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Dpride59
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http://goallineblitz.com/game/player.pl?player_id=1804381

rolled a 3 speed 5% catch ball piece so I am rolling with it
 
Forbin
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Without a spin nerf, he should be pretty badass with his strength & carrying. With a spin nerf, he should still be a great rusher. Without a FB screen nerf, he'll be elite. With one, he'll be damn good.
 
Qillar
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5.5/10. Needs more blocking.
 
DeeVee8
Bucc'd Up
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Originally posted by Qillar
5.5/10. Needs more blocking.




Pretty solid, I wouldn't want my dot to line up against him!
Edited by DeeVee8 on Mar 22, 2011 15:25:09
 
Longhornfan1024
HOOD
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http://goallineblitz.com/game/player.pl?player_id=1801994

Fairly similar to mine, but with CB% and higher carrying compared with higher minors and 2xBT% on mine. I was planning to go with a +3 spd/+5% CB chance as his fourth piece, but with ROY catching most of the passes going his way with capped catching and 40ish jumping, I decided to go with a +3 agi/+1 Spin piece so that I can push CD and some other attributes higher.
 
joe blitz
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Originally posted by Longhornfan1024


Fairly similar to mine



 
Longhornfan1024
HOOD
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Originally posted by iosif



Quoting the comparison but not the exceptions and acting like you don't understand makes you look dumb.
 
bug03
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Originally posted by Longhornfan1024
acting like you don't understand makes you look dumb.


 
joe blitz
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No, not really. LHF's build is spectacular but Dpride's just seems to be on another planet to me.

Edit, I misread the Speed totals; I thought the first one had 79.
Edited by iosif on Mar 23, 2011 11:14:32
 
Longhornfan1024
HOOD
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Originally posted by iosif
No, not really. LHF's build is spectacular but Dpride's just seems to be on another planet to me.


He has higher base carrying (12), jumping (8), confidence (3), and stamina (1), and mine has higher base speed (5), agility (2), catching (6), and vision (11). He'll have a CB% piece in the future, and mine will likely have higher SAs. They are still pretty similar builds, and comparing the two would help determine whether having higher carrying helps more than SAs and minors and whether CB% helps make an FB a more dangerous receiving threat.
 
joe blitz
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Understood, I made a mistake doing the math quickly. Both are obviously excellent as I said.
 
Longhornfan1024
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Originally posted by iosif
Understood, I made a mistake doing the math quickly. Both are obviously excellent as I said.


Yeah, I was typing my previous post when you posted yours, so I didn't see it.
 
Forbin
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45 extra SP value is a pretty significant difference, considering LHF's dot is pretty damn good itself.
 
Longhornfan1024
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Originally posted by Forbin
45 extra SP value is a pretty significant difference, considering LHF's dot is pretty damn good itself.


Carrying. He pushed a major much higher, so he took advantage of the higher ALGs at levels where the cost to pump the attribute is high. I went to speed and agility quicker since I like those higher on my rushing/scat FBs.
 
Forbin
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Originally posted by Longhornfan1024
Carrying. He pushed a major much higher, so he took advantage of the higher ALGs at levels where the cost to pump the attribute is high. I went to speed and agility quicker since I like those higher on my rushing/scat FBs.


Dots this age could potentially be seeing some rather brutal fumble forcing dots, so I'd say that the +45 SP value was well earned, myself.

Tough to say, really. We haven't seen a fully built archtype team at lvl 72 yet, let alone a WL full of them. When we do, the sim will likely need a huge adjustment one way or the other, but the extra carrying could pay off huge, or after a borfing to fumble forcing, turn into wasted SP.
 
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