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Forum > Position Talk > D Line Club > combo DT vet points
the raynman
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where are the best places to put them? what can help them the most?

also, do these vet points really make a difference?
 
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they make a huge difference. technique man, jump the snap, bullrusher, stonewall, etc are all possiblities depending on your build.
 
the raynman
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how about for this guy...
http://goallineblitz.com/game/player.pl?player_id=1589281
 
britdevine316
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Streaky, Bull Rusher, Heavyweight, JTS, Tech Man
 
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bullrusher.
 
the raynman
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good. thanks guys.
 
dviss1
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Originally posted by Darren McFadden
they make a huge difference. technique man, jump the snap, bullrusher, stonewall, etc are all possiblities depending on your build.


Hey DM? What about this guy for next season? Where should I put his VAs?

http://goallineblitz.com/game/player.pl?player_id=999290

Attributes(1 SP)

Str:130.75 (+42).....Blk 18.17
Spd:78.87.....Tkl 66.75
Agi:90.75.....Thr 8
Jmp:36.....Cat 8
Stm:54.87.....Car 8
Vis:70.22.....Kic 10
Con:52.87.....Pun 8

Special Abilities
Pass Rusher Abilities The G:4, Shed :7, Swat :1, Stron:1, Big S:1
Run Stuffer Abilities Wall:0, Break:0, Snarl:0, Big H:0, D-Lin:0
Additional Abilities First:5

Veterans Abilities (0 VP)
Bull :15, Heavy:15, Overt:1, Pass :11, Techn:15
Edited by dviss1 on May 12, 2010 23:48:15
 
britdevine316
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Originally posted by dviss1
Hey DM? What about this guy for next season? Where should I put his VAs?

http://goallineblitz.com/game/player.pl?player_id=999290

Attributes(1 SP)

Str:130.75 (+42).....Blk 18.17
Spd:78.87.....Tkl 66.75
Agi:90.75.....Thr 8
Jmp:36.....Cat 8
Stm:54.87.....Car 8
Vis:70.22.....Kic 10
Con:52.87.....Pun 8

Special Abilities
Pass Rusher Abilities The G:4, Shed :7, Swat :1, Stron:1, Big S:1
Run Stuffer Abilities Wall:0, Break:0, Snarl:0, Big H:0, D-Lin:0
Additional Abilities First:5

Veterans Abilities (0 VP)
Bull :15, Heavy:15, Overt:1, Pass :11, Techn:15


Take 11 from PR and 4 more and max streaky.

Your Welcome
 


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