to that age and level, because I simply don't see what difference those 3 points will make.
ANumber1Roy
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Originally posted by Shrazkil
Originally posted by Tribal Warfare
Okay. which is more effective strategically for training quality 4 stars or 5 stars?
I generally am a 3 star junky with one 4 star if it is of utmost importance, 5 stars is just too much BT for the results.
How about if you multitrain the same 3 attributes 5 stars for 5 seasons would you still find it not worth it? I usually stick to 3 stars myself but thought about doing 5 on new builds.
Originally posted by Tribal Warfare
Okay. which is more effective strategically for training quality 4 stars or 5 stars?
I generally am a 3 star junky with one 4 star if it is of utmost importance, 5 stars is just too much BT for the results.
How about if you multitrain the same 3 attributes 5 stars for 5 seasons would you still find it not worth it? I usually stick to 3 stars myself but thought about doing 5 on new builds.
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