User Pass
Home Sign Up Contact Log In
Substill
offline
Link
 
+ 1 jump, +1 first step SA
+1 carry, +1 change direction SA
+ 1 block, +1 big hit SA

Or none of the above.
I realize these aren't exactly the go to skills for SS, but they are unique enough I thought I would ask before re-rolling.
 
skeels
leet
offline
Link
 
I like change direction, but that carrying bonus just isn't worth it. Big Hit or First Step only if you're an aggressive run-stopping safety . . . and probably not even then for the same reason as the CD piece; their skill bonuses are worthless. You want +3 in a major attached to +1 SA. Wait until level 50 to shop, you'll roll a lot better stuff then.
Edited by skeels on Apr 15, 2010 19:14:12
 


You are not logged in. Please log in if you want to post a reply.