What's the difference in builds?
Enders
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Spin back would usually have more strength. Fake back would usually have more agility.
Spin back will go after Break Tackle AEQ. Fake Back would get Fake AEQ.
Spin back will go after Break Tackle AEQ. Fake Back would get Fake AEQ.
dviss1
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Originally posted by Enders
Spin back would usually have more strength. Fake back would usually have more agility.
Spin back will go after Break Tackle AEQ. Fake Back would get Fake AEQ.
I don't see either build having a difference in agility. Both should get AGI to the 77, arguably the 81 cap.
Spin back would usually have more strength. Fake back would usually have more agility.
Spin back will go after Break Tackle AEQ. Fake Back would get Fake AEQ.
I don't see either build having a difference in agility. Both should get AGI to the 77, arguably the 81 cap.
Enders
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Originally posted by dviss1
I don't see either build having a difference in agility. Both should get AGI to the 77, arguably the 81 cap.
I wouldn't take agility to 77 on a Spin back, definitely not 81. I would on a Fake back (not 81, but 77). Using SPs to take anything to 81 on any kind of HB and you are hurting yourself more than helping.
I don't see either build having a difference in agility. Both should get AGI to the 77, arguably the 81 cap.
I wouldn't take agility to 77 on a Spin back, definitely not 81. I would on a Fake back (not 81, but 77). Using SPs to take anything to 81 on any kind of HB and you are hurting yourself more than helping.
Dirty Mo Posse
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Originally posted by TheMABeast
What's the difference in builds?
One works with the current SIM and one doesn't.

DMP
What's the difference in builds?
One works with the current SIM and one doesn't.


DMP
minjit
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Originally posted by Dirty Mo Posse
One works with the current SIM and one doesn't.

DMP
qft.
One works with the current SIM and one doesn't.


DMP
qft.
Drew Brees
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Having higher Agility can never go bad on an elusive back that's nonsense....81 Agi is attainable on a well built Elusive back while still placing more than enough into the rest of the attributes / SA's.
Enders
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Originally posted by Saints4Life08
Having higher Agility can never go bad on an elusive back that's nonsense....81 Agi is attainable on a well built Elusive back while still placing more than enough into the rest of the attributes / SA's.
Its attainable, but you'd be better off spending those 24 points on something else and getting a much bigger return on your SPs.
Take it to 77, and just let the ALGs take it up to mid 80s-90. Spending SPs to take it to 81 though is a bit over kill and you could find something better to spend those SPs on.
Having higher Agility can never go bad on an elusive back that's nonsense....81 Agi is attainable on a well built Elusive back while still placing more than enough into the rest of the attributes / SA's.
Its attainable, but you'd be better off spending those 24 points on something else and getting a much bigger return on your SPs.
Take it to 77, and just let the ALGs take it up to mid 80s-90. Spending SPs to take it to 81 though is a bit over kill and you could find something better to spend those SPs on.
NicoCLOSED
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8. Question about broken tackles and SAs: How big of an affect does Agility have in making the Spin SA fire and cause a broken tackle? Is it more important than Strength or Carrying in the break tackle roll in this specific situation (the Spin SA firing)? Can powerback SAs (LTS, SA, PT) fire immediately after a catch past the LOS at the same rate as a running play?
Agility is more important for spin. The roll to see if spin works relies on agility, and agility determines the bonus from the skill. Other skills use strength. Special abilities have no penalties after a catch, other than those from balance loss that might occur from a bad catch or missed tackle. Fake abilities actually have a bonus right after the catch, though break tackle abilities do not. - Bort
Agility is more important for spin. The roll to see if spin works relies on agility, and agility determines the bonus from the skill. Other skills use strength. Special abilities have no penalties after a catch, other than those from balance loss that might occur from a bad catch or missed tackle. Fake abilities actually have a bonus right after the catch, though break tackle abilities do not. - Bort
dviss1
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Originally posted by Enders
Originally posted by Saints4Life08
Having higher Agility can never go bad on an elusive back that's nonsense....81 Agi is attainable on a well built Elusive back while still placing more than enough into the rest of the attributes / SA's.
Its attainable, but you'd be better off spending those 24 points on something else and getting a much bigger return on your SPs.
Take it to 77, and just let the ALGs take it up to mid 80s-90. Spending SPs to take it to 81 though is a bit over kill and you could find something better to spend those SPs on.
Originally posted by dviss1
I don't see either build having a difference in agility. Both should get AGI to the 77, arguably the 81 cap.
And we are arguing about it.
Originally posted by Saints4Life08
Having higher Agility can never go bad on an elusive back that's nonsense....81 Agi is attainable on a well built Elusive back while still placing more than enough into the rest of the attributes / SA's.
Its attainable, but you'd be better off spending those 24 points on something else and getting a much bigger return on your SPs.
Take it to 77, and just let the ALGs take it up to mid 80s-90. Spending SPs to take it to 81 though is a bit over kill and you could find something better to spend those SPs on.
Originally posted by dviss1
I don't see either build having a difference in agility. Both should get AGI to the 77, arguably the 81 cap.
And we are arguing about it.

Edited by dviss1 on Apr 10, 2010 16:12:47
dviss1
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Originally posted by Nicodareus
8. Question about broken tackles and SAs: How big of an affect does Agility have in making the Spin SA fire and cause a broken tackle? Is it more important than Strength or Carrying in the break tackle roll in this specific situation (the Spin SA firing)? Can powerback SAs (LTS, SA, PT) fire immediately after a catch past the LOS at the same rate as a running play?
Agility is more important for spin. The roll to see if spin works relies on agility, and agility determines the bonus from the skill. Other skills use strength. Special abilities have no penalties after a catch, other than those from balance loss that might occur from a bad catch or missed tackle. Fake abilities actually have a bonus right after the catch, though break tackle abilities do not. - Bort
So agility to 77 it is. (eventually people not right off the bat...)
Spin back/Fake back........ There is no difference.
Both should get Agility to 77 and strength to 48-60 caps IMHO. Both should get Spin up.
8. Question about broken tackles and SAs: How big of an affect does Agility have in making the Spin SA fire and cause a broken tackle? Is it more important than Strength or Carrying in the break tackle roll in this specific situation (the Spin SA firing)? Can powerback SAs (LTS, SA, PT) fire immediately after a catch past the LOS at the same rate as a running play?
Agility is more important for spin. The roll to see if spin works relies on agility, and agility determines the bonus from the skill. Other skills use strength. Special abilities have no penalties after a catch, other than those from balance loss that might occur from a bad catch or missed tackle. Fake abilities actually have a bonus right after the catch, though break tackle abilities do not. - Bort
So agility to 77 it is. (eventually people not right off the bat...)
Spin back/Fake back........ There is no difference.
Both should get Agility to 77 and strength to 48-60 caps IMHO. Both should get Spin up.
Edited by dviss1 on Apr 10, 2010 16:16:07
MileHighShoes
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Spin back's vision would only be softcapped.
Fake Back's vision would be at least 68 capped.
Spin Back STR to 68
Fake back STR to softcap.
So just STR and vision would be switched from my perspective.
I'd take AGI to 77... anything over that and you seriously gimp your build for the majority of it's career... I don't want to still be waiting for my dot to perform in his 7th season... that's not my idea of fun... sorry guys, 77 is fine for me.
Fake Back's vision would be at least 68 capped.
Spin Back STR to 68
Fake back STR to softcap.
So just STR and vision would be switched from my perspective.
I'd take AGI to 77... anything over that and you seriously gimp your build for the majority of it's career... I don't want to still be waiting for my dot to perform in his 7th season... that's not my idea of fun... sorry guys, 77 is fine for me.
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