why do i see so much elusive/speed backs?! is it just cause they're more glamerous so people choose them over power backs.. or are power backs just not as good on the game?
Scrim95
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I'm thinking the glamour issue (shoot, this view's been around since Red Grange), cus I have a power back who ran for over 1000 yds and 20 TDs a couple seasons ago, but since then I haven't been able to get him signed. I had a far easier time getting contracts for the fullback I retired a while ago, I know that much.
Nuge20
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Originally posted by Scrim95
I'm thinking the glamour issue (shoot, this view's been around since Red Grange), cus I have a power back who ran for over 1000 yds and 20 TDs a couple seasons ago, but since then I haven't been able to get him signed. I had a far easier time getting contracts for the fullback I retired a while ago, I know that much.
it might have something to do with your 21/19 EL
I'm thinking the glamour issue (shoot, this view's been around since Red Grange), cus I have a power back who ran for over 1000 yds and 20 TDs a couple seasons ago, but since then I haven't been able to get him signed. I had a far easier time getting contracts for the fullback I retired a while ago, I know that much.
it might have something to do with your 21/19 EL
My power back does good just needs a bit more speed, and that will come later on in his dot life.
http://goallineblitz.com/game/player.pl?player_id=1994456
http://goallineblitz.com/game/player.pl?player_id=1994456
True power backs just don't work in the current sim. The furthest you'd want to go is around 100 strength, 80-90 carrying. Either way, you want to have at least 120 speed minimum. Anything less, and you'll be breaking 5 tackles to get 1 yard.
whatje
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frankly the concept behind 'true' power backs is stupid and they shouldn't have ever worked 

Scrim95
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Originally posted by Nuge20
it might have something to do with your 21/19 EL
heh, haven't been able to train the guy. he'd be higher otherwise.
it might have something to do with your 21/19 EL
heh, haven't been able to train the guy. he'd be higher otherwise.
Justiciable
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Originally posted by Scrim95
heh, haven't been able to train the guy. he'd be higher otherwise.
http://goallineblitz.com/game/player.pl?player_id=2063848
Might have something to do with being a level 21 with one attribute at the first softcap.
heh, haven't been able to train the guy. he'd be higher otherwise.
http://goallineblitz.com/game/player.pl?player_id=2063848
Might have something to do with being a level 21 with one attribute at the first softcap.
gooseface4
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Originally posted by FYNBYAC
http://goallineblitz.com/game/player.pl?player_id=2063848
Might have something to do with being a level 21 with one attribute at the first softcap.
this right here
http://goallineblitz.com/game/player.pl?player_id=2063848
Might have something to do with being a level 21 with one attribute at the first softcap.
this right here
tautology
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Originally posted by Longhornfan1024
True power backs just don't work in the current sim. The furthest you'd want to go is around 100 strength, 80-90 carrying. Either way, you want to have at least 120 speed minimum. Anything less, and you'll be breaking 5 tackles to get 1 yard.
This is a bit overstated, and also (imo) has something to do with a gradual drift away from the powerback mold and missapprehension of the funadamental utility of a powerback.
Most folks have gone for more and more speed with a powerback build, which helps break tackles in some situations, but really is a pursuit of more "home run" swings...if you can find your way into open space, you will have a good shot at running away from the defenders and make it 6.
However, this sort of misses the point of a true powerback. The useful part of having a powerback is not his ability to break 9 tackles on the way to a 50 yards score, it's his ability to break 3 tackle and drag 2 other guys for 3 yards, grinding out a very consistent and reliable 4 yards per carry. It causes the defense to rearrange their tactics, alignment, and possibly equipment in order to prevent you from just breaking them up the middle at a 4.5 YPC clip all day long. It forces them to put 8 or 9 in the box, freeing up your WRs into single coverage with little or no shell as the defense tries to close down to stop the steam roll up the middle.
You don't need 130 or 120 speed to do this.
The value of a back who is virtually never stopped for a loss and who can grind out short yardage with extreme reliability is tremendous, though it goes against the current metagame.
And by the way, they work just fine in the current sim...if the offense knows how to use them correctly within the context of a game strategy.
True power backs just don't work in the current sim. The furthest you'd want to go is around 100 strength, 80-90 carrying. Either way, you want to have at least 120 speed minimum. Anything less, and you'll be breaking 5 tackles to get 1 yard.
This is a bit overstated, and also (imo) has something to do with a gradual drift away from the powerback mold and missapprehension of the funadamental utility of a powerback.
Most folks have gone for more and more speed with a powerback build, which helps break tackles in some situations, but really is a pursuit of more "home run" swings...if you can find your way into open space, you will have a good shot at running away from the defenders and make it 6.
However, this sort of misses the point of a true powerback. The useful part of having a powerback is not his ability to break 9 tackles on the way to a 50 yards score, it's his ability to break 3 tackle and drag 2 other guys for 3 yards, grinding out a very consistent and reliable 4 yards per carry. It causes the defense to rearrange their tactics, alignment, and possibly equipment in order to prevent you from just breaking them up the middle at a 4.5 YPC clip all day long. It forces them to put 8 or 9 in the box, freeing up your WRs into single coverage with little or no shell as the defense tries to close down to stop the steam roll up the middle.
You don't need 130 or 120 speed to do this.
The value of a back who is virtually never stopped for a loss and who can grind out short yardage with extreme reliability is tremendous, though it goes against the current metagame.
And by the way, they work just fine in the current sim...if the offense knows how to use them correctly within the context of a game strategy.
Edited by tautology on Oct 7, 2010 16:29:58
Bam30
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Originally posted by tautology
This is a bit overstated, and also (imo) has something to do with a gradual drift away from the powerback mold and missapprehension of the funadamental utility of a powerback.
Most folks have gone for more and more speed with a powerback build, which helps break tackles in some situations, but really is a pursuit of more "home run" swings...if you can find your way into open space, you will have a good shot at running away from the defenders and make it 6.
However, this sort of misses the point of a true powerback. The useful part of having a powerback is not his ability to break 9 tackles on the way to a 50 yards score, it's his ability to break 3 tackle and drag 2 other guys for 3 yards, grinding out a very consistent and reliable 4 yards per carry. It causes the defense to rearrange their tactics, alignment, and possibly equipment in order to prevent you from just breaking them up the middle at a 4.5 YPC clip all day long. It forces them to put 8 or 9 in the box, freeing up your WRs into single coverage with little or no shell as the defense tries to close down to stop the steam roll up the middle.
You don't need 130 or 120 speed to do this.
The value of a back who is virtually never stopped for a loss and who can grind out short yardage with extreme reliability is tremendous, though it goes against the current metagame.
And by the way, they work just fine in the current sim...if the offense knows how to use them correctly within the context of a game strategy.
This ^^^
My powerback http://goallineblitz.com/game/player.pl?player_id=1534771
I'm still new to the game built strong but not at the full elite level, need to learn a few things in the early training seasons.
powerbacks work well, dont expect to be able to break runs more then 25+ for td's consistently if ever.
My powerback is used in a 3 rb set where we split the ball carries evenly. This can compliment a strong passing game very well. Most powerbacks now are built more like combo backs. With strength the #1 and speed #2 and carrying or agility 3 or 4.
I've had a lot of fun watching my player over the seasons. Dont wish I built a speed back first at all. Those are a dime a dozen. Any team should have both. A good power back is always harder to find.
This is a bit overstated, and also (imo) has something to do with a gradual drift away from the powerback mold and missapprehension of the funadamental utility of a powerback.
Most folks have gone for more and more speed with a powerback build, which helps break tackles in some situations, but really is a pursuit of more "home run" swings...if you can find your way into open space, you will have a good shot at running away from the defenders and make it 6.
However, this sort of misses the point of a true powerback. The useful part of having a powerback is not his ability to break 9 tackles on the way to a 50 yards score, it's his ability to break 3 tackle and drag 2 other guys for 3 yards, grinding out a very consistent and reliable 4 yards per carry. It causes the defense to rearrange their tactics, alignment, and possibly equipment in order to prevent you from just breaking them up the middle at a 4.5 YPC clip all day long. It forces them to put 8 or 9 in the box, freeing up your WRs into single coverage with little or no shell as the defense tries to close down to stop the steam roll up the middle.
You don't need 130 or 120 speed to do this.
The value of a back who is virtually never stopped for a loss and who can grind out short yardage with extreme reliability is tremendous, though it goes against the current metagame.
And by the way, they work just fine in the current sim...if the offense knows how to use them correctly within the context of a game strategy.
This ^^^
My powerback http://goallineblitz.com/game/player.pl?player_id=1534771
I'm still new to the game built strong but not at the full elite level, need to learn a few things in the early training seasons.
powerbacks work well, dont expect to be able to break runs more then 25+ for td's consistently if ever.
My powerback is used in a 3 rb set where we split the ball carries evenly. This can compliment a strong passing game very well. Most powerbacks now are built more like combo backs. With strength the #1 and speed #2 and carrying or agility 3 or 4.
I've had a lot of fun watching my player over the seasons. Dont wish I built a speed back first at all. Those are a dime a dozen. Any team should have both. A good power back is always harder to find.
ReMeDy
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I agree with Taut. Good power back play is more of a mentality and how the OC uses and perceives him. If the OC is dumb as bricks and or doesn't have the time to establish a day-by-day gameplan, then the power back philosophy suffers. Good power back play is about assessing opposing depth, defensive tendencies, how many men are in the box, and any open builds. Consistent power back play also means limiting opposing possessions and consenting to low score games, so time management may be crucial, putting a strain on the OC to establish a strong A.I. in regards to when and where to kick FG's, when to transition out of the run, and avoiding the spam penalty (since heaven forbid Bort hates inside runs).
http://goallineblitz.com/game/forum_thread.pl?thread_id=4294065
Many people I know don't have the time or commitment for all this - certainly not in the lower leagues. This is what compromises the power back philosophy. There are a lot of lazy OC's out there who'd prefer to just work with all-purpose players with a consistent A.I.
I have a real strong opinion about the philosophy of power backs and ever since the spam penalty, I quit OC'ing. Just because an offense calls the same play more than 5 times a game doesn't mean they should be penalized for it, no matter how small.
http://goallineblitz.com/game/forum_thread.pl?thread_id=4294065
Many people I know don't have the time or commitment for all this - certainly not in the lower leagues. This is what compromises the power back philosophy. There are a lot of lazy OC's out there who'd prefer to just work with all-purpose players with a consistent A.I.
I have a real strong opinion about the philosophy of power backs and ever since the spam penalty, I quit OC'ing. Just because an offense calls the same play more than 5 times a game doesn't mean they should be penalized for it, no matter how small.
Edited by ReMeDy on Oct 7, 2010 21:24:37
Edited by ReMeDy on Oct 7, 2010 21:22:11
Edited by ReMeDy on Oct 7, 2010 21:17:27
whatje
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Originally posted by tautology
This is a bit overstated, and also (imo) has something to do with a gradual drift away from the powerback mold and missapprehension of the funadamental utility of a powerback.
Most folks have gone for more and more speed with a powerback build, which helps break tackles in some situations, but really is a pursuit of more "home run" swings...if you can find your way into open space, you will have a good shot at running away from the defenders and make it 6.
However, this sort of misses the point of a true powerback. The useful part of having a powerback is not his ability to break 9 tackles on the way to a 50 yards score, it's his ability to break 3 tackle and drag 2 other guys for 3 yards, grinding out a very consistent and reliable 4 yards per carry. It causes the defense to rearrange their tactics, alignment, and possibly equipment in order to prevent you from just breaking them up the middle at a 4.5 YPC clip all day long. It forces them to put 8 or 9 in the box, freeing up your WRs into single coverage with little or no shell as the defense tries to close down to stop the steam roll up the middle.
You don't need 130 or 120 speed to do this.
The value of a back who is virtually never stopped for a loss and who can grind out short yardage with extreme reliability is tremendous, though it goes against the current metagame.
And by the way, they work just fine in the current sim...if the offense knows how to use them correctly within the context of a game strategy.
the problem with that is even with a good strategy, it can be really tough to get consistent yardage against DLines like urs
This is a bit overstated, and also (imo) has something to do with a gradual drift away from the powerback mold and missapprehension of the funadamental utility of a powerback.
Most folks have gone for more and more speed with a powerback build, which helps break tackles in some situations, but really is a pursuit of more "home run" swings...if you can find your way into open space, you will have a good shot at running away from the defenders and make it 6.
However, this sort of misses the point of a true powerback. The useful part of having a powerback is not his ability to break 9 tackles on the way to a 50 yards score, it's his ability to break 3 tackle and drag 2 other guys for 3 yards, grinding out a very consistent and reliable 4 yards per carry. It causes the defense to rearrange their tactics, alignment, and possibly equipment in order to prevent you from just breaking them up the middle at a 4.5 YPC clip all day long. It forces them to put 8 or 9 in the box, freeing up your WRs into single coverage with little or no shell as the defense tries to close down to stop the steam roll up the middle.
You don't need 130 or 120 speed to do this.
The value of a back who is virtually never stopped for a loss and who can grind out short yardage with extreme reliability is tremendous, though it goes against the current metagame.
And by the way, they work just fine in the current sim...if the offense knows how to use them correctly within the context of a game strategy.
the problem with that is even with a good strategy, it can be really tough to get consistent yardage against DLines like urs

True power backs are more of a strait line runners. Plow over the def to reduce their morale on the way to the 1st down or 6. Let's say a power back breaks atleast 10+ tkls a game, it makes the speed/combo backs lifes easier to run. So if your team has a power back, thank him for the easy runs. I'm thankful my OC is not lazy. And my power back shows that.
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