Originally posted by Shroud
His FS might hit top speed more often than a Hard Hitting SS, which this SA seems perfect for. The HH will have a tougher time reaching top speed on tackles because Change Direction is penalized. I suppose this is even more reason to keep agility and speed close to each other, to maximize acceleration to "top speed" as often as possible.
The types of tackles a safety will get, and from where:
Placed close to the line, tackles runner as he passes the line or as a TFL.
Placed close to the line, tackles the QB as a sack or safety.
Placed away from the line, tackles the runner as he gets past other tackles via brk tkl or juke rays.
Placed in some cover zone downfield from the receivers, tackles a WR/TE/HB/FB who broke a CB/LB's tackle or had too much separation from the CB/LB.
Placed in coverage on a WR/TE/HB/FB, tackles that player after they catch the ball.
Placed in coverage on a WR/TE/HB/FB, tackles the runner when they realize it's a run play, likely after those close to the line have failed.
These are those from the above list, on which Head Hunter ever has a chance of occurring:
Placed away from the line, tackles the runner as he gets past other tackles via brk tkl or juke rays.
Fairly likely, as you have some distance to the runner to accelerate into them.
Placed in some cover zone downfield from the receivers, tackles a WR/TE/HB/FB who broke a CB/LB's tackle or had too much separation from the CB/LB.
Also pretty likely, as many teams play cover 1 and 2, you'll find yourself down field from the tackler, able to accelerate into them from a distance.
Placed in coverage on a WR/TE/HB/FB, tackles the runner when they realize it's a run play, likely after those close to the line have failed.
Probably also pretty likely, assuming you can get around/away from the player you were covering. Since you followed them on their route you've created some distance between yourself and them in order to accelerate into them.
Bort has said that the SA activates when your player closes a gap (traveling over a certain distance) and accelerates into a full speed hit.
You won't do this almost ever when you're covering somebody. Or when you're right next to the line tackling them. Or probably when you're blitzing, though I may be wrong there.
I don't think it's an SA you'll see firing once a game or even once every two games until your build is very well rounded and assuming your player gets a good amount of tackles per game and is used appropriately by the DC to trigger the SA.
But considering it adds to your monster hit, big hit and your chance to cause a fumble, the bonus seems to be very considerable and would probably be a tremendous hit to the ball carrier's morale and energy, and they might even fumble if they're already a bit fatigued.