Has anyone had success with the SA. I'm still new to GLB but in real life taller and stronger receivers use the stiff arm very effectively and I was wondering if that translated to GLB.
KCChiefsMan
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spin is what you need for WRs. Don't invest anything in the possession tree, not a single one of them works.
MileHighShoes
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stiff arm is really ineffective at higher levels, it works well at low levels with a heavy investment... but you're just hamstringing yourself.
Focus on spin if you plan on breaking tackles.
Focus on spin if you plan on breaking tackles.
KCChiefsMan
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Originally posted by tautology
That is definitely not accurate.
how so?
Route run - added speed and agility while running a route, lol no. Does nothing
Sticky hands - it might help you catch an extra pass here and there if you have it at 10, but it won't be as good as a catch ball % piece
Jump catch - ya....that does nothing even with high jumping
diving catch - nothing
1 hand catch - nothing
I wouldn't invest in any of those, all you need is high catching and 2 catch ball pieces and you are gold.
That is definitely not accurate.
how so?
Route run - added speed and agility while running a route, lol no. Does nothing
Sticky hands - it might help you catch an extra pass here and there if you have it at 10, but it won't be as good as a catch ball % piece
Jump catch - ya....that does nothing even with high jumping
diving catch - nothing
1 hand catch - nothing
I wouldn't invest in any of those, all you need is high catching and 2 catch ball pieces and you are gold.
Edited by KCChiefsMan on Jan 30, 2011 20:21:17
MileHighShoes
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Originally posted by KCChiefsMan
how so?
Route run - added speed and agility while running a route, lol no. Does nothing
Sticky hands - it might help you catch an extra pass here and there if you have it at 10, but it won't be as good as a catch ball % piece
Jump catch - ya....that does nothing even with high jumping
diving catch - nothing
1 hand catch - nothing
I wouldn't invest in any of those, all you need is high catching and 2 catch ball pieces and you are gold.
Route run is a flat bonus and works extremely well for high speed builds, i think some were testing it in th TE private forum and they were seeing a +3 change in their dot on the speed script, which is worth so much on a speedster build, and not a bad bonus on a possesion build.
Sticky hands - no one is talking about AEQ, but as an SA it actually does improve the catch ball roll and is a worthwhile modifier for a reliable receiving threat.
The last three aren't terribly helpful due to the infrequency of bad throws, but they all do provide a boost to the success rate of jumping and diving catches... 1 hand catch is completely unverifiable as far as i can tell, so no one can really say much either way about that one.
how so?
Route run - added speed and agility while running a route, lol no. Does nothing
Sticky hands - it might help you catch an extra pass here and there if you have it at 10, but it won't be as good as a catch ball % piece
Jump catch - ya....that does nothing even with high jumping
diving catch - nothing
1 hand catch - nothing
I wouldn't invest in any of those, all you need is high catching and 2 catch ball pieces and you are gold.
Route run is a flat bonus and works extremely well for high speed builds, i think some were testing it in th TE private forum and they were seeing a +3 change in their dot on the speed script, which is worth so much on a speedster build, and not a bad bonus on a possesion build.
Sticky hands - no one is talking about AEQ, but as an SA it actually does improve the catch ball roll and is a worthwhile modifier for a reliable receiving threat.
The last three aren't terribly helpful due to the infrequency of bad throws, but they all do provide a boost to the success rate of jumping and diving catches... 1 hand catch is completely unverifiable as far as i can tell, so no one can really say much either way about that one.
Murkine
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Route Originally posted by MileHighShoes
Route run is a flat bonus and works extremely well for high speed builds, i think some were testing it in th TE private forum and they were seeing a +3 change in their dot on the speed script, which is worth so much on a speedster build, and not a bad bonus on a possesion build.
.
This.
Edit: It's actually a great bonus for a possession. +3 speed is amazing!
Route run is a flat bonus and works extremely well for high speed builds, i think some were testing it in th TE private forum and they were seeing a +3 change in their dot on the speed script, which is worth so much on a speedster build, and not a bad bonus on a possesion build.
.
This.
Edit: It's actually a great bonus for a possession. +3 speed is amazing!
Edited by Murkine on Feb 1, 2011 08:38:51
ANumber1Roy
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I'm thinking of experimenting with a very high strength WR having stiff arm with 2 break tackle pieces to see how effective it would be. My AEQ would be 2 BT's and 2 Catch pieces.
MileHighShoes
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Originally posted by ANumber1Roy
I'm thinking of experimenting with a very high strength WR having stiff arm with 2 break tackle pieces to see how effective it would be. My AEQ would be 2 BT's and 2 Catch pieces.
good luck. I have a medium STR WR (74 STR, 80 CAR, Lvl 54) and I am experimenting with Power through, currently 4 PT, and 1 Spin, 1 BT% piece so far and spin fires more than PT... but he was before you could choose your weight, so it might have something to do with him being only 194 lbs.
I would tell you to just focus on spin, but I never tried Stiff arm due to it's low firing rate on HB's... but it's worth a shot i guess.
I'm thinking of experimenting with a very high strength WR having stiff arm with 2 break tackle pieces to see how effective it would be. My AEQ would be 2 BT's and 2 Catch pieces.
good luck. I have a medium STR WR (74 STR, 80 CAR, Lvl 54) and I am experimenting with Power through, currently 4 PT, and 1 Spin, 1 BT% piece so far and spin fires more than PT... but he was before you could choose your weight, so it might have something to do with him being only 194 lbs.
I would tell you to just focus on spin, but I never tried Stiff arm due to it's low firing rate on HB's... but it's worth a shot i guess.
tautology
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Originally posted by MileHighShoes
Originally posted by ANumber1Roy
I'm thinking of experimenting with a very high strength WR having stiff arm with 2 break tackle pieces to see how effective it would be. My AEQ would be 2 BT's and 2 Catch pieces.
good luck. I have a medium STR WR (74 STR, 80 CAR, Lvl 54) and I am experimenting with Power through, currently 4 PT, and 1 Spin, 1 BT% piece so far and spin fires more than PT... but he was before you could choose your weight, so it might have something to do with him being only 194 lbs.
I would tell you to just focus on spin, but I never tried Stiff arm due to it's low firing rate on HB's... but it's worth a shot i guess.
Stiff Arm has some benefits that do not actually appear in the PbP text...it can help you break/avoid a tackle without making the defender fall down, and if the defender doesn't fall you get no report on what happened.
That being said, I just sold my Stiff Arm AEQ on a break-tackle WR in favor of something more useful...and there are many things more useful imo.
Originally posted by ANumber1Roy
I'm thinking of experimenting with a very high strength WR having stiff arm with 2 break tackle pieces to see how effective it would be. My AEQ would be 2 BT's and 2 Catch pieces.
good luck. I have a medium STR WR (74 STR, 80 CAR, Lvl 54) and I am experimenting with Power through, currently 4 PT, and 1 Spin, 1 BT% piece so far and spin fires more than PT... but he was before you could choose your weight, so it might have something to do with him being only 194 lbs.
I would tell you to just focus on spin, but I never tried Stiff arm due to it's low firing rate on HB's... but it's worth a shot i guess.
Stiff Arm has some benefits that do not actually appear in the PbP text...it can help you break/avoid a tackle without making the defender fall down, and if the defender doesn't fall you get no report on what happened.
That being said, I just sold my Stiff Arm AEQ on a break-tackle WR in favor of something more useful...and there are many things more useful imo.
MileHighShoes
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Originally posted by tautology
Stiff Arm has some benefits that do not actually appear in the PbP text...it can help you break/avoid a tackle without making the defender fall down, and if the defender doesn't fall you get no report on what happened.
That being said, I just sold my Stiff Arm AEQ on a break-tackle WR in favor of something more useful...and there are many things more useful imo.
This sounds really dubious, can you show me an example and point the results towards stiff arm? Never heard of this before and it doesn't sound right to me.
Stiff Arm has some benefits that do not actually appear in the PbP text...it can help you break/avoid a tackle without making the defender fall down, and if the defender doesn't fall you get no report on what happened.
That being said, I just sold my Stiff Arm AEQ on a break-tackle WR in favor of something more useful...and there are many things more useful imo.
This sounds really dubious, can you show me an example and point the results towards stiff arm? Never heard of this before and it doesn't sound right to me.
ANumber1Roy
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Originally posted by MileHighShoes
good luck. I have a medium STR WR (74 STR, 80 CAR, Lvl 54) and I am experimenting with Power through, currently 4 PT, and 1 Spin, 1 BT% piece so far and spin fires more than PT... but he was before you could choose your weight, so it might have something to do with him being only 194 lbs.
I would tell you to just focus on spin, but I never tried Stiff arm due to it's low firing rate on HB's... but it's worth a shot i guess.
Well what I was thinking was a end build of like 130 strength(All Equipment) and 80 carrying to see if it works. I'll be short changing speed but with a 6'6' WR at 240lbs with high jumping this guy will only need to make the short catches to make something happen. If it doesn't work I can say I at least tried something different. At worst case he'll be a great demoralizer blocking CB's and caking them to help the run game.
good luck. I have a medium STR WR (74 STR, 80 CAR, Lvl 54) and I am experimenting with Power through, currently 4 PT, and 1 Spin, 1 BT% piece so far and spin fires more than PT... but he was before you could choose your weight, so it might have something to do with him being only 194 lbs.
I would tell you to just focus on spin, but I never tried Stiff arm due to it's low firing rate on HB's... but it's worth a shot i guess.
Well what I was thinking was a end build of like 130 strength(All Equipment) and 80 carrying to see if it works. I'll be short changing speed but with a 6'6' WR at 240lbs with high jumping this guy will only need to make the short catches to make something happen. If it doesn't work I can say I at least tried something different. At worst case he'll be a great demoralizer blocking CB's and caking them to help the run game.
MileHighShoes
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Originally posted by ANumber1Roy
Well what I was thinking was a end build of like 130 strength(All Equipment) and 80 carrying to see if it works. I'll be short changing speed but with a 6'6' WR at 240lbs with high jumping this guy will only need to make the short catches to make something happen. If it doesn't work I can say I at least tried something different. At worst case he'll be a great demoralizer blocking CB's and caking them to help the run game.
130 strength?
Don't you feel like that's overkill?
Most good Power backs don't have more than 90-100 STR, I don't see any point in taking STR past 100 on a tackle breaking WR. If I had to build a STR WR again I'd aim for 85 STR, 80 CAR, 62 Jumping, 73 Catching, 75+ Agi, and 125+ Speed... any less than that and your OC will have to be extremely talented to get you targeted. no matter how much jumping your dot has.
You can always get YAC Attack, Slippery, and quick feet, that's a massive boost to tackle avoidance right after the catch, no need to have more STR.
Well what I was thinking was a end build of like 130 strength(All Equipment) and 80 carrying to see if it works. I'll be short changing speed but with a 6'6' WR at 240lbs with high jumping this guy will only need to make the short catches to make something happen. If it doesn't work I can say I at least tried something different. At worst case he'll be a great demoralizer blocking CB's and caking them to help the run game.
130 strength?
Don't you feel like that's overkill?
Most good Power backs don't have more than 90-100 STR, I don't see any point in taking STR past 100 on a tackle breaking WR. If I had to build a STR WR again I'd aim for 85 STR, 80 CAR, 62 Jumping, 73 Catching, 75+ Agi, and 125+ Speed... any less than that and your OC will have to be extremely talented to get you targeted. no matter how much jumping your dot has.
You can always get YAC Attack, Slippery, and quick feet, that's a massive boost to tackle avoidance right after the catch, no need to have more STR.
ANumber1Roy
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Originally posted by MileHighShoes
130 strength?
Don't you feel like that's overkill?
Most good Power backs don't have more than 90-100 STR, I don't see any point in taking STR past 100 on a tackle breaking WR. If I had to build a STR WR again I'd aim for 85 STR, 80 CAR, 62 Jumping, 73 Catching, 75+ Agi, and 125+ Speed... any less than that and your OC will have to be extremely talented to get you targeted. no matter how much jumping your dot has.
You can always get YAC Attack, Slippery, and quick feet, that's a massive boost to tackle avoidance right after the catch, no need to have more STR.
I know its overkill and that's probably the best thing about it. I could care less about targets if the dot is doing what's needed to win. Like I said at worst case he'll be the best blocking WR once he's trained blocking at the end of the build. CB's won't stand a chance if he catches a pass. The key of course is catching a pass 1st.
130 strength?
Don't you feel like that's overkill?
Most good Power backs don't have more than 90-100 STR, I don't see any point in taking STR past 100 on a tackle breaking WR. If I had to build a STR WR again I'd aim for 85 STR, 80 CAR, 62 Jumping, 73 Catching, 75+ Agi, and 125+ Speed... any less than that and your OC will have to be extremely talented to get you targeted. no matter how much jumping your dot has.
You can always get YAC Attack, Slippery, and quick feet, that's a massive boost to tackle avoidance right after the catch, no need to have more STR.
I know its overkill and that's probably the best thing about it. I could care less about targets if the dot is doing what's needed to win. Like I said at worst case he'll be the best blocking WR once he's trained blocking at the end of the build. CB's won't stand a chance if he catches a pass. The key of course is catching a pass 1st.
ANumber1Roy
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My future WR's talent will end up being either David Boston when he 1st came into the NFL or the David Boston that lifted his way out of the league( He lifted too much weights and put on too much mass to play WR effectively.)
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