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Forum > Position Talk > WR Club > 1-2 Hook-Up WR
DeathOnWings
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Trying something different for long term. I made 2 new dots, a Deep Passer QB and a Speedster WR and I bought a team to place them on.

What I want to do is make a WR that burns the defense and hauls in the bombs. What kind of speed and agility would I need to make something like this happen?

(I have a Deep Passer QB to complete the 1-2 Hook-Up)
Edited by DeathOnWings on Nov 2, 2010 01:14:29
 
smax
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are you asking what kind of speed end game will he need?

If so, 160+ - 100 natural and 60+ from equipment and track star
 
joeyjojok
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It is pretty easy to get around 100 speed natural, as far as agility you should be fine with 80'ish. Make sure you get your first step to 10/11 and your QC to 10/11 <----- both of those will offset the lower agility.
DO NOT worry about head fakes or jukes or spins, Just focus on getting open and making the catch.
 
Worker 3
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at the very least 90+ speed, and the closer to 100, the better. 80+ agility should also be enough... but you are also going to want 61+ stamina and catching in the mid 70s. jumping is also a nice thing to have... i would say to try and get that to 61ish.
 
DeathOnWings
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Appreciate the input gentlemen. Thank you.

Also, how viable would catch in stride be? As I said I want him to catch the long bombs, so would the SA help?

And lastly, I know you say 160 speed endgame, 100 natural. What cap would I be taking him to? 83?
Edited by DeathOnWings on Nov 4, 2010 01:48:53
Edited by DeathOnWings on Nov 4, 2010 01:46:31
 
basicems24
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i've heard catch in stride is garbage. I suppose it depends on what your WR's catching is up to.
 


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