Wondering where to go to get optimal performance in PRO since we're a season or two away from it...I'm about to get catching to 68 when i boost to start this season, then not totally sure what to do next? I know I want 60+ carrying, I'm training that now but I want it to be 35 at least before I dump sp into it...I need to increase vision jumping and stamina but in what order should I do it and to what levels would you suggest? I also need to start pumping up the sa's but I want the stats to be in line first, I really need to get spin up there...I have a piece of +19% break tackle and a +19% fake chance (each +3 catching +7 speed), I have a +3 jumping waiting to be upgraded and 60 bt to upgrade with, I'm just not sure if I should go with 5% catch ball, double up on fake chance, or go with +spin? (the main reason I got the break tackle piece since it increases spin chance) Any suggestions will be welcome at this point, I'm not dissapointed with his performance so far I just want to make sure I'm still going in the right direction with him...
Attributes
Physical Attributes
Strength: 21
Speed: 114.48 (+34)
Agility: 79.48
Jumping: 51.15
Stamina: 35.15
Vision: 49.48
Confidence: 46.84
Football Skills
Blocking: 8
Catching: 70.48 (+6)
Tackling: 8
Throwing: 8
Carrying: 30.51
Kicking: 8
Punting: 8
Special Abilities
Possession Receiver Abilities
Route Running: 0
Sticky Hands: 0
Jumping Catch: 0
Diving Catch: 0
One Handed Catch: 0
Speedster Abilities
First Step: 5
Quick Cut: 3
Head Fake: 3
Spin: 4
Juke: 4
Additional Abilities
Catch Fake: 2
Veteran Abilities
Comeback Kid: 6
Quick Feet: 15
Slippery: 15
Attributes
Physical Attributes
Strength: 21
Speed: 114.48 (+34)
Agility: 79.48
Jumping: 51.15
Stamina: 35.15
Vision: 49.48
Confidence: 46.84
Football Skills
Blocking: 8
Catching: 70.48 (+6)
Tackling: 8
Throwing: 8
Carrying: 30.51
Kicking: 8
Punting: 8
Special Abilities
Possession Receiver Abilities
Route Running: 0
Sticky Hands: 0
Jumping Catch: 0
Diving Catch: 0
One Handed Catch: 0
Speedster Abilities
First Step: 5
Quick Cut: 3
Head Fake: 3
Spin: 4
Juke: 4
Additional Abilities
Catch Fake: 2
Veteran Abilities
Comeback Kid: 6
Quick Feet: 15
Slippery: 15






























