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iStoner
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A peewee agent had asked me for some help on his offense, so I attempted to explain something EDB had once explained to me, of course my understanding of it at this point was clearly incoherent and the agent of course responded with questions, since I had already given the explanation my all I called upon the mastermind (and yes, I mean this in the most facetious way imaginable) himself who stepped in on my behalf.

After of course reading the PM myself, I figured I'd share it, I do think it has value and may be helpful to a few of you out there.

Disclaimer: You do have to understand a few basic algebra concepts, such as the definition and use of variables.

If you have any questions I'm sure I could help, if not I'm sure I could drag him to the keyboard again if need be.

PM: (Also quick note when defining your variables it was previously understood that EDB was only referring to RUN plays yard per carry, he does not recommend including any play not expected to be in your "Run" package, as EDB suggest only to have the 2 packages ("Pass" the other), which you could split up as much as you want)

Apparently I explained it wrong, I'm just going to let EDB explain it:






HI


He forgot a few very important things.

x= Projected Yards Per Carry
*Use the scouting tool and select the 3 most recent yet relevant games in the "Defensive Scouting" tab. Now go in and get the Avg for every play that is in your offensive playbook, exclude all anomaly plays as they will skew the results. I would also suggest eliminating any outlier Avgs and consider the either elimination of those plays (say a Goalline play averages -2 yards, clearly you won't run that play this game so don't include its average in the results). Once you have the Avgs take the average of course and that number is your "x" factor.

y= Expected Yards Per Carry
*Essentially, watch some games, study the team and this is what YOU feel your team is honestly going to average per carry, you will also learn to know how to set this value to see different style of play when the formula is applied to the inputs.

** If your y value is actually higher than your x value then flip flop the two values before filling them in.

IMPORTANT:
z= 4th Down Go For It
With how many yards to go are you willing to go for it on 4th Down (You can override this in some areas of the field, but I would recommend having an entire other set of these same inputs devoted to that area of the field to avoid giving up on drives in the red zone/inside your own 10 because you intend to punt earlier than your offense is set for). Do not include special situations into consideration. I recommend going for it very often, and my z factor is always the same as my y factor, punting rarely gains more than 15 yards of field position and honestly gives up touchdowns too often, so I really go for it on 4th down if I feel my offense is capable of running it in.


Inputs:

1st Down
This is going to just be the basic run/pass ratio that you want your team to ultimately run, as first down is your most frequently played down this is the easiest way to implement any gimmicky gameplan that you want to implement, as well as a way to skew run/pass ratio for counter scouting.

Suggested: 85% Run / 15% Pass
[When I say Pass, I mean scouted big plays, I generally just include scouted outside runs in my "Run" package since I won't run them unless I'm quite sure of them, but if you want to run a play in the &long situations it should be included, also if you have plays specifically for VERY long situations, I suggest implementing those as well, and it is okay to also include some extremely high percentage pass plays in the run package if you are more of a pass focused team.]

2nd Down

Between 0 and 2y+z Yards to go (2y as in 2 times the "y" factor's value + z as in add the "z" factor's value)

This means you are in range of being able to run the ball the remaining downs and get a first down, thus you would want to play to this by running the ball as to not risk a sack or even just the loss of a down via dropped passes.

Suggested: 90% Run / 10% Pass

Between 2y+z and 2x+z Yards to go

This means you are not well behind pace and your running game is still a valid option particularly in the earlier downs.

Suggested: 80% Run / 20% Pass

Over 2x+z Yards to go

Once you are statistically out of pound it out range you must NOT run the ball or you'll find yourself passing on 3rd and long all the time and ending your drives early and often.

Suggested: 100% Pass

3rd Down

Between 0 and y+z Yards to go

Suggested: 95% Run / 5% Pass

Between y+z and x+z Yards to go

Suggested: 70% Run / 30% Pass

Over x+z Yards to go

Suggested: 100% Pass

4th Down

You must go for it! If you don't go for it within your Z range as must as possible your offense will be playing practically blindly, so be HONEST with your z factor.
Edited by Stoner DTD on Sep 29, 2010 08:44:34
Edited by Stoner DTD on Sep 29, 2010 08:41:15
 
Gerr
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This is old school tactics. In this modern Pee-Wee, passing is more effective so you want a good balance.

I would suggest something more simple like this...

1st/2nd & 0-5 = go for the big play here, either pass or run or a combo of both. Deep passes, outside runs, and QB Rollouts are your best bets here.

1st/2nd & 5+ = 60/40 pass/run. This is the where you want to put your scouted plays that you think will work best. Adjust the pass/run ratio to your liking.

3rd & Long = 75% pass(mainly medium-deep passes), 25% runs(mainly outside runs).

3rd & Medium = 50/50 run/pass. You don't have to make the 1st here, but you want no more than 2 yards left if possible.

3rd & Short = 75% runs(mainly inside) and 25% pass(mainly short passes).

4th & Short = pound it up the middle. If you can't get at least 2 yards most times, you are in trouble. I would throw in a short pass and/or an outside run here and there just to mix things up so defenses won't totally stack the middle.

4th & Medium = Short to medium passes with an outside run every once in a while. Might want this to only trigger inside the 50 so you don't give the other team really good field position if you don't make it.

4th & Long = punt it as your chances of getting a 1st is very low. I would only go for it inside the 30 as the system wont allow you to punt from inside the 30. Deep passing or outside runs are probably your only options here if you do go for it.
 
kiolb
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Originally posted by Gerr
This is old school tactics. In this modern Pee-Wee, passing is more effective so you want a good balance.

I would suggest something more simple like this...

1st/2nd & 0-5 = go for the big play here, either pass or run or a combo of both. Deep passes, outside runs, and QB Rollouts are your best bets here.

1st/2nd & 5+ = 60/40 pass/run. This is the where you want to put your scouted plays that you think will work best. Adjust the pass/run ratio to your liking.

3rd & Long = 75% pass(mainly medium-deep passes), 25% runs(mainly outside runs).

3rd & Medium = 50/50 run/pass. You don't have to make the 1st here, but you want no more than 2 yards left if possible.

3rd & Short = 75% runs(mainly inside) and 25% pass(mainly short passes).

4th & Short = pound it up the middle. If you can't get at least 2 yards most times, you are in trouble. I would throw in a short pass and/or an outside run here and there just to mix things up so defenses won't totally stack the middle.

4th & Medium = Short to medium passes with an outside run every once in a while. Might want this to only trigger inside the 50 so you don't give the other team really good field position if you don't make it.

4th & Long = punt it as your chances of getting a 1st is very low. I would only go for it inside the 30 as the system wont allow you to punt from inside the 30. Deep passing or outside runs are probably your only options here if you do go for it.


OAI Updated.
 
iStoner
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I actually agree with you Gerr, I just thought that I'd share what he said, as not everyone wants to be a passing team, and this would for sure be a good set up for a team who wanted to run run run, but not give up on there drives because of it.
 
Gerr
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EDB's tactics would have worked well when rushing was more powerful than passing, but since GLB gave the us the lower level passing bonus, the power of passing seems to increase each season.
 
Gerr
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Something else to consider is the level of the league you are in. The level of defense you face and the scouting done increases as you move from Copper to Silver to Gold.

Copper: most Copper teams are inexperienced. Thus they rarely scout the other team and their defense is not well designed. I would suggest more rushing here, especially outside rushing, ie Sweeps, Pitches, and QB Rollouts. Recommended ratio is 75% Run(mainly outside) and 25% Pass.

Silver: defenses here are getting better so scouting is more important as you need to see if you are facing a quality defense or a poor defense. Expect to get scouted by the better teams and face good defenses about half the time. A Copper style offensive game plan will work for the bottom half of Silver teams, but you need a more balanced attack for the better half of Silver teams. Recommended ratio is an even split of Pass vs Run.

Gold: most Gold defenses are very good, which is why you don't see many outside runs here. Since most teams have a defense that is good against the rush, which is also easier to scout, a lot of Gold teams are going to a pass heavy offense and doing well as Gold defenses are still adapting to the higher level of passing. I am not going to make a recommendation as for Run vs Pass ratio, but you find the better offensive teams will have a higher Pass %.
Edited by Gerr on Sep 29, 2010 11:23:25
 
PING72
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Originally posted by Stoner DTD
A peewee agent had asked me for some help on his offense, so I attempted to explain something EDB had once explained to me, of course my understanding of it at this point was clearly incoherent and the agent of course responded with questions, since I had already given the explanation my all I called upon the mastermind (and yes, I mean this in the most facetious way imaginable) himself who stepped in on my behalf.

After of course reading the PM myself, I figured I'd share it, I do think it has value and may be helpful to a few of you out there.

Disclaimer: You do have to understand a few basic algebra concepts, such as the definition and use of variables.

If you have any questions I'm sure I could help, if not I'm sure I could drag him to the keyboard again if need be.

PM: (Also quick note when defining your variables it was previously understood that EDB was only referring to RUN plays yard per carry, he does not recommend including any play not expected to be in your "Run" package, as EDB suggest only to have the 2 packages ("Pass" the other), which you could split up as much as you want)

Apparently I explained it wrong, I'm just going to let EDB explain it:






HI


He forgot a few very important things.

x= Projected Yards Per Carry
*Use the scouting tool and select the 3 most recent yet relevant games in the "Defensive Scouting" tab. Now go in and get the Avg for every play that is in your offensive playbook, exclude all anomaly plays as they will skew the results. I would also suggest eliminating any outlier Avgs and consider the either elimination of those plays (say a Goalline play averages -2 yards, clearly you won't run that play this game so don't include its average in the results). Once you have the Avgs take the average of course and that number is your "x" factor.

y= Expected Yards Per Carry
*Essentially, watch some games, study the team and this is what YOU feel your team is honestly going to average per carry, you will also learn to know how to set this value to see different style of play when the formula is applied to the inputs.

** If your y value is actually higher than your x value then flip flop the two values before filling them in.

IMPORTANT:
z= 4th Down Go For It
With how many yards to go are you willing to go for it on 4th Down (You can override this in some areas of the field, but I would recommend having an entire other set of these same inputs devoted to that area of the field to avoid giving up on drives in the red zone/inside your own 10 because you intend to punt earlier than your offense is set for). Do not include special situations into consideration. I recommend going for it very often, and my z factor is always the same as my y factor, punting rarely gains more than 15 yards of field position and honestly gives up touchdowns too often, so I really go for it on 4th down if I feel my offense is capable of running it in.


Inputs:

1st Down
This is going to just be the basic run/pass ratio that you want your team to ultimately run, as first down is your most frequently played down this is the easiest way to implement any gimmicky gameplan that you want to implement, as well as a way to skew run/pass ratio for counter scouting.

Suggested: 85% Run / 15% Pass
[When I say Pass, I mean scouted big plays, I generally just include scouted outside runs in my "Run" package since I won't run them unless I'm quite sure of them, but if you want to run a play in the &long situations it should be included, also if you have plays specifically for VERY long situations, I suggest implementing those as well, and it is okay to also include some extremely high percentage pass plays in the run package if you are more of a pass focused team.]

2nd Down

Between 0 and 2y+z Yards to go (2y as in 2 times the "y" factor's value + z as in add the "z" factor's value)

This means you are in range of being able to run the ball the remaining downs and get a first down, thus you would want to play to this by running the ball as to not risk a sack or even just the loss of a down via dropped passes.

Suggested: 90% Run / 10% Pass

Between 2y+z and 2x+z Yards to go

This means you are not well behind pace and your running game is still a valid option particularly in the earlier downs.

Suggested: 80% Run / 20% Pass

Over 2x+z Yards to go

Once you are statistically out of pound it out range you must NOT run the ball or you'll find yourself passing on 3rd and long all the time and ending your drives early and often.

Suggested: 100% Pass

3rd Down

Between 0 and y+z Yards to go

Suggested: 95% Run / 5% Pass

Between y+z and x+z Yards to go

Suggested: 70% Run / 30% Pass

Over x+z Yards to go

Suggested: 100% Pass

4th Down

You must go for it! If you don't go for it within your Z range as must as possible your offense will be playing practically blindly, so be HONEST with your z factor.


Did he actually do this?? If so....wow.
 
Nif
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I think you meant 2xy + wow(z)
 
Gerr
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I thought a+b+c = x+y+z?!?

 
MojoSoDope
slappy dangle
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Originally posted by Gerr
This is old school tactics. In this modern Pee-Wee, passing is more effective so you want a good balance.

I would suggest something more simple like this...

1st/2nd & 0-5 = go for the big play here, either pass or run or a combo of both. Deep passes, outside runs, and QB Rollouts are your best bets here.

1st/2nd & 5+ = 60/40 pass/run. This is the where you want to put your scouted plays that you think will work best. Adjust the pass/run ratio to your liking.

3rd & Long = 75% pass(mainly medium-deep passes), 25% runs(mainly outside runs).

3rd & Medium = 50/50 run/pass. You don't have to make the 1st here, but you want no more than 2 yards left if possible.

3rd & Short = 75% runs(mainly inside) and 25% pass(mainly short passes).

4th & Short = pound it up the middle. If you can't get at least 2 yards most times, you are in trouble. I would throw in a short pass and/or an outside run here and there just to mix things up so defenses won't totally stack the middle.

4th & Medium = Short to medium passes with an outside run every once in a while. Might want this to only trigger inside the 50 so you don't give the other team really good field position if you don't make it.

4th & Long = punt it as your chances of getting a 1st is very low. I would only go for it inside the 30 as the system wont allow you to punt from inside the 30. Deep passing or outside runs are probably your only options here if you do go for it.


updating defense
 
jkid2
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You should be like me, just put in random plays
 
Gerr
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Originally posted by MojoSoDope
updating defense


Wont help you...
 
zmj44
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Originally posted by jkid2
You should be like me, just put in random plays





Originally posted by Gerr
Wont help you...


 
Thunder66
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Great stuff, hopefully this will help a lot of other users out there not win a League Championship trophy for their peewee team.
 
LordEvil
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Originally posted by Thunder66
Great stuff, hopefully this will help a lot of other users out there not win a League Championship trophy for their peewee team.


sorry Gerr

I just spit coke all over the place, started out so sincere.
 
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