This is my first corner and I was wondering what you guys felt was the capping order for a man specialist corner. Thanks!
Punting to 77
Kicking to 77
Throwing to 77
Smooth Operator to 10
3x INT % pieces.
Kicking to 77
Throwing to 77
Smooth Operator to 10
3x INT % pieces.
Worker 3
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speed -> agility -> vision -> jumping -> stamina = tackling -> confidence -> strength (which should actually maybe be higher than confidence... it just doesnt get ALGs, so its last)
Forbin
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Originally posted by Worker 3
speed -> agility -> vision -> jumping -> stamina = tackling -> confidence -> strength (which should actually maybe be higher than confidence... it just doesnt get ALGs, so its last)
I switch jumping & vision (But take them both to the same cap regardless). But yeah, good answer anyway.
speed -> agility -> vision -> jumping -> stamina = tackling -> confidence -> strength (which should actually maybe be higher than confidence... it just doesnt get ALGs, so its last)
I switch jumping & vision (But take them both to the same cap regardless). But yeah, good answer anyway.
Racktacular
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speed>vision>agility>jumping>stamina>tackling>confidence>strength
vision is better than agility for elite CB's
vision is better than agility for elite CB's
Originally posted by Racktacular
speed>vision>agility>jumping>stamina>tackling>confidence>strength
vision is better than agility for elite CB's
Disputable, but I agree that it needs to be at least 80 at end-build no matter how you slice it. Agility is the one you will probably be putting some EQ into...
speed>vision>agility>jumping>stamina>tackling>confidence>strength
vision is better than agility for elite CB's
Disputable, but I agree that it needs to be at least 80 at end-build no matter how you slice it. Agility is the one you will probably be putting some EQ into...
Edited by skeels on Jun 14, 2011 13:53:35
Edited by skeels on Jun 14, 2011 13:53:21
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