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Forum > Position Talk > WR Club > Proposed Speed WR build
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Anyone with a lot of Speedster experience, please let me know if I am critically short with anything final build wise. This is a theoretical build, not a real dot, run through the builder, so it may come off 1-2 points here or there based on xp variations.

Player Build
Position: wr_speedster
Level: 73
XP: 598
VA XP: 200
VA: 68
Bonus Tokens: 806
Training Points: 0
SP: 105

Training Status:
strength : 13%
speed : 0%
agility : 0%
jumping : 0%
stamina : 8%
vision : 2%
confidence : 7%
blocking : 0%
throwing : 0%
catching : 3%
carrying : 5%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 38.44
speed : 92.86
agility : 83.61
jumping : 70.83
stamina : 53.05
vision : 52
confidence : 44.36
blocking : 8.44
throwing : 8
catching : 73.35
carrying : 59.16
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 | 0 | 0 | 0 | 0 |

I would be able to afford at least 10 First Step, 10 Quick Cut, 2 Head Fake, 3 Spin, 5 Juke with another 25 SP to spend.

Thanks in advance.
Edited by Dick Singletary on Feb 21, 2011 18:17:23
 
crave681
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imhbseo, he looks good but will gas in the second quarter with that low of stamina. I would draw down the vision to 40 to
get stam higher, or use some of those extra 25 sp on it. The remainder i would put into either confidence or (gasp!) blocking, to prevent morale loss from the many revcakes
he is gonna endure.

other than that, good start!
Edited by crave681 on Feb 21, 2011 19:06:04
 
dss02
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Avoid Spin and Juke, get stamina to 60+ and put extra SP into RR
 
bhall43
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Originally posted by dss02
Avoid Spin and Juke, get stamina to 60+ and put extra SP into Catch Fake


 
bhall43
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Also moar speed.
 
basicems24
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confidence is low. It's still a major for receivers
 
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So up the speed a little, up the confidence a little, up the stamina to 60 or more, lower vision, get a smattering of block if able, drop Spin/Juke and go Route Running/Catch Fake instead, and call it a wrap.
 
Forbin
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CBs can and will have speed nearing or even exceeding 160 when this dot reaches maturity. Keep that in mind when building a speedster.
 
basicems24
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not sure if i would put blocking into a WR. they are there to catch the ball. seems like a waste of SP to me.
 
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So if you don't mind, can you give me some pointers on how to maximize the speed? As is, my plan is to go straight through to 6 cap and put all of my EQ into speed. What else is there to do with it? Keep training it throughout the life of the dot?
 
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Follow up to that - If I push the speed higher (6 cap plus continued training), try to increase the stamina and the confidence, even with a small drop in Vision I essentially need to free up more points. Sorry to be a pain, just trying to get my head around some of the approaches for receivers.
 
Forbin
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Which cap is 6th? Is that 87? Cuz that's the lowest I'd consider going on first attribute for a WR.
 
boilerup
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Originally posted by Forbin
Which cap is 6th? Is that 87? Cuz that's the lowest I'd consider going on first attribute for a WR.


Think sixth is 81.

48, 60, 68, 73, 77, 81, 84
 


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