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Forum > Position Talk > HB Club > ELUSIVE BUILD??
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Kctwarrior
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How is this elusive back build?

0
Skill Points
Attributes
Physical Attributes
Strength 3%
55.71
(+0)
Speed 0%
98.01
(+0)
Agility 0%
87.01
(+0)
Jumping 0%
6
(+0)
Mental Attributes
Stamina 46%
57.71
(+0)
Vision 2%
66.01
(+0)
Confidence 3%
55.71
(+0)
Football Skills
Blocking 0%
6
(+0)
Tackling 0%
8
(+0)
Throwing 0%
8
(+0)
Catching 0%
21.71
(+0)
Carrying 1%
80.02
(+0)
Kicking 0%
8
(+0)
Punting 0%
8
(+0)
Special Abilities
Elusive Back Abilities

7 QUICK CUT

7 HEAD FAKE

7 FIRST STEP

7 JUKE

10 SPIN
Power Back Abilities

0

0

0

0

0
Additional Abilities

1

Season: 12
Day: 2
Player Age (Days): 441
Available Boosts: 0
Level: 74
XP: 66 / 1000
VA XP: 725 / 1000
Vet Points: 64
Bonus Tokens: 1157
 
Forbin
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Looks awfully good to me. 150+ speed and plenty of SA to fire.
 
Kctwarrior
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alright, thanks... been working on it.
 
madadder
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Is the 1157 enough BT's for 4 AEQ pieces? I don't think it is... I dunno why you'd want less than 4 fully-upgraded AEQ pieces as an Elusive back.
 
MileHighShoes
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1157 is enough.

960 BT's = 10 upgrades for 4 AEQ
leaving 197 to build/roll

or ~50 BT's per AEQ to build/roll/buy
 
Kctwarrior
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Did some quick math...max equip with bonus and 5% ability = 340 bt x 4pcs = 1360 bt .. right?? I see what madadder is saying.
 
RaiderRick04
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This is what I came up with...but with only 3 AEQ

Attributes:
strength : 70.82
speed : 99.22
agility : 90.22
jumping : 6
stamina : 60.82
vision : 60.22
confidence : 51.82
blocking : 6
throwing : 8
catching : 42.82
carrying : 84.23
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 9(+1) | 7(+1) | 9(+1) | 3(+1) | 11(+7) |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 6 |
 
Forbin
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Are you guys using the Greasemonkey VPB? I just used it for the first time, and it seems to me that it incorrectly calculates bonus tokens. It was giving me BT at age 400-440, but not training points. So the total is going to be off by a bunch, unless I'm totally missing something.
 
Kctwarrior
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I've had no trouble with my build script..this is the one I'm running...
http://userscripts.org/scripts/show/81861
 
Forbin
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Originally posted by Kctwarrior
I've had no trouble with my build script..this is the one I'm running...
http://userscripts.org/scripts/show/81861


You don't see the problem I pointed out on day 400? The script gives you BT but the game itself does not.
 
Kctwarrior
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I just ran the builder again and noticed it.....damn! Also, wouldn't xp's accrue to 440?
 
Forbin
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Originally posted by Kctwarrior
I just ran the builder again and noticed it.....damn! Also, wouldn't xp's accrue to 440?


Actually I think I'm on crack. I was distracted when I was using it earlier. I'm p sure it works properly.


No XP from 400-440, but you do get trains. Builder does this right. Not sure why I was absolutely positive that it was wrong.
 
Kctwarrior
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Alright, if it's working right then how about this build? Enough bt's for max equip with bonus and 5% ability... stamina too low?

Player Build
Position: hb_elusive_back
Season: 12
Day: 2
Level: 74
XP: 66
VA XP: 725
VA: 64
Bonus Tokens: 1369
Training Points: 0
SP: 0

Training Status:
strength : 0%
speed : 0%
agility : 0%
jumping : 0%
stamina : 1%
vision : 1%
confidence : 1%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 1%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 51.71
speed : 157.01 (+58)
agility : 85.02
jumping : 6
stamina : 51.71
vision : 57.02
confidence : 49.71
blocking : 6
throwing : 8
catching : 21.71
carrying : 80.02
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 7 | 7 | 8 | 9 | 10 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0
 
Forbin
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I would say stamina is too low, yes. Otherwise, it looks fine to me. You can probably shave a few off of carrying even, and a couple SA perhaps. I also prefer to boost at 22 (which equals level 73 instead of 74) but that's no big deal.

I'd almost rather see him with less carrying and SA in favor of stamina and catching. (Could multi-train longer for the catching)

A speed back is one thing, but if he also has to be covered well vs. the pass then it's just that much better.



I'm really nitpicking, as you've got what I think is a solid plan there.
 
Kctwarrior
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thanks man, that's really helpful...
 
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