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Longhornfan1024
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He's currently level 61; this will be his build on Day 0 of next season:

Yes Man VI: Death (Lv. 64 CB)
Ht/Wt: 6'3", 194lbs

Attributes
Physical Attributes
Strength: 54.67
Speed: 135.91 (+51)
Agility: 80.91
Jumping: 33.90
Stamina: 51.91
Vision: 70.91
Confidence: 50.67

Football Skills
Blocking: 8
Catching: 21.17
Tackling: 16.94
Throwing: 8
Carrying: 74.68
Kicking: 8
Punting: 8

Special Abilities
Shutdown Corner Abilities
Swat Ball: 0
Sticky Hands: 0
Superior Vision: 0
Smooth Operator: 0
Shutdown Coverage: 0

Speedster Abilities
First Step: 3
Change Direction: 3
Return Specialist: 8
Blitz: 1
Closing Speed: 1

Additional Abilities
Spin: 9

Veteran Abilities
Slippery: 6
Quick Feet: 15
Return Man: 15
Special Teamer: 15

Break Tackle Chance +23%
Not Fumble Chance +23%
 
ryan_grant-25
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Build looks great, but im not a fan of the not fumble piece. especially with fumbles being down this season, i would go either another break tackle piece or a % fake piece.
 
Longhornfan1024
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Originally posted by ryan_grant-25
Build looks great, but im not a fan of the not fumble piece. especially with fumbles being down this season, i would go either another break tackle piece or a % fake piece.


He'll be running another BT% piece as his 4th AEQ. As for % fake, he won't have any fake SAs, so that'd be worthless. The NF piece is more for when he hits level 72 and goes to WL than it is for his current state.
 
saintedix
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Personally LhF, I think your carrying, agility, and strength are a bit low for level 64 return man. Since you are going with straight BT instead of fake, probably should have 75 strength and 48 vision. I also agree with rg on NF, but I can see how 23% NF is more valuable than 11.5% BT.
 
zamtik
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How are his energy levels doing during games now ? I was just curious if you planned on working a bit more on stamina or if it was enough as is at 52 Plus your VA's .
 
Rage Kinard
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Originally posted by saintedix
Personally LhF, I think your carrying, agility, and strength are a bit low for level 64 return man. Since you are going with straight BT instead of fake, probably should have 75 strength and 48 vision. I also agree with rg on NF, but I can see how 23% NF is more valuable than 11.5% BT.


but his break tackle is spin break tackle, so he will probably be running on elusive.

I think agility and carrying are both a little low but are still better than most have it.
Speed is good since he should end up with about 144 end build (although there will definitely be faster)

I think he should add FS, QC, and more stamina with last 8 levels, and he should be a very good returner.




 
saintedix
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Originally posted by Rage Kinard
but his break tackle is spin break tackle, so he will probably be running on elusive.

I think agility and carrying are both a little low but are still better than most have it.
Speed is good since he should end up with about 144 end build (although there will definitely be faster)

I think he should add FS, QC, and more stamina with last 8 levels, and he should be a very good returner.


This CB didn't get to work with archetypes early in the career either which probably hurt the base attributes a bit. You're correct, still better off than most at this level.

I'm not sure I understand your reasoning...higher strength still helps you break tackles even on elusive running, and when coupled with BT% AEQ, can break tackles even when the Spin SA doesn't fire. Is there something I'm missing here?

Vision doesn't help with Spin or breaking tackles, so that's why I would argue for higher strength.
Edited by saintedix on Dec 10, 2010 21:41:35
Edited by saintedix on Dec 10, 2010 11:46:34
 
Longhornfan1024
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Originally posted by saintedix
Personally LhF, I think your carrying, agility, and strength are a bit low for level 64 return man. Since you are going with straight BT instead of fake, probably should have 75 strength and 48 vision. I also agree with rg on NF, but I can see how 23% NF is more valuable than 11.5% BT.


I agree that higher strength would help him a lot, and he will have around 63 end build, IIRC, but I disagree with 48 vision. 70 vision helps a lot with returns.

Originally posted by zamtik
How are his energy levels doing during games now ? I was just curious if you planned on working a bit more on stamina or if it was enough as is at 52 Plus your VA's .


His energy is okay, but I do plan on putting some more into there. At level 73, he'll have around 57. In the future, I think all KR/PRs should aim for at least 60 stamina.

Originally posted by Rage Kinard
but his break tackle is spin break tackle, so he will probably be running on elusive.

I think agility and carrying are both a little low but are still better than most have it.
Speed is good since he should end up with about 144 end build (although there will definitely be faster)

I think he should add FS, QC, and more stamina with last 8 levels, and he should be a very good returner.






That's pretty much the build plan for the rest of his career. The only difference I have in my plan is to possibly put 7 EQ into Carrying, which would give me 100 carrying with VAs. That would give me 137 speed. If I go all speed, it would be 144.

Originally posted by saintedix
This CB didn't get to work with archetypes early in the career either which probably hurt the base attributes a bit. You're correct, still better off than most at this level.

I'm not sure I understand your reasoning...higher strength still helps you break tackles even on elusive running, and when coupled with BT% AEQ, can break tackles when the Spin SA fires. Is there something I'm missing here?

Vision doesn't help with Spin or breaking tackles, so that's why I would argue for higher strength.


Higher strength helps in the BT roll for Spin, but not as much as it does for other BT SAs. As for vision, it helps Spin fire and helps the returner choose better paths.
 
saintedix
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Originally posted by Longhornfan1024
As for vision, it helps Spin fire and helps the returner choose better paths.


As far as I know, vision does NOT help Spin fire. It helps activate "fakes" - and Spin isn't a fake. This is how I understand it at least. If I'm wrong on this then clarify it for me before I ruin my Elusive HB's build

On the other hand, high vision for any position is likely not a bad idea. Higher vision = better paths; which could cause more diving tackle chances and more missed tackles?
 
jdbolick
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Originally posted by saintedix
As far as I know, vision does NOT help Spin fire. It helps activate "fakes" - and Spin isn't a fake.

Yup.
 
Longhornfan1024
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Originally posted by saintedix
As far as I know, vision does NOT help Spin fire. It helps activate "fakes" - and Spin isn't a fake. This is how I understand it at least. If I'm wrong on this then clarify it for me before I ruin my Elusive HB's build

On the other hand, high vision for any position is likely not a bad idea. Higher vision = better paths; which could cause more diving tackle chances and more missed tackles?


I'm pretty sure all "chance-to-fire" offensive SAs (PT, Spin, HF, Juke, LTS) are helped by vision as the offensive dot needs to "see" the tackle attempt to be aware of the need to use the special ability.
 
Rage Kinard
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Originally posted by saintedix


I'm not sure I understand your reasoning...higher strength still helps you break tackles even on elusive running, and when coupled with BT% AEQ, can break tackles even when the Spin SA doesn't fire. Is there something I'm missing here?

.


Strength helps on elusive running, but not as much as agility and carrying when it comes to spin. Many people way over value strength on ball carriers IMO.
 
zamtik
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Originally posted by saintedix
Personally LhF, I think your carrying, agility, and strength are a bit low for level 64 return man. Since you are going with straight BT instead of fake, probably should have 75 strength and 48 vision. I also agree with rg on NF, but I can see how 23% NF is more valuable than 11.5% BT.


Just curious do defensive stops at the upper level carry DVG ? if so having his lower str to go along with a generally lower weight being a cb could cut out that VA entirely . If so would the benefit of having lower strength and dropping the other teams ability to tackle by 30% be worth more then say raising his str to say 74 for an unknown increase in Break Tackle score ?
 
jdbolick
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Originally posted by Longhornfan1024
I'm pretty sure all "chance-to-fire" offensive SAs (PT, Spin, HF, Juke, LTS) are helped by vision as the offensive dot needs to "see" the tackle attempt to be aware of the need to use the special ability.

Nope, you're wrong. The tackle breaking abilities don't have any chance to fire until a tackle is attempted, which has nothing directly to do with vision. Vision will just affect how you try to avoid tacklers through pathing.
 
Longhornfan1024
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Originally posted by jdbolick

Nope, you're wrong. The tackle breaking abilities don't have any chance to fire until a tackle is attempted, which has nothing directly to do with vision. Vision will just affect how you try to avoid tacklers through pathing.


Are you sure about that? I may have missed it, but I don't have anything in my Bort stalker thread with him confirming or denying whether vision helps the break tackle SAs. Your logic makes sense, but it also makes sense that vision would help the ball carrier break the tackle in the same way it helps them pull off a fake; vision would help the ball carrier know when to try to pull off the move.
 
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