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Forum > Position Talk > D Line Club > Heavyweight is being reset? What do we pick now?
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Fold0rDie
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I see heavyweight is getting re-worked, are people still keeping it or selecting another VA for their pass-rushing DE? I think Pass Rusher and Jump The Line are still the two mainstays.
 
risico
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Technique man, streaky
 
BiggerBlue
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After many seasons on GLB I like the VAs in the following order: but a typical noob mistake is to up one to 15 before moving on to another, that's not necessary the case.

JTS - a must, get it up to 7 and move on, and come back to it later.

Technique Man - Evasive DEs must have, get it up to 10 and move on and come back to it later

Streaky - it is a minor risk as you may go on "bad streak", however, maxing it up to 15 increases the chance of good game to 80/20, an excellent ratio, and +5% on attributes is HUGE.

Bull Rusher - it increases your break block roll against all plays, and it stacks with your break block roll % bonus.

Eventually you want to max up all 4 of them to 15.

These 4 should keep you busy up to lvl 60s





 
Hagalaz
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78/22, you mean, not 80/20
 
Homage
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The real order for a DE:

Technique Man (to 15)
Bullrusher (to 15)
Pass Rusher (to 15)

4th is dependent on other variables or personal preference. Streaky seems fine but I haven't tested it yet. I have never been a fan of Jump the Snap. Maybe someday I'll change my mind, but those are my top three for DE's. Unless you're a strength based DE where you should start with Bullrusher/Heavyweight/Pocket Crusher etc.
 
BiggerBlue
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Originally posted by Homage
The real order for a DE:

Technique Man (to 15)
Bullrusher (to 15)
Pass Rusher (to 15)

4th is dependent on other variables or personal preference. Streaky seems fine but I haven't tested it yet. I have never been a fan of Jump the Snap. Maybe someday I'll change my mind, but those are my top three for DE's. Unless you're a strength based DE where you should start with Bullrusher/Heavyweight/Pocket Crusher etc.


This order... I was thinking you're being sarcastic until I realized you're being serious.... which makes this post.... well...

Never been "a fan" of Jump The Snap, despite consensus in the entire GLB that it masterfully help the DE and probably the only worthwhile VA to have while all others have their suspectful moments.

Anyway, Pass Rusher... heh... once again DE owners, just count the amount of times your DE actually plays on third and fourth down situations in a game, and wonder if it's worth investing so much VA points into it on something that happens in so low of percentage throughout the course of the game.

At this point I really think people falls in love with "Pass Rusher" because of the VA's name and irrationally ignores what the VA actually does for you.
 
Homage
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My pass rushing DE actually plays a lot on third/fourth downs. If your DE actually starts, majority of the time he'll be in there on 3rd down (even on 98/99 rotation like my team). It's not a ridiculous statement. In fact, I'll go out of my way to count how many times my guy is in on 3rd/4th down situations.

Vash the Stampede: http://goallineblitz.com/game/player.pl?player_id=1292444

Last scrim: http://goallineblitz.com/game/game.pl?game_id=1101434

20 total 3rd and 4th down plays. Out of those 20, Vash played in 14 of them.
Additionally, 13 of those 20 plays were actually pass plays.

Vash played in 12 of the 13 pass plays attempted.

He netted only 1 sack out of those 12 plays, but the 1 play below exemplifies the benefits of pass rusher.

http://goallineblitz.com/game/replay.pl?game_id=1101434&pbp_id=1823070

He singlehandedly takes on two lineman back to back, breaking their blocks (maybe pancaking?) and moves on to get the sack. There were various other evidences of him pancaking linemen on 3rd/4th, but they didn't have the same effect in the game.
Edited by Homage on Apr 3, 2010 17:11:10
Edited by Homage on Apr 3, 2010 17:10:14
 
wlarson
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if your DC forces starters on 3rd/4th then pass rusher can be a nice option.
Edited by wlarson on Apr 3, 2010 18:04:10
 
ajd40
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If you have the speed script then you know that Jump the Snap is definitely worth it!
 
Homage
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Originally posted by ajd40
If you have the speed script then you know that Jump the Snap is definitely worth it!


JTS doesn't help with acceleration or speed. You're a fool if you think so.
All it does is increase the likelihood that your guy gets off the line at the same time the ball is snapped.

It's nice to see a steeper line at the beginning of a play in the speed script, but if it doesn't relate to sacks, what's the point?

I'm sure I'll consider JTS later on once I'm done with pass rusher, but I'd much rather have pass rusher than JTS at this point.
I have yet to see any evidence that I should change my mind.
Edited by Homage on Apr 3, 2010 19:34:09
Edited by Homage on Apr 3, 2010 19:32:38
 
BiggerBlue
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Originally posted by Homage
My pass rushing DE actually plays a lot on third/fourth downs. If your DE actually starts, majority of the time he'll be in there on 3rd down (even on 98/99 rotation like my team). It's not a ridiculous statement. In fact, I'll go out of my way to count how many times my guy is in on 3rd/4th down situations.

.


Wow, your D can't get off the field, not a good sign, but yeah, in that case Pass Rusher is worth it, when you're on a horrific team with horrific D.

 
BiggerBlue
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Originally posted by wlarson
if your DC forces starters on 3rd/4th then pass rusher can be a nice option.


This, yes, game plan.
 
Homage
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Originally posted by BiggerBlue
Wow, your D can't get off the field, not a good sign, but yeah, in that case Pass Rusher is worth it, when you're on a horrific team with horrific D.



Nice try at deflecting, but you really just need to admit you were wrong.
 
ajd40
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Originally posted by Homage
JTS doesn't help with acceleration or speed. You're a fool if you think so.
All it does is increase the likelihood that your guy gets off the line at the same time the ball is snapped.

It's nice to see a steeper line at the beginning of a play in the speed script, but if it doesn't relate to sacks, what's the point?

I'm sure I'll consider JTS later on once I'm done with pass rusher, but I'd much rather have pass rusher than JTS at this point.
I have yet to see any evidence that I should change my mind.



Build the way you want. I'm not going to tell you to build the same way as I did. It's your choice. People come on here looking for advice and it is given. Sometimes it's good and sometimes it's bad. I have always invested in JTS before pass rusher once I had seen the jump you get on almost every down. My DE's do okay for themselves. But, that's the way I do it.
 
BiggerBlue
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Originally posted by Homage
Nice try at deflecting, but you really just need to admit you were wrong.


Oh my goodness, can you read? My point has always been check your 3rd and 4th down situations. For most people on good teams that's NOT a lot and Passrusher is a waste. But I guess once in awhile a crap team like yours, which the defense doesn't seem to get off the field, will get a lot of 3rd and 4th down situations.

What deflection? You are such an idiot. My point has always been it's ridiculous to waste 15 VAs on something that happens not so often in the game, I never imagine a situation like yours that the D sucks so bad it can't stop people and thus resulting in a lot of 3rd and 4th downs
 
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