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broncohead
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How much does vision play when faking? Headfake or juke?
 
ericb45696
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I think you could find vision in the sequence of what the sim checks down, but I dont recall anyone ever stating what specific percentage it played in that formula.
I would expect it plays a fairly big role in the defender more so than the running back.

I would also hasten to guess ??? it is more important at the higher lvls than the lower to mid levels.

sorry that doesn't really answer your question
Edited by ericb45696 on Nov 29, 2010 15:11:49
 
MileHighShoes
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theres a lot of discussion about vision, but I've found high vision to not be very beneficial... high carrying helps a lot more with faking, along with agility, while 60 vision is about the upper limit for me.
 
kameo99
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I'm hitting 70 (67 base) vision now with my super elusive, but I still want to go to 72 natural before I hit level 72.. I think it's a good idea because it is a primary attribute after all and I have all my other primary's going well past 72.. I also figured it would help with fakes and such since it is also tied into that. My elusive build has been based upon fakes and the spin attribute ever since i started the whole archetype thing.. Anybody think this is a horrible idea? The only other attribute I plan to put points into is stamina and a couple points in head fake and juke since I'm moving closer to end build...
 


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