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Forum > Position Talk > D Line Club > Morale... the Good, the Bad and the Ugly.
Brrexkl
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Okay, Pass Rushing DT. I'm going pretty heavy with Morale SA's. I've stacked (at level 5) 2 Ranks in Aura of Intimidation. This should lower the morale of all Offensive Players that I get in a certain range of. Then I got one in the Pass Rushing Tree that targets the QB specifically, 2 Ranks of The Glare... at the low levels it should be very effective since no one has a 'High Confidence', unless that Scales (like 20 is 'High' for Level 1-10, where as 80 is 'High' for Level 70's). And then I got the Big Sack, so if I ever do get to the QB he's got 3 Morale Hitters on him.

So the big question is, what good should this do me? What good is lowering the OL's Morale, the Ball Carriers Morale, and the QB's Morale?

Will the OL miss more blocks against me due to Morale? I know I should tackle the RB better, or even the odds if my STR/TKL isn't where it should be. Even if I don't get to the QB, will the Morale affect his decision making and throws?

All this Voodoo Hexing I'm going to be putting on guys... what is the real In Game Affect?
Edited by Brrexkl on Nov 7, 2011 22:52:46
 
regoob2
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Most O linemen have 61+ confidence so you likely just wasted those SPs.
 
Brrexkl
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Why are they wasted? If OL have 61+ (and RBs less, QBs probably more) then what is the impact of me 'stealing' that Morale? Would I have to have those SAs at insanely high levels for them to matter?

Even if it doesn't help me with the OL, it has a real affect with the Ball Carrier and the QB, but what I'm really looking for is what the impact of messing with people's Morale is.

I see things like Defensive General, which allows you to boost Stamina and Morale... and I know there are about 5+ SA's that directly attack Morale... so what I need to know is how we expect Morale to function in the game.

Also, at Level 10 and Under, very few if any have Morale approaching 60+... so will these at least be useful in my Early Career?
Edited by Brrexkl on Nov 8, 2011 04:58:40
 
Shrazkil
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Originally posted by Brrexkl
Okay, Pass Rushing DT. I'm going pretty heavy with Morale SA's. I've stacked (at level 5) 2 Ranks in Aura of Intimidation. This should lower the morale of all Offensive Players that I get in a certain range of. Then I got one in the Pass Rushing Tree that targets the QB specifically, 2 Ranks of The Glare... at the low levels it should be very effective since no one has a 'High Confidence', unless that Scales (like 20 is 'High' for Level 1-10, where as 80 is 'High' for Level 70's). And then I got the Big Sack, so if I ever do get to the QB he's got 3 Morale Hitters on him.

So the big question is, what good should this do me? What good is lowering the OL's Morale, the Ball Carriers Morale, and the QB's Morale?

Will the OL miss more blocks against me due to Morale? I know I should tackle the RB better, or even the odds if my STR/TKL isn't where it should be. Even if I don't get to the QB, will the Morale affect his decision making and throws?

All this Voodoo Hexing I'm going to be putting on guys... what is the real In Game Affect?


Ive tried it on LB when i first started, it doesn't work, and will make a horrible dot noone wants on team.

Especially if you put any points into SA's before level 60.

The in game effect is every 2 points in lost morale is 1% lower all stats.
 
Shrazkil
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So IF everything goes as planned, and you happen to lower morale by ... lets be extremely generous....30 , which i can tell you does not happen, i had a LB with loaded sa's (14 aura etc. ) and morale would usually end 90+ for qb's and 85+ for o-line(and this was back when morale swung heavier), and whether i affected that is doubtful. then BEST case scenerio you have lowered by 15% excluding eq, so an olinemen with 160 strength would be around 145 strength instead. In return you have a dot that cannot perform on the field for coverage or rush defense, and gives up plays that increase morale for the other team.
 
Brrexkl
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Here we go! That's the info I'm looking for! 2 Points of Morale = 1% to All Stats. And this is only when my SA's 'pop', and it would be rare indeed for all my Morale SA's to 'pop' on a single play, so that huge detrimental affect just isn't going to happen any more regular than 1 time a Season (if that).

And since it is percentage base, it really does nothing at the lower levels... as 1% of 20 doesn't really do anything... even 10% of 20 just knocks it down to 18 (now, the Main Attributes might take a meaningful hit... but not nearly often enough to be useful and I sacrificed many points that could have made my Main as good or better than theirs).

I appreciate everyone 'getting under the hood' with the mechanics! Does it do a little 'pop up' like when Spin triggers for a RB? Will I 'see' when my SA actually does pop? Depending on the Pop Rate, this could still be useful to an extent, but not nearly as I had envisioned.
 
Sellars
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If u use skill points on any SA this early u are making your DOT weak in the long term. It is best to wait untill u are done using SPs on his regular build b4 working on SAs.
 
tautology
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Originally posted by Shrazkil


The in game effect is every 2 points in lost morale is 1% lower all stats.



Can you quote a source for that? I don't believe it is even close to that much.
 
Rage Kinard
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Originally posted by tautology

Can you quote a source for that? I don't believe it is even close to that much.


I agree. I think it is more like every 10 pts lost is a 1% reduction in stats. So if your guy is at 80 morale, that is a 2% loss in stats which is bad, especially when you consider there will be an energy hit as well. Then as the stats take hits, they can cause a progression in energy and morale drop.
 
tautology
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Originally posted by Rage Kinard
Originally posted by tautology


Can you quote a source for that? I don't believe it is even close to that much.


I agree. I think it is more like every 10 pts lost is a 1% reduction in stats. So if your guy is at 80 morale, that is a 2% loss in stats which is bad, especially when you consider there will be an energy hit as well. Then as the stats take hits, they can cause a progression in energy and morale drop.


I would estimate that it is 1% for every 20 points of morale and 1% for every 10 points of energy.

Just a guess, I have nothing in particular to back that up.



 
Shrazkil
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Originally posted by Rage Kinard
I agree. I think it is more like every 10 pts lost is a 1% reduction in stats. So if your guy is at 80 morale, that is a 2% loss in stats which is bad, especially when you consider there will be an energy hit as well. Then as the stats take hits, they can cause a progression in energy and morale drop.


I am not good at searching around, but it was back whenever i first started playing, (granted it could have not been an official source, i do not recall, but had alot of posts about morale LB's).

It stated that energy and morale split the stats by percent. 50% energy and 50% morale, It may have only been that way for PHYSICAL skills though, cannot recall. Either way, moral of morale is...they are not good SA's, and i do not recommend it.
 
DiMo28
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Originally posted by Rage Kinard
I agree. I think it is more like every 10 pts lost is a 1% reduction in stats. So if your guy is at 80 morale, that is a 2% loss in stats which is bad, especially when you consider there will be an energy hit as well. Then as the stats take hits, they can cause a progression in energy and morale drop.


This is the assumption that I've always had as well.
 


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